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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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main.cpp
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Author
2003-11-07
err, *strnlen(,,3)* used to check for empty strings? I think not :-)
Max Horn
2003-11-07
adjust for recent string c_str changes so title is always shown again. Fixes ...
Jonathan Gray
2003-11-07
Removed some unnecessary whitespace
Torbjörn Andersson
2003-11-05
bumped version to 0.5.5 (since so many changes to the launcher/options dialog...
Max Horn
2003-11-02
fixed warnings
Paweł Kołodziejski
2003-11-02
turned NewGui into a singleton, and made OSystem a pseudo-singleton; added Wi...
Max Horn
2003-11-01
small fix: if one specifies fullscreen=true in the 'scummvm' config section b...
Max Horn
2003-10-17
cleanup
Max Horn
2003-10-12
use gScummVMFullVersion for initial window caption; use ConfigManager::kAppli...
Max Horn
2003-10-12
some renaming for more consistent terminology (although we might want to reev...
Max Horn
2003-10-08
turned PluginManager into a proper singleton
Max Horn
2003-10-08
new config manager. not everything is completed, and some things will still b...
Max Horn
2003-10-05
factor out common gfx_mode/fullscreen setup code from the game engines into t...
Max Horn
2003-10-05
bump version
Jonathan Gray
2003-10-05
create the timer object a bit earlier
Max Horn
2003-09-28
removed duplicate g_timer object (one was global, one was static to timer.cpp...
Max Horn
2003-09-27
Timer services are now available through g_timer, so
Jamieson Christian
2003-09-26
Add optional define for no console
Travis Howell
2003-09-21
Use banners on WinCE
Nicolas Bacca
2003-09-20
fixed AMD64 warning
Max Horn
2003-09-20
fix invalid target crash for build using loadable modules
Max Horn
2003-09-18
disable the custom operator 'new' on Mac OS X, as it cause multiple definitio...
Max Horn
2003-09-18
moved engine.* to base; this fixes some linking issues when building a barebo...
Max Horn
2003-09-17
new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (t...
Max Horn