Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-02-24 | WAGE: Fix compilation with MSVC | Filippos Karapetis | |
Including EventRecorder.h directly in the engine has the odd side effect of including winnt.h twice | |||
2016-02-24 | WAGE: Silence false positive MSVC warnings | Filippos Karapetis | |
2016-02-23 | Merge pull request #679 from tobiatesan/fix_roto | Johannes Schickel | |
WINTERMUTE: Fix order of arguments in sprite rotation | |||
2016-02-23 | WINTERMUTE: Fix order of arguments in sprite rotation | Tobia Tesan | |
2016-02-23 | WIN32: Fix plugin provider build for 64bit target. | Johannes Schickel | |
2016-02-23 | I18N: Regenerate translations data file | Thierry Crozat | |
2016-02-23 | I18N: Fix typo in de_DE.po | rootfather | |
2016-02-23 | I18N: Update German .po file | rootfather | |
This upates the German .po file with the changes introduced recently. The whole update was done by Simon Sawatzki (SimSaw), thank you for that! | |||
2016-02-23 | SCI: Improve kAnimate fastcast detection, Remove EQ1 hack | Martin Kiewitz | |
- Add "kAnimate fast cast state" to "version" debug command - Make it possible for script patcher signatures to get fully used outside of the regular script patcher - Remove previous fastcast detections and replace them with a signature heuristic - Remove object name checking, when fastcast global is set - Heuristic detects "fast cast" support incorrectly for multilingual KQ5, but it seems the game never sets the global, so it won't matter. KQ5 CD (also SCI1 late) has fastcast support. - Remove hack in GfxView::draw - Add lots of comments to ScriptPatcher class This fixes EcoQuest 1 Floppy showing the anemone on top of the message box (see bug #5170) | |||
2016-02-23 | WAGE: Fix crash when border is off-screen. Bug Hunt was affected. | Eugene Sandulenko | |
2016-02-23 | WAGE: Improved debug output | Eugene Sandulenko | |
2016-02-23 | WAGE: Fix assert in string Operand, as it allows TEXT_INPUT as string | Eugene Sandulenko | |
2016-02-23 | WAGE: Fix crashes for poorly initialized objects | Eugene Sandulenko | |
2016-02-23 | WAGE: Added safeguard checks for operands | Eugene Sandulenko | |
2016-02-23 | WAGE: Added detection for "3rd Floor" and "Bug Hunt" | Eugene Sandulenko | |
2016-02-22 | I18N: Regenerate translations data file | Thierry Crozat | |
2016-02-22 | I18N: Update Russian and Belarusian translations (patch #1635) | Thierry Crozat | |
2016-02-22 | I18N: Add Basque additional string translation | Mikel Iturbe Urretxa | |
2016-02-22 | SCI32: Do not clear screen when restoring for SCI32 | Martin Kiewitz | |
Fixes graphical issues, when restoring saved games. SCI32 did not clear the screen and also did not even redraw the screen on restore. It only redraws elements that have changed. Behavior verified using TSR in DOSBox (see comments). Also added comment about clearing the screen for SCI16. | |||
2016-02-22 | WAGE: Initialize class variables | Eugene Sandulenko | |
2016-02-22 | WAGE: Fix buffer overrun | Eugene Sandulenko | |
2016-02-22 | SCI: Add hack for Pepper's Adventure in Time CDAUDIO issue | Martin Kiewitz | |
Game checks for file CDAUDIO. Currently the kFileIO(Exists) code is working pretty slowly on at least Windows. Needs to get fixed properly by enhancing SaveFileManager(). This is primarily for branch 1.8.0. | |||
2016-02-22 | MOHAWK: Only allow saving/loading from the main event loop | Bastien Bouclet | |
2016-02-22 | MOHAWK: Continue to poll the events when playing blocking sounds | Bastien Bouclet | |
2016-02-22 | MOHAWK: Silence a warning | Bastien Bouclet | |
2016-02-22 | MOHAWK: Add support for the ScummVM save metadata features | Bastien Bouclet | |
The metadata is saved in a separate file to keep compatibility with the original engine saves. | |||
2016-02-22 | MOHAWK: Add Save, Load and Quit buttons to the Myst Dialog | Bastien Bouclet | |
So that it is possible to play the game without knowing about the GMM | |||
2016-02-22 | MOHAWK: Center the options dialog | Bastien Bouclet | |
2016-02-22 | MOHAWK: MystOptionsDialog should not subclass GUI::OptionsDialog | Bastien Bouclet | |
2016-02-21 | SHERLOCK: RT: Fix tearing in ending credits | Paul Gilbert | |
2016-02-22 | SCI: Make Pharkas CD opcodes return explicit values. Document. | Lars Skovlund | |
2016-02-22 | SCI32: Document purpose of 993.voc | Lars Skovlund | |
2016-02-22 | TUCKER: Allow skipping and quitting from cutscene loops | Ori Avtalion | |
2016-02-22 | TUCKER: Remove errant loop increment (confirmed by cyx) | Ori Avtalion | |
2016-02-21 | SWORD25: Fix bug #6981: High CPU usage on one core | Eugene Sandulenko | |
The game loop is implemented in Lua, and there are no delays. Now we wait 10ms on each event pulling, as we always do. | |||
2016-02-21 | SCI32: Comment splitRects | Willem Jan Palenstijn | |
2016-02-21 | SCI32: Clean up Gfx::FrameoutsyncWithScripts() | Martin Kiewitz | |
2016-02-21 | SCI: Add help for debuglevel command | Willem Jan Palenstijn | |
2016-02-21 | SCI32: Fix save patching for ScummVM dialog | Martin Kiewitz | |
- Patch game super object for saving instead of game object - Remove re-adding planes+screen items, game::replay does that We would only have to do that for soft-failing on restore - Change debug levels of kNumLoops/kNumCels to 9 - Add special comment about -info- selector in syncWithScripts() This should now make ScummVM menu saving work properly at least in SQ6. | |||
2016-02-21 | GRAPHICS: Remove superfluous ABS usage to silence a warning. | Johannes Schickel | |
2016-02-21 | SCI32: Add comment about SQ6's option plane | Martin Kiewitz | |
2016-02-21 | SCI32: Implement syncing planes+screen items from VM for restore | Martin Kiewitz | |
Fixes restoring saved games, when ScummVM dialogs are patched in Removing clearing planes+screen items as well, because the scripts actually did that, but did not clear everything. Fixes "Invalid screen item" message when entering options menu, after restoring in SQ6. | |||
2016-02-21 | SCI: Use nullptr instead of 0 for null pointer checks | Colin Snover | |
2016-02-21 | I18N: Regenerate translations.dat | Eugene Sandulenko | |
2016-02-21 | I18N: Update Russian translation | Eugene Sandulenko | |
2016-02-21 | I18N: Update Ukrainian translation | Eugene Sandulenko | |
2016-02-21 | GRAPHICS: Skip empty rects and empty shadows in ↵ | Johannes Schickel | |
VectorRendererSpec::drawSquareShadow. | |||
2016-02-21 | GRAPHICS: Skip empty rects in VectorRenderer*'s drawInteriorRoundedSquareAlg. | Johannes Schickel | |
2016-02-21 | GRAPHICS: Skip empty rects in VectorRendererSpec::drawTriangleFast. | Johannes Schickel | |
2016-02-21 | GRAPHICS: Skip empty rects in VectorRendererSpec::drawSquareAlg. | Johannes Schickel | |