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2004-02-25remove outdated TODOMax Horn
svn-id: r13058
2004-02-25another TODOMax Horn
svn-id: r13057
2004-02-25small TODOMax Horn
svn-id: r13056
2004-02-25added some todosPaweł Kołodziejski
svn-id: r13055
2004-02-25Revert fixme out.. as it's all fixed. :o)James Brown
svn-id: r13054
2004-02-25Disable var setting which could cause possible script issues.Travis Howell
Update comment svn-id: r13053
2004-02-25Build SDL backend via a module.mk file, tooMax Horn
svn-id: r13052
2004-02-25Fix VAR_VOICE_MODE in COMITravis Howell
svn-id: r13051
2004-02-25undoing this for now as it causes problems with at least MinGWMax Horn
svn-id: r13050
2004-02-25alternate linking order, avoids 'SDL_main' related linker errors on OSX ↵Max Horn
(this shouldn't break other linkers, I hope - if it does, please tell me, and feel free to undo this) svn-id: r13049
2004-02-25UpdateTravis Howell
svn-id: r13048
2004-02-25support subdir modulesMax Horn
svn-id: r13047
2004-02-25fix fullscreen switch code 'properly' (sorry for missing this one, folks). ↵Max Horn
Since we don't have the OpenGL variant anymore, we could now merge back the two parts of the SDL backend - and maybe split them into multiple files in a different way (events, graphics, audio, misc ?) svn-id: r13045
2004-02-25OpenGL *is* needed for the OSX static target, because SDL always links ↵Max Horn
against it svn-id: r13044
2004-02-25Honor per-game aspect-ratio correction setting when starting the game fromTorbjörn Andersson
the launcher. svn-id: r13043
2004-02-25Fix SDL backend compilationJames Brown
svn-id: r13042
2004-02-25OpenGL libs no longer requiredTravis Howell
svn-id: r13040
2004-02-25OpenGL backend no longer exists.Travis Howell
svn-id: r13037
2004-02-24the OSystem changes we discussed on the ML (note: renaming of the existing ↵Max Horn
OSystem API is not yet finished); porters will have to fix their ports to get them to compile again svn-id: r13036
2004-02-24Random 640x480 tweaksNicolas Bacca
svn-id: r13035
2004-02-24Fix monkey detectionNicolas Bacca
svn-id: r13033
2004-02-24Fix graphic options on WinCENicolas Bacca
svn-id: r13031
2004-02-24Fix hide toolbarNicolas Bacca
svn-id: r13029
2004-02-24Fix Simon detectionNicolas Bacca
svn-id: r13027
2004-02-24COMI uses VAR_CHARINC in reverse, so adjust readvar.Travis Howell
svn-id: r13025
2004-02-24Remove warnings, they were dummy warnings in originals.Travis Howell
svn-id: r13024
2004-02-24Reset more for a restart and avoid some code duplication.Travis Howell
svn-id: r13022
2004-02-24post-0.6.0 features should be added to a new section, not the 0.6.0 part of ↵Max Horn
the NEWS svn-id: r13021
2004-02-24Add case for 3do version.Travis Howell
svn-id: r13020
2004-02-24update some HE bitsJonathan Gray
svn-id: r13019
2004-02-24Add case for 3do versions.Travis Howell
svn-id: r13018
2004-02-24Notify about 3DO grpahics support in HE games.Eugene Sandulenko
FT support is not initial anymore svn-id: r13016
2004-02-24Minor correctionTravis Howell
svn-id: r13015
2004-02-24Graphics decoders for 3DO HE titles. Preliminary implementation, don'tEugene Sandulenko
blame me :) After testing I'll convert it to C. svn-id: r13014
2004-02-24Removeout dated fixme (No reports of asserts in minefield)Travis Howell
svn-id: r13013
2004-02-24Rename a few opcodesTravis Howell
svn-id: r13011
2004-02-23Changed FLAY_LIBS to FLAC_LIBS, as pointed out by Lord_Nightmare onTorbjörn Andersson
#scummvm. Clarified that it's FLAC >= 1.0.1 that the configure script is looking for. (That's when the seekable decoder was added.) svn-id: r13010
2004-02-23Allow the cursor to reach the bottom of the screen when using the keyboardTorbjörn Andersson
to control it, and aspect-ratio correction is activated. svn-id: r13009
2004-02-23Add back hackTravis Howell
svn-id: r13007
2004-02-23Add FLAC optionTravis Howell
svn-id: r13006
2004-02-23the code was still wrongMax Horn
svn-id: r13005
2004-02-23Add HE specific modifications to readArray and writeArray. That fixesEugene Sandulenko
those crashes svn-id: r13004
2004-02-23Proper implementation of readFile, writeFile and redimArray.Eugene Sandulenko
HE specific fixes to defineArray. Now many things started to work in HE games. svn-id: r13003
2004-02-23Fix o6_readFile. Now it worksEugene Sandulenko
svn-id: r13002
2004-02-23o Add GID_FBEARPACK, previously for target fbpack GID_FBEAR was used, but thereEugene Sandulenko
were fbear-specific modifications which didn't apply to it. Hence another GID. o seekFile and tellFile are enabled svn-id: r13001
2004-02-23Ooops, missed a call.Travis Howell
svn-id: r13000
2004-02-23Added missing HE opcode (0xEB tellFile)Eugene Sandulenko
svn-id: r12999
2004-02-22whitespacesMax Horn
svn-id: r12998
2004-02-22avoid #include scaler.hMax Horn
svn-id: r12997
2004-02-22Avoid deadlock in MPEG-2 cutscenes + slow devicesNicolas Bacca
svn-id: r12996