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2011-09-28TSAGE: Implemented Blue Force scene 450Paul Gilbert
2011-09-28CGE: Fix a couple of scene typesStrangerke
2011-09-28TSAGE: Add two speakers used in scene 710Strangerke
2011-09-28MOHAWK: Added an entry for lbsampler (bug #3309306), and marked two non ↵Filippos Karapetis
working LB V3 games as unstable
2011-09-27TSAGE: Add a couple of missing errors in scene checkStrangerke
2011-09-27TsAGE: Fix an instant crash in scene 100.Strangerke
This isn't really a hack: the engine expects things to be done in a particular order, which wasn't so strict in the original BF. The code is adapted accordingly.
2011-09-27TsAGE: Implemented scene 940Strangerke
2011-09-27NEWS: Mention some SCI changes for 1.4.0Filippos Karapetis
- Longbow Amiga is now supported - Mention the revised handling of game sound effects
2011-09-27SCI: Added support for the halfbrite palette used in Longbow AmigaFilippos Karapetis
This fixes the remaining palette problems in the game (bug #3309036)
2011-09-27TSAGE: Implemented Blue Force scene 440Paul Gilbert
2011-09-27TSAGE: Implemented Blue Force scene 415Paul Gilbert
2011-09-27TSAGE: Fixed operation of FocusObject classPaul Gilbert
2011-09-27TsAGE: Remove trailing spacesStrangerke
Thanks LordHoto for reminding this
2011-09-26TsAGE: Implement two functions in PalettedScene, fix a bug in scene 935Strangerke
2011-09-26MADE: Hopefully fixed bug #2957333 - "MADE: Screen effects sometimes look ↵Filippos Karapetis
wrong/bad" Applied johndoe's patch from that tracker item
2011-09-26SCI: Changes to the sound resource initialization codeFilippos Karapetis
- Unified the sound resource initialization code in processInitSound() and reconstructPlayList() - Now checking the "Mixed Adlib/MIDI" mode checkbox for SCI1.1 digital audio sound effects, like it's done for SCI0 - SCI1 sound effects. If it's unchecked, their MIDI counterparts will play instead, if available
2011-09-26SCI: Code formattingFilippos Karapetis
2011-09-26TSAGE: Added default cases to switch statementsPaul Gilbert
2011-09-26TSAGE: Implemented Blue Force scene 410Paul Gilbert
2011-09-26AGI: Fixed several incorrect substitutions of "game" with "_game"Filippos Karapetis
2011-09-26AGI: Fix styleWillem Jan Palenstijn
2011-09-26AGI: Removed leftover dead codeFilippos Karapetis
2011-09-26AGI: Fixed invalid memory writes in wordWrapString()Filippos Karapetis
2011-09-26AGI: Fixed the line changing code, and added EOL checksFilippos Karapetis
The extra checks make sure that there isn't an extra line added at the end of the string. They're added as a precautionary measure
2011-09-26AGI: Rewrote cmdVersion() to use Common::StringFilippos Karapetis
This simplifies the code and avoids heap corruption because of the long version string
2011-09-26AGI: Cleanup, added some comments, removed an obsolete FIXMEFilippos Karapetis
2011-09-26AGI: Add FIXME for wordwrap buffer overflowWillem Jan Palenstijn
2011-09-26AGI: Clean up save/load String usageWillem Jan Palenstijn
2011-09-26TsAGE: Add scene 935Strangerke
Currently not working due to missing palette functions
2011-09-26AGI: Fixed the description of KQ2 Amiga (bug #3191496)Filippos Karapetis
2011-09-26AGI: Fixed bug #3196882 - "KQ3: PCSpeaker affects render mode"Filippos Karapetis
2011-09-26AGI: Marked 4070342 as a workaroundFilippos Karapetis
2011-09-26AGI: Fix for bug #3018770 - "AGI: PQ1: Flickering newspaper"Filippos Karapetis
2011-09-26AGI: Fixed the actual cause of bug #3295652, and partially fixed bug #3080415Filippos Karapetis
2011-09-26AGI: doUpdate() already calls updateScreen()Filippos Karapetis
2011-09-26AGI: Fixed bug #3074570 - "AGI LSL1: TAB stops working after restart"Filippos Karapetis
Applied eriktorbjorn's patch from that bug tracker item (slightly modified), which is what NAGI does, and which fixes restarting in LSL1 and PQ1 (bug #2823762), and other AGI games that do not reset the controller keys when restarting.
2011-09-26AGI: Fix bug #3080041 - "AGI Mother Goose: White bar in intro"Filippos Karapetis
2011-09-25SCI2: kString(Format) uses %d for unsigned integers. Some cleanupFilippos Karapetis
2011-09-25AGI: Fix compilationFilippos Karapetis
2011-09-25SCI: Added a workaround for bug #3295652 - "AGI: (Fan) SQ0: Animation ↵Filippos Karapetis
overdraws some of the text window" and removed some duplicate code
2011-09-25AGI: Switched to Common::String in the save/load codeFilippos Karapetis
2011-09-25AGI: Rewrite getSavegameFilename() so that it doesn't try to return a ↵Filippos Karapetis
pointer to a local variable
2011-09-25AGI: Fixed EOF in text.cppFilippos Karapetis
2011-09-25AGI: Fixed bug #3292784 - "AGI: SQ2: Name forgotten after game restart"Filippos Karapetis
The string buffer should not be cleared on game restart, as game scripts depend on it being maintained unchanged during restart.
2011-09-25AGI: Bugfix for script bug #3116541 - "AGI FAN Beyond the Titanic 2: Crash ↵Filippos Karapetis
on Item Viewing"
2011-09-25AGI: Replaced odd usage of sprintf() with strcpy()Filippos Karapetis
Fixes an odd bug with savegame names being truncated in MSVC
2011-09-25AGI: Resolved an old FIXME concerning OOB accessFilippos Karapetis
2011-09-25AGI: Fixed typo in restart dialogFilippos Karapetis
2011-09-25AGI: Cleanup of some detection entriesFilippos Karapetis
2011-09-25AGI: Add some comments regarding save slot 0, and use the default ↵Filippos Karapetis
SaveStateDescriptor constructor