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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword2
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Author
2004-04-27
Cleanup
Torbjörn Andersson
2004-04-26
Tweaked a few things to accommodate
Jamieson Christian
2004-04-26
Cleanup. Mostly removal of redundant comments.
Torbjörn Andersson
2004-04-24
fetchObjectName() no longer assumes that the resource will still be in the
Torbjörn Andersson
2004-04-23
Fixed a crash regression in setLuggage() that was caused by a change I
Torbjörn Andersson
2004-04-23
I forgot to clear the reference counter when a resource is forcibly removed
Torbjörn Andersson
2004-04-23
Major revamping of the BS2 memory manager and, some small changes to the
Torbjörn Andersson
2004-04-16
Cleanup
Torbjörn Andersson
2004-04-14
Cleanup. (Mostly of the comments.)
Torbjörn Andersson
2004-04-07
Cleanup.
Torbjörn Andersson
2004-04-07
Cleanup.
Torbjörn Andersson
2004-04-07
Added notice about how I think CP_PUSH_LOCAL_ADDR is used.
Torbjörn Andersson
2004-04-07
Cleanup. (Mostly to change the wording and priority of the debugging
Torbjörn Andersson
2004-04-04
Cleanup.
Torbjörn Andersson
2004-03-30
Cleanup
Torbjörn Andersson
2004-03-29
Cleanup.
Torbjörn Andersson
2004-03-29
Make clearScene() set the _needFullRedraw variable.
Torbjörn Andersson
2004-03-28
Renamed more OSystem methods
Max Horn
2004-03-28
More format string fixes.
Torbjörn Andersson
2004-03-28
Fixed paramters to match format string.
Torbjörn Andersson
2004-03-28
Fixed format string to match parameters.
Torbjörn Andersson
2004-03-28
Cleanup.
Torbjörn Andersson
2004-03-28
Force the engine to pick a cursor after restoring a game. This appears to
Torbjörn Andersson
2004-03-28
Don't show the restart/restore dialog if a boot parameter has been given.
Torbjörn Andersson
2004-03-28
Fixed bug I introduced in the recent cleanup: It's the screen, not the
Torbjörn Andersson
2004-03-27
Make sure looping music is restarted after loading a savegame, regardless
Torbjörn Andersson
2004-03-27
cleanup
Torbjörn Andersson
2004-03-24
Use the binary .pal file format that was introduced for 0.6.0.
Torbjörn Andersson
2004-03-23
Unify MPEG2 code even more
Max Horn
2004-03-22
share 'init' method, too
Max Horn
2004-03-22
Fix crash introduced by recent code unification. (Mind you, I'm still
Torbjörn Andersson
2004-03-22
some more cleanup
Max Horn
2004-03-22
move commong code into separate source file (more could be done, but it's a s...
Max Horn
2004-03-21
Moved Surface/Font code into new 'graphics' module
Max Horn
2004-03-21
Unify a bit more...
Max Horn
2004-03-17
Use the same syntax for accessing script variables as BS1 does, i.e. now
Torbjörn Andersson
2004-03-15
fix doxygen-comment mistakes
Max Horn
2004-03-13
Fixed a slight logic error in the music fading. At this point the code
Torbjörn Andersson
2004-03-04
Apply patch #907359 : Broken Sword videos improved frameskip
Nicolas Bacca
2004-03-04
If the user has previous savegames, display a restart/restore dialog when
Torbjörn Andersson
2004-03-02
Removed the test for non-existing demo cutscenes: param[0] is an offset
Torbjörn Andersson
2004-03-01
Display keyboard when saving
Nicolas Bacca
2004-03-01
Fix from Roever for bug #892827
James Brown
2004-03-01
Add fix for error at end of sword2demo (From eriktorbjorn)
Travis Howell
2004-02-28
renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor...
Max Horn
2004-02-24
the OSystem changes we discussed on the ML (note: renaming of the existing OS...
Max Horn
2004-02-22
Avoid deadlock in MPEG-2 cutscenes + slow devices
Nicolas Bacca
2004-02-22
Patch #885904 (Flac Support) with some tweaks by me
Max Horn
2004-02-21
unified code a little
Max Horn
2004-02-21
Use unsigned characters when drawing the text in the control panel etc.
Torbjörn Andersson
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