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2011-10-01SDL: Fix indentation.Johannes Schickel
2011-10-01CGE: Translate (and clarify) polish comments. Add a couple of doxygen commentsStrangerke
Thanks Aquadran for the initial translation of Polish comments
2011-10-01COMMON: Fix multiple engines asserting in querySaveMetaInfos for empty save ↵Paul Gilbert
slots
2011-10-01TSAGE: Remove extra semicolon to fix compilation errorsPaul Gilbert
2011-10-01TSAGE: Implemented Blue Force scene 560Paul Gilbert
2011-09-30BACKENDS: Set alt+f4 to be used for quitting on WindowsMatthew Hoops
2011-10-01PARALLACTION: Fixed bugs #2880939 and #3135868Filippos Karapetis
A regression from commit 774773b. Many thanks to digitall for bisecting
2011-09-30CONFIGURE: Fix comment.Johannes Schickel
2011-09-30Merge pull request #88 from tsoliman/savegame-timestamp-rebaseEugene Sandulenko
ENGINES: make the default savegame description be the timestamp
2011-09-30TSAGE: Implemented Blue Force scene 551 - Outside Bikini Hut (Drunk Stop)Paul Gilbert
2011-09-30CGE: Music now always loop, like in the original gameStrangerke
2011-09-29TSAGE: Implemented Blue Force scene 550Paul Gilbert
2011-09-29PARALLACTION: Code formatting (and trying to keep clone2727 happy! :P )Filippos Karapetis
2011-09-29PARALLACTION: Fixed bug #2969915 - "NIPPON: Disguise changing back and forth"Filippos Karapetis
A regression from commit 18b48c7. The name of the normal Donna actor is "donna", whereas it's "donnatras" for the disguised one, so strstr() seems to be wrong here. This fixes the bug and it shouldn't cause any further regressions. Also, changed the relevant code to conform to our code convention guidelines - it's quite a bad idea to not enclose a whole big code block in brackets, as it becomes hard to read.
2011-09-28CREDITS: properly retire fanoush and add myselfTarek Soliman
2011-09-28TsAGE: Add Scene 710Strangerke
2011-09-28CREDITS: retire fanoush and add myselfTarek Soliman
2011-09-28README: update Maemo informationTarek Soliman
Remove maemo tablets no longer fully supported by the current code Hopefully we will support N800 and N900 soon No plans to support N770 Updated the build instructions
2011-09-28PARALLACTION: Updated the fix for script bug #2969913 to a workaroundFilippos Karapetis
2011-09-28TSAGE: Implemented Blue Force scene 690Paul Gilbert
2011-09-28TSAGE: Implemented Blue Force scene 620Paul Gilbert
2011-09-28PARALLACTION: Fixed bug #2969913 - "NIPPON: Katana graphics not shown ↵Filippos Karapetis
(regression)"
2011-09-28TSAGE: Implemented Blue Force scene 600Paul Gilbert
2011-09-28TSAGE: Implemented Blue Force scene 450Paul Gilbert
2011-09-28CGE: Fix a couple of scene typesStrangerke
2011-09-28TSAGE: Add two speakers used in scene 710Strangerke
2011-09-28MOHAWK: Added an entry for lbsampler (bug #3309306), and marked two non ↵Filippos Karapetis
working LB V3 games as unstable
2011-09-27TSAGE: Add a couple of missing errors in scene checkStrangerke
2011-09-27TsAGE: Fix an instant crash in scene 100.Strangerke
This isn't really a hack: the engine expects things to be done in a particular order, which wasn't so strict in the original BF. The code is adapted accordingly.
2011-09-27TsAGE: Implemented scene 940Strangerke
2011-09-27NEWS: Mention some SCI changes for 1.4.0Filippos Karapetis
- Longbow Amiga is now supported - Mention the revised handling of game sound effects
2011-09-27SCI: Added support for the halfbrite palette used in Longbow AmigaFilippos Karapetis
This fixes the remaining palette problems in the game (bug #3309036)
2011-09-27TSAGE: Implemented Blue Force scene 440Paul Gilbert
2011-09-27TSAGE: Implemented Blue Force scene 415Paul Gilbert
2011-09-27TSAGE: Fixed operation of FocusObject classPaul Gilbert
2011-09-27TsAGE: Remove trailing spacesStrangerke
Thanks LordHoto for reminding this
2011-09-26TsAGE: Implement two functions in PalettedScene, fix a bug in scene 935Strangerke
2011-09-26MADE: Hopefully fixed bug #2957333 - "MADE: Screen effects sometimes look ↵Filippos Karapetis
wrong/bad" Applied johndoe's patch from that tracker item
2011-09-26SCI: Changes to the sound resource initialization codeFilippos Karapetis
- Unified the sound resource initialization code in processInitSound() and reconstructPlayList() - Now checking the "Mixed Adlib/MIDI" mode checkbox for SCI1.1 digital audio sound effects, like it's done for SCI0 - SCI1 sound effects. If it's unchecked, their MIDI counterparts will play instead, if available
2011-09-26SCI: Code formattingFilippos Karapetis
2011-09-26TSAGE: Added default cases to switch statementsPaul Gilbert
2011-09-26TSAGE: Implemented Blue Force scene 410Paul Gilbert
2011-09-26AGI: Fixed several incorrect substitutions of "game" with "_game"Filippos Karapetis
2011-09-26AGI: Fix styleWillem Jan Palenstijn
2011-09-26AGI: Removed leftover dead codeFilippos Karapetis
2011-09-26AGI: Fixed invalid memory writes in wordWrapString()Filippos Karapetis
2011-09-26AGI: Fixed the line changing code, and added EOL checksFilippos Karapetis
The extra checks make sure that there isn't an extra line added at the end of the string. They're added as a precautionary measure
2011-09-26AGI: Rewrote cmdVersion() to use Common::StringFilippos Karapetis
This simplifies the code and avoids heap corruption because of the long version string
2011-09-26AGI: Cleanup, added some comments, removed an obsolete FIXMEFilippos Karapetis
2011-09-26AGI: Add FIXME for wordwrap buffer overflowWillem Jan Palenstijn