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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2014-04-29
MADS: Implement scene 401
Strangerke
2014-04-28
MADS: Further workarounds for player data being accessed during cutscenes
Paul Gilbert
2014-04-28
MADS: Removed redundant method definitions from scene classes
Paul Gilbert
2014-04-28
MADS: Hook up scene 321 to scene factory
Paul Gilbert
2014-04-28
MADS: Fix class hierarchy for scene group 3
Paul Gilbert
2014-04-28
MADS: Fix original engine bug with highlighted hotspots between scenes
Paul Gilbert
2014-04-29
MADS: Add stubs for all of the missing Rex Nebular scenes
Filippos Karapetis
2014-04-29
MADS: Add scene4xx common functions
Strangerke
2014-04-28
MADS: Refactor a bit scene 389, implement scene 399
Strangerke
2014-04-28
MADS: Implement scene 391
Strangerke
2014-04-28
MADS: Implement scene 390
Strangerke
2014-04-28
MADS: Implement scene 389
Strangerke
2014-04-28
MADS: Implement scene 388
Strangerke
2014-04-28
MADS: Implement scene 387
Strangerke
2014-04-28
MADS: Fix a couple of warnings
Strangerke
2014-04-28
MADS: Implement case 361
Strangerke
2014-04-28
MADS: Bugfixes for Nebular scene 102
Filippos Karapetis
2014-04-28
MADS: Implement scene 366
Filippos Karapetis
2014-04-27
MADS: Implement the audio player
Filippos Karapetis
2014-04-27
MADS: Remove the unused GType_Riddle game ID (it's an M4 game)
Filippos Karapetis
2014-04-27
MADS: Disable the hotspot description code for V2 games
Filippos Karapetis
2014-04-27
MADS: Add a HACK to reuse the Nebular dialog class for now for V2 games
Filippos Karapetis
2014-04-27
MADS: Hook up the new skeleton scene logic for Phantom and Dragonsphere
Filippos Karapetis
2014-04-27
MADS: Handle the missing sections in Phantom and Dragonsphere
Filippos Karapetis
2014-04-27
MADS: Add initial support for V2 backgrounds and hotspots
Filippos Karapetis
2014-04-27
MADS: Add skeleton classes for Phantom and Dragonsphere
Filippos Karapetis
2014-04-27
MADS: Set Rex to start from scene 101, like the original
Filippos Karapetis
2014-04-27
MADS: Add detection entries for Dragonsphere and Phantom
Filippos Karapetis
2014-04-27
MADS: Show the current scene when using "scene" without params
Filippos Karapetis
2014-04-27
MADS: Implement scene 360
Strangerke
2014-04-27
MADS: Implement scene 359
Strangerke
2014-04-27
MADS: Implement scene 358
Strangerke
2014-04-27
MADS: Implement scene 357
Strangerke
2014-04-26
MADS: Beginnings of full screen dialogs
Paul Gilbert
2014-04-27
MADS: Implement scene 354
Strangerke
2014-04-27
MADS: Implement scene 353
Strangerke
2014-04-26
MADS: Add Scene 352
Strangerke
2014-04-26
MADS: Implemented more save/load logic
Paul Gilbert
2014-04-26
MADS: Implemented savegame header read/writes
Paul Gilbert
2014-04-25
MADS: Refactor Scene351::actions()
Strangerke
2014-04-25
MADS: Implement scene 351
Strangerke
2014-04-24
MADS: Fix compilation warning in scene 804
Strangerke
2014-04-24
MADS: Better fix of scene 307
Strangerke
2014-04-24
MADS: Fixed Conversation::read method
Paul Gilbert
2014-04-24
MADS: Added methods for can save/load currently
Paul Gilbert
2014-04-24
MADS: Hook game scene into synchronisation logic
Paul Gilbert
2014-04-24
MADS: Fix bugs in scene 307
Strangerke
2014-04-24
MADS: Implement scene 321
Strangerke
2014-04-23
MADS: Add a synchronize method to some of the group 1 scenes
Paul Gilbert
2014-04-23
MADS: Fix scenes previously using globals to properly use locals
Paul Gilbert
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