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AgeCommit message (Expand)Author
2003-06-07This should be the right check for header_len.Jochen Hoenicke
2003-06-07init costumes for v1 gamesPaweł Kołodziejski
2003-06-07follow our coding conventionsMax Horn
2003-06-07adhere to our coding style conventions; removed some unneccessary codeMax Horn
2003-06-07make SmushFont inherit from NutRenderer (TODO: drawChar stuff should be unifi...Max Horn
2003-06-07removed GF_AFTER flags (except GF_AFTER_HEV7)Max Horn
2003-06-07Loom unificationMax Horn
2003-06-07replaced GF_AFTER with _versionMax Horn
2003-06-07compilation fixJonathan Gray
2003-06-07use _versionMax Horn
2003-06-06added to new feature flagsMax Horn
2003-06-06remove version columnMax Horn
2003-06-06set _version to detector valueMax Horn
2003-06-06make version publicMax Horn
2003-06-06I have no idea if this is right, but at least sound seems to be workingTorbjörn Andersson
2003-06-06Preparations for removing GF_AFTER_V? flagsMax Horn
2003-06-06hook for V2 costumes (based on a brief glimpse at the costume resources; howe...Max Horn
2003-06-06Always reset the VAR_GAME_LOADED variable (if it's available). This seemsTorbjörn Andersson
2003-06-06Added a fix for music_timer in V3 games.Jochen Hoenicke
2003-06-06rewrite code a bit: personally I find it much easier to understand what the c...Max Horn
2003-06-06add fnRandom()Joost Peters
2003-06-06forgot to remove thatRobert Göffringmann
2003-06-06changed sprite priority, changed some errors to warnings and added hack to ge...Robert Göffringmann
2003-06-06forgot to activate that code againRobert Göffringmann
2003-06-06misc fixesRobert Göffringmann
2003-06-06add some (mouse) stubsJoost Peters
2003-06-06whoops.Robert Göffringmann
2003-06-06fix logic script bugs.Robert Göffringmann
2003-06-06changed warning() to error(), this is how it is in the original, and this see...Joost Peters
2003-06-06Order matters! Inverse iris is transition effect 5 and nothing else.Torbjörn Andersson
2003-06-06added a currently disabled hack that can be used to get costumes used in V1 g...Max Horn
2003-06-06Get rid of *64 targets, use 'maniac' and 'zak' autodetection for the AFTER_V1...James Brown
2003-06-06Hack to fix the placement of the green transparency on the tank in the HallTorbjörn Andersson
2003-06-06v1 object drawing updates from aquadranJonathan Gray
2003-06-06fixed almost object drawing for v1 games, (ugly hack for drawBitmap)Paweł Kołodziejski
2003-06-06changed height of virtscreen for v1 gamesPaweł Kołodziejski
2003-06-06forgot to implement right mousebutton. :)Robert Göffringmann
2003-06-06small bugfix, menu still doesn't work. -_-Robert Göffringmann
2003-06-06cleanupMax Horn
2003-06-05make code use our coding conventionsMax Horn
2003-06-05unified some codeMax Horn
2003-06-05proper mouse transparancy fix, should work for all cursors nowJoost Peters
2003-06-05fixed switch opcodeOliver Kiehl
2003-06-05fixed mouse cursor/transparencyJoost Peters
2003-06-05make mouse move to middle of screen at start and let skystate initialize its ...Robert Göffringmann
2003-06-05fixed caching routinesRobert Göffringmann
2003-06-05a little betterPaweł Kołodziejski
2003-06-05fixed sprite drawing, added some mouse support and some logic routines.Robert Göffringmann
2003-06-05disabled mask for nowPaweł Kołodziejski
2003-06-05fixed my last commitPaweł Kołodziejski