Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-09-14 | actually this is the correct fix to "Cutscene - Press ESC to exit" :) | Oliver Kiehl | |
svn-id: r10259 | |||
2003-09-14 | fix "Cutscene - Press ESC to exit" message | Oliver Kiehl | |
svn-id: r10258 | |||
2003-09-14 | if saveslot specified with -x doesn't exist, show restore menu | Oliver Kiehl | |
svn-id: r10256 | |||
2003-09-14 | enable ``proper'' -x loading | Oliver Kiehl | |
svn-id: r10255 | |||
2003-09-14 | Fingolfin, now I am really disappointed with you that you didn't see this ↵ | Oliver Kiehl | |
bug... ;) svn-id: r10252 | |||
2003-09-13 | simplified code | Max Horn | |
svn-id: r10245 | |||
2003-09-13 | and another endian fix | Oliver Kiehl | |
svn-id: r10241 | |||
2003-09-13 | I am not happy at all with the slack our team has shown recently! I barely ↵ | Max Horn | |
concealed these obvious mistakes, to check who's paying attention. And only one person (olki) did notice, and even he only got 50%... tsk tsk tsk, how shall this go on. What will happen if I make real mistakes instead of purposeful ones? *cough cough* yeah, right svn-id: r10240 | |||
2003-09-13 | fix global vars storing | Max Horn | |
svn-id: r10237 | |||
2003-09-13 | cleanup | Max Horn | |
svn-id: r10236 | |||
2003-09-13 | cleanup | Max Horn | |
svn-id: r10235 | |||
2003-09-13 | pack _parallax to be on the safe side | Oliver Kiehl | |
svn-id: r10234 | |||
2003-09-13 | convert run lists in the res manager | Max Horn | |
svn-id: r10233 | |||
2003-09-13 | fix speech on BE | Oliver Kiehl | |
svn-id: r10229 | |||
2003-09-13 | fix g_header -> header in comments | Max Horn | |
svn-id: r10225 | |||
2003-09-13 | some more endian fixes | Oliver Kiehl | |
svn-id: r10224 | |||
2003-09-13 | endian conversion in save/restore code (may not be complete, beware!) | Max Horn | |
svn-id: r10223 | |||
2003-09-13 | cleanup | Max Horn | |
svn-id: r10222 | |||
2003-09-13 | should have been an int32 | Oliver Kiehl | |
svn-id: r10220 | |||
2003-09-13 | endian fix | Oliver Kiehl | |
svn-id: r10219 | |||
2003-09-13 | cleanup | Max Horn | |
svn-id: r10218 | |||
2003-09-13 | let the interpreter use native endianess for variables -> this allows us to ↵ | Max Horn | |
get rid of various endian conversions, and also fixs lots of other problems on BE systems. Beware, though, this may impair save game exchange between LE/BE: we'll have to adjust save_rest.cpp to convert to/from LE upon save/load svn-id: r10216 | |||
2003-09-13 | fix LE bug | Oliver Kiehl | |
svn-id: r10215 | |||
2003-09-13 | hack isn't needed anymore | Oliver Kiehl | |
svn-id: r10212 | |||
2003-09-13 | improved heuristic, fixes crash when clicking on the fence | Max Horn | |
svn-id: r10207 | |||
2003-09-13 | wow - now I can walk around in the BS2 demo! | Max Horn | |
svn-id: r10206 | |||
2003-09-13 | YAEB | Max Horn | |
svn-id: r10205 | |||
2003-09-13 | cleanup | Max Horn | |
svn-id: r10204 | |||
2003-09-13 | yet another endian fix | Max Horn | |
svn-id: r10203 | |||
2003-09-13 | <joostp> *Fingolfin does +5 damage to endian bug. | Max Horn | |
svn-id: r10199 | |||
2003-09-13 | endian fix for walk data | Max Horn | |
svn-id: r10198 | |||
2003-09-12 | cleanup | Max Horn | |
svn-id: r10197 | |||
2003-09-12 | cleanup / fix WALK_GRID_FILE case in convertEndian | Max Horn | |
svn-id: r10196 | |||
2003-09-12 | move convertEndian around | Max Horn | |
svn-id: r10195 | |||
2003-09-12 | No need to have convertEndian member of class resMan | Max Horn | |
svn-id: r10194 | |||
2003-09-12 | properly fixed parallax layers in BE systems | Max Horn | |
svn-id: r10193 | |||
2003-09-12 | endian fixes | Oliver Kiehl | |
svn-id: r10192 | |||
2003-09-10 | disable code because it crashes | Oliver Kiehl | |
svn-id: r10160 | |||
2003-09-10 | added refCon parameter to timer class | Max Horn | |
svn-id: r10156 | |||
2003-09-09 | HACK: Display instructions during the cutscenes, so that the user won't | Torbjörn Andersson | |
think ScummVM has hung or something. svn-id: r10138 | |||
2003-09-09 | Reworked the last commit a bit, so that PlaySmacker() doesn't need to know | Torbjörn Andersson | |
as much about the text handling functions. svn-id: r10137 | |||
2003-09-09 | In PlaySmacker(), make sure there really is a text sprite to draw. | Torbjörn Andersson | |
svn-id: r10136 | |||
2003-09-09 | Our ServiceWindows() never returns RDERR_APPCLOSED, and we always behave as | Torbjörn Andersson | |
if we have the focus, so there's no need to check. svn-id: r10130 | |||
2003-09-09 | Added a WaitForFade() function, to replace numerous while-loops scattered | Torbjörn Andersson | |
througout the code. svn-id: r10127 | |||
2003-09-09 | Cleanup | Torbjörn Andersson | |
svn-id: r10126 | |||
2003-09-09 | Clarified some comments in PlaySmacker(). At this point it should be fairly | Torbjörn Andersson | |
trivial to actually play the Smacker voice-overs, but I think the sound code needs a bit more cleaning up first. (I'm pretty sure it isn't alignment-safe, and it might not be endian-safe either.) svn-id: r10123 | |||
2003-09-09 | Read Smacker voice-overs from the correct file, same way as speech.cpp does | Torbjörn Andersson | |
svn-id: r10122 | |||
2003-09-09 | Simplified the code to decide whether to use speech1.clu or speech2.clu | Torbjörn Andersson | |
since res_man.WhichCd() appears to be working now. svn-id: r10121 | |||
2003-09-08 | Cleanup. | Torbjörn Andersson | |
svn-id: r10104 | |||
2003-09-08 | Updated comment. | Torbjörn Andersson | |
svn-id: r10100 |