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2014-04-28MADS: Fix class hierarchy for scene group 3Paul Gilbert
2014-04-28MADS: Fix original engine bug with highlighted hotspots between scenesPaul Gilbert
2014-04-29MADS: Add stubs for all of the missing Rex Nebular scenesFilippos Karapetis
2014-04-29MADS: Add scene4xx common functionsStrangerke
2014-04-28MADS: Refactor a bit scene 389, implement scene 399Strangerke
2014-04-28MADS: Implement scene 391Strangerke
2014-04-28MADS: Implement scene 390Strangerke
2014-04-28MADS: Implement scene 389Strangerke
2014-04-28MADS: Implement scene 388Strangerke
2014-04-28MADS: Implement scene 387Strangerke
2014-04-28MADS: Fix a couple of warningsStrangerke
2014-04-28MADS: Implement case 361Strangerke
2014-04-28MADS: Bugfixes for Nebular scene 102Filippos Karapetis
This fixes the binoculars, the refrigerator and partly fixes the ladder/hatchway
2014-04-28MADS: Implement scene 366Filippos Karapetis
2014-04-27MADS: Implement the audio playerFilippos Karapetis
This is used for all digital samples, plus voices in talkie versions. Currently, it's only hooked to the "play_audio" debugger command
2014-04-27MADS: Remove the unused GType_Riddle game ID (it's an M4 game)Filippos Karapetis
2014-04-27MADS: Disable the hotspot description code for V2 gamesFilippos Karapetis
This doesn't quite work yet, and it causes crashes, thus it has been disabled for now for these games
2014-04-27MADS: Add a HACK to reuse the Nebular dialog class for now for V2 gamesFilippos Karapetis
There aren't any dialogs shown yet for these games, we just reuse the implemented class to avoid crashes when it's initialized
2014-04-27MADS: Hook up the new skeleton scene logic for Phantom and DragonsphereFilippos Karapetis
Also, add a HACK to stub out the sprite refresh code for these games, as sprites aren't loaded yet
2014-04-27MADS: Handle the missing sections in Phantom and DragonsphereFilippos Karapetis
2014-04-27MADS: Add initial support for V2 backgrounds and hotspotsFilippos Karapetis
V2 games include Phantom and Dragonsphere. OUAF hasn't been tested yet
2014-04-27MADS: Add skeleton classes for Phantom and DragonsphereFilippos Karapetis
2014-04-27MADS: Set Rex to start from scene 101, like the originalFilippos Karapetis
There's a temporary hack to skip showing Rex's standing up animation cause it takes ages to finish
2014-04-27MADS: Add detection entries for Dragonsphere and PhantomFilippos Karapetis
Also, disable the unsupported compressed Rex version for now
2014-04-27MADS: Show the current scene when using "scene" without paramsFilippos Karapetis
2014-04-27MADS: Implement scene 360Strangerke
2014-04-27MADS: Implement scene 359Strangerke
2014-04-27MADS: Implement scene 358Strangerke
2014-04-27MADS: Implement scene 357Strangerke
2014-04-26MADS: Beginnings of full screen dialogsPaul Gilbert
2014-04-27MADS: Implement scene 354Strangerke
2014-04-27MADS: Implement scene 353Strangerke
2014-04-26MADS: Add Scene 352Strangerke
2014-04-26MADS: Implemented more save/load logicPaul Gilbert
2014-04-26MADS: Implemented savegame header read/writesPaul Gilbert
2014-04-25MADS: Refactor Scene351::actions()Strangerke
2014-04-25MADS: Implement scene 351Strangerke
2014-04-24MADS: Fix compilation warning in scene 804Strangerke
2014-04-24MADS: Better fix of scene 307Strangerke
2014-04-24MADS: Fixed Conversation::read methodPaul Gilbert
2014-04-24MADS: Added methods for can save/load currentlyPaul Gilbert
2014-04-24MADS: Hook game scene into synchronisation logicPaul Gilbert
2014-04-24MADS: Fix bugs in scene 307Strangerke
2014-04-24MADS: Implement scene 321Strangerke
2014-04-23MADS: Add a synchronize method to some of the group 1 scenesPaul Gilbert
2014-04-23MADS: Fix scenes previously using globals to properly use localsPaul Gilbert
2014-04-23MADS: Further synchronization implementationPaul Gilbert
2014-04-23MADS: Implement scene 320Strangerke
2014-04-22MADS: Beginnings of savegame synchronisationPaul Gilbert
2014-04-22MADS: Implemented Conversation::read methodPaul Gilbert