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2010-10-10TOON: Fixed offsets in hard coded conversation musicsSylvain Dupont
svn-id: r53144
2010-10-10COMMON: work around different vsnprintf behaviour on IRIXJoost Peters
The return value of vsnprintf when the provided buffer is not large enough to hold the formatted string is implementation-dependent: C99: The size the formatted string would take up. MSVC: -1, with no indication of how large the buffer should be. IRIX: The number of characters actually written, which is at most the size of the buffer minus one, as the string is truncated to fit. This means the only way to be sure the entire string is written is if the return value is less than the capacity - 1. This change means that whenever we try to format a string where the size is 1 below the built-in capacity, that the capacity will be needlessly increased. If this turns out to be problematic we could make this behaviour __sgi conditional. svn-id: r53143
2010-10-10IPHONE: Add teenagent sources, plus some more minor changesMax Horn
* Added teenagent engine souces * Added some forgotten files for gob and scumm * Some tweaks to help the simulator targets link svn-id: r53142
2010-10-10GRAPHICS: Turn static AviDecoder methods into local funcsMax Horn
svn-id: r53141
2010-10-10SCI: Fix warning about uninitialized variableMax Horn
svn-id: r53140
2010-10-10IPHONE: Tweak project file some moreMax Horn
* try to support MacPorts *and* Fink for the (currently not working? Mac OS X target * disable C++ exceptions for the release builds, too * disable SCI32 specific source files for compilation svn-id: r53139
2010-10-10IPHONE: Enable cruise & teenagent; disable sci32Max Horn
Actually, currently all engines are added to the project, but not all are activated. Enabling and disabling engines is currently not easily possible from within the project itself. So for now I manually enabled exactly those engines which configure enables by default. A proper solution would be to refactor the project, with (sub)targets resp. (sub)projects for every engine. We might also want to switch the iPhone port to use dynamic plugins. svn-id: r53138
2010-10-10IPHONE: Remove what looks like redundant defines; cleanupMax Horn
svn-id: r53137
2010-10-10IPHONE: Sort DEFINESMax Horn
svn-id: r53136
2010-10-10HUGO: Add specific takeObject and dropObject for H1 DOSArnaud Boutonné
svn-id: r53135
2010-10-10TOON: Made all ToonEngine functions non-virtualSylvain Dupont
svn-id: r53134
2010-10-10TOON: Adapt include guard for consistency.Johannes Schickel
svn-id: r53133
2010-10-10TOON: Coding guideline corrections.Johannes Schickel
svn-id: r53132
2010-10-10TOON: Fix potential undefined operation warningSylvain Dupont
svn-id: r53131
2010-10-10TOON: Music attenuation when someone talksSylvain Dupont
svn-id: r53130
2010-10-10TOON: Fix fast animation "Ready" on Sweetfighter gameSylvain Dupont
svn-id: r53129
2010-10-10HUGO: Add debug channels to new parser functionsArnaud Boutonné
svn-id: r53128
2010-10-10TOON: Fixed bad Flux state when restoring a gameSylvain Dupont
svn-id: r53127
2010-10-10FM-TOWNS AUDIO: improve thread safetyFlorian Kagerer
svn-id: r53126
2010-10-10TOON: Fix distortion in some looped musicTorbjörn Andersson
This was very noticeable in the footman conversation music. svn-id: r53125
2010-10-10TOON: Added special conversation musicsSylvain Dupont
svn-id: r53124
2010-10-10TOOLS: Fix typos in specialInfoLine arraysArnaud Boutonné
svn-id: r53123
2010-10-10IPHONE: Add Hugo + Toon sources; cleanupMax Horn
In particular, remove references to obsolete files; and sort files in the project alphabetically. svn-id: r53122
2010-10-10TEST: Use TS_ASSERT_EQUALS instead of TS_ASSERT + operator==Max Horn
svn-id: r53121
2010-10-10IPHONE: Update XCode project some moreMax Horn
* Add missing M4 source files * Add missing engine-data files * Remove redundant library search paths svn-id: r53120
2010-10-10TOON: Disable too many levels of recursion with click eventsSylvain Dupont
svn-id: r53119
2010-10-10TOON: Fix end of idle animationsSylvain Dupont
svn-id: r53118
2010-10-10LOOM PC-Engine: fix mouse cursorFlorian Kagerer
svn-id: r53117
2010-10-10HUGO: Fix 'Exit' command behavior in the DOS versionsArnaud Boutonné
svn-id: r53116
2010-10-10BUILD: Add toons.dat to engine dist files.Travis Howell
svn-id: r53115
2010-10-10GUI: Message dialog width Arnaud Boutonné
Ensure the message dialog is wide enough when it contains 2 buttons. This is used by Hugo's engine, e.g. when Exiting the DOS versions. svn-id: r53114
2010-10-10LOOM PC-Engine: fix regressionFlorian Kagerer
svn-id: r53113
2010-10-10GUI: Clean up my previous commit.Torbjörn Andersson
svn-id: r53112
2010-10-10HUGO: Now force initial saveArnaud Boutonné
This should fix the corrupted initial savegame problem svn-id: r53111
2010-10-10HUGO: Remove sound off when savingArnaud Boutonné
svn-id: r53110
2010-10-10HUGO: Move Dos strings from Parser to hugo.datArnaud Boutonné
svn-id: r53109
2010-10-10PSP: factored PngLoader out of virtual keyboard for further useYotam Barnoy
svn-id: r53108
2010-10-10GUI: Ensure that the message dialog is wide enoughTorbjörn Andersson
The Hugo engine currently uses the message dialog. Make sure that the dialog is always at least wide enough to hold the "Ok" button. svn-id: r53107
2010-10-10HUGO: New parser for H1 Dos and H2 Dos.Arnaud Boutonné
Add specific parser functions for H1 Dos and H2 Dos svn-id: r53106
2010-10-10MIDIDRV: Prefer PCjr over PC SpeakerTorbjörn Andersson
If I understand this correctly, if the player's desired music driver isn't supported (e.g. if you have MIDI as default, and haven't said anything specifically for Maniac Mansion), it tries to pick the "best" supported music driver instead. In this case, check if PCjr is supported before picking PC Speaker. svn-id: r53105
2010-10-10HUGO - Fix error in data (H1 Dos)Arnaud Boutonné
svn-id: r53104
2010-10-09SCUMM/FM-TOWNS: minor fix for sfx codeFlorian Kagerer
svn-id: r53103
2010-10-09KYRA: fix regression in Screen_v2::generateOverlay()Florian Kagerer
(very noticeable in LOL PC-98) svn-id: r53102
2010-10-09TOON: Fix black spots in title picture.Torbjörn Andersson
A "full palette" is, presumably, 256 colours, not 255. svn-id: r53101
2010-10-09TOON: Removed unnecessary "break"s (right after "return"s)Torbjörn Andersson
svn-id: r53100
2010-10-09TOON: Constify some more tables.Johannes Schickel
svn-id: r53099
2010-10-09TOON: Ran astyle over the toon engine (+ some manual corrections).Johannes Schickel
svn-id: r53098
2010-10-09TOON: More semi-colon cleanup.Torbjörn Andersson
svn-id: r53097
2010-10-09TOON: Semicolon cleanupOri Avtalion
svn-id: r53096
2010-10-09SCUMM/FM-TOWNS: cleanup sfx codeFlorian Kagerer
svn-id: r53095