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2007-12-19Patch #1853322: Patch for Atari ST/FreeMintMax Horn
svn-id: r29906
2007-12-19Replaced sqrtf by sqrt (the former causes more problems than the tiny ↵Max Horn
potential improvement is worth it) svn-id: r29905
2007-12-19Include SQRTFS missing fix also for Symbian OSLars Persson
svn-id: r29904
2007-12-19Bugfix for correctly handling \n characters in WordWrap methodPaul Gilbert
svn-id: r29903
2007-12-18Fix for bug #1853110: Error in configure on MacOS X (head -c is not ↵Max Horn
portable, sed hopefully is) svn-id: r29902
2007-12-18Fix loading savegame from original interpreterVincent Hamm
svn-id: r29901
2007-12-18Bugfix for font sizes indexing - dereferencing a character > 128 was giving ↵Paul Gilbert
a negative index svn-id: r29900
2007-12-18Add Japanese 3DO version of Putt Putt's Fun Pack.Travis Howell
svn-id: r29898
2007-12-17Fix dangling pointerVincent Hamm
Fix low color background Fix input svn-id: r29897
2007-12-17Patch #1852017: INDY3 Mac: Biplane Manual FixMax Horn
svn-id: r29896
2007-12-17Fix glitchy cell sortingVincent Hamm
svn-id: r29895
2007-12-17Added extra debug statements to the talk dialog display processPaul Gilbert
svn-id: r29894
2007-12-17Added some casting of fields in debug statementsPaul Gilbert
svn-id: r29893
2007-12-17Changed Credits display to avoid the brief flash as the palette changedPaul Gilbert
svn-id: r29892
2007-12-16Bugfix for Use actions to work correctlyPaul Gilbert
svn-id: r29891
2007-12-16Patch #1851568: INDY3 Mac: Grail Diary FixMax Horn
svn-id: r29890
2007-12-16Patch #1847599: Several enhancements for the build systemMax Horn
svn-id: r29889
2007-12-16Small change to ports.mk to make cross compiling a bit easierMax Horn
svn-id: r29888
2007-12-16default is not to build plugins yet, until the plugin system is reworkedKostas Nakos
svn-id: r29887
2007-12-16reimplemented the freelook action to be more usable, ultimately targeted ↵Kostas Nakos
towards lure but all engines benefit svn-id: r29886
2007-12-16Removed unused variable.Torbjörn Andersson
svn-id: r29885
2007-12-16adding preliminary lure supportKostas Nakos
svn-id: r29884
2007-12-16adding clickable menu functionality, which is very good to have on devices ↵Kostas Nakos
with fixed/cumbersome/synthesized left and right click events (wince, palmos, ...) svn-id: r29883
2007-12-16use the virtual keyboard facilities if available, when neededKostas Nakos
svn-id: r29882
2007-12-16Commit of patch #1848147 "KYRA: SoundTowns Update" with some changes. Thanks ↵Johannes Schickel
to Florian for the patch. svn-id: r29881
2007-12-16Changed an explicit warning/remainder into a code comment.Nicola Mettifogo
svn-id: r29879
2007-12-16The _nativeMT32 in MidiMusic was never initialised. Rather than storing it inTorbjörn Andersson
two different classes, use the value in SoundManager instead. As a consequence the engine now remaps the instruments from MT-32 to General MIDI for me, since isRoland() is true and hasNativeMT32() is false. Earlier, it didn't since the uninitialised _nativeMT32 happened to be true for me. svn-id: r29878
2007-12-16An element was missing in the initialisation of sounds during the endgameTorbjörn Andersson
sequence. It seems to correspond to the original's end_seq_data, so this should be the correct value. I hope. svn-id: r29877
2007-12-16Clear the EXIT_CLICK_ID variable when entering a new room. Otherwise, if anTorbjörn Andersson
exit warps back to the same room, clicking on the same exit again is misinterpreted as a double-click, and that only works if we're already walking towards that exit. Otherwise, the game will hang. This fixed bug #1851502 ("SWORD2: Black-out in Forest"). svn-id: r29876
2007-12-16Bugfix for walking to hotspots - if the mouse was already highlighting the ↵Paul Gilbert
hotspot when a room was entered, clicking on it would cause the player to walk to an arbitrary exit svn-id: r29875
2007-12-16Tweaked the delay for several of the introduction message screensPaul Gilbert
svn-id: r29874
2007-12-16Hooked up the sound code to use the configuration for sfx and music, and ↵Paul Gilbert
added code from the original game that used the high bit of sounds to distinguish between the two svn-id: r29873
2007-12-16Added a debugger method to show a specified entry in the string tablePaul Gilbert
svn-id: r29872
2007-12-16Changed interruptableDelay method to not break when a modifier key is pressedPaul Gilbert
svn-id: r29871
2007-12-16Changed delay method to not break when a modifier key is pressedPaul Gilbert
svn-id: r29870
2007-12-16Bugfix for followers doing an Ask action in another roomPaul Gilbert
svn-id: r29869
2007-12-16Add alternative Spanish version Elvira 2 (DOS).Travis Howell
svn-id: r29868
2007-12-16Add Spanish fan translation of Elvira 1 (DOS).Travis Howell
svn-id: r29867
2007-12-16Workaround for bug #1487382 ("SWORD2: Game freezes"). It appears to be a scriptTorbjörn Andersson
bug. svn-id: r29866
2007-12-15Fixed typo in comment.Torbjörn Andersson
svn-id: r29865
2007-12-15debug(C) parameter type fixes.Johannes Schickel
svn-id: r29864
2007-12-15Added halfbrite effect to Nippon Safes Amiga. Implementation is not ↵Nicola Mettifogo
complete, since the spotlight during Donna's dance is not moving yet. svn-id: r29863
2007-12-15Remove bad workaround and change compiler options (no optimization, no inline)Chris Apers
svn-id: r29862
2007-12-15Added missing symbol definitionChris Apers
svn-id: r29861
2007-12-14renamed several structures, variables and functionsGregory Montoir
svn-id: r29860
2007-12-14Added a note, switched to CLIP template for clipping, some cleanupFilippos Karapetis
svn-id: r29859
2007-12-14CleanupFilippos Karapetis
svn-id: r29858
2007-12-13Fixing bug #1850343 (GOB1: Long beeping noise after cutscene)Sven Hesse
svn-id: r29857
2007-12-13Adding a method to check whether a note currently playingSven Hesse
svn-id: r29856
2007-12-13Use CLIP template for clipping in the SAGA engineFilippos Karapetis
svn-id: r29855