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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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costume.cpp
Age
Commit message (
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Author
2002-06-04
newDirToOldDir is now a class method of class Scumm)
Max Horn
2002-05-23
moved more stuff out of the Scumm class (usage of g_scumm is only temporary, ...
Max Horn
2002-05-20
moved isCostumeInUse() to costume.cpp; make use of isInCurrentRoom(); added m...
Max Horn
2002-05-14
added #include "actor.h", some minor tweaks
Max Horn
2002-05-01
Fix actor masking crash.
James Brown
2002-05-01
Fix some bad memory accesses in LoomCD. The masking is still bad but
Lionel Ulmer
2002-04-21
Completly fixed all the semi-transprency in Sam&Max
Vincent Hamm
2002-04-21
Add fixme hack to room 17 FOA cost animation.
James Brown
2002-04-20
Fix the twin ball elevator
Vincent Hamm
2002-04-19
Fixed other warnings and removed ^M in costume.cpp.
Lionel Ulmer
2002-04-19
Fixed indy3 when going to Venice. Fixed missing objects in Zak intro.
Vincent Hamm
2002-04-19
Early flashlight implementation
Vincent Hamm
2002-04-11
Large pointless reindentation of all the code. Also fixed a few mistakes
James Brown
2002-03-20
Preliminary redesigned of the virtual screen system. Now all the screen buffe...
Vincent Hamm
2002-03-20
I know it probably doesn't look like much, but this is a start to the reorg -...
James Brown
2002-03-19
Fixed a typo. Sorry guys
Vincent Hamm
2002-03-18
Fixed boxes but 1 bug remain. Broke a little indy3 while fixing object flags
Vincent Hamm
2002-03-05
More v7 implementation
Vincent Hamm
2002-02-21
Fixed a buggy test that caused troubles with costumes in games after zak
Vincent Hamm
2002-02-21
Fixed indy and zak costumes
Vincent Hamm
2002-02-21
Partial fix for Zak's costume system
Vincent Hamm
2002-02-14
Indy3 256 now boot. Disabled costumes for zak256 and indy3_256 since they can...
Vincent Hamm
2002-02-12
First part of Yazoo and mines work on making older scumm games work.
James Brown
2001-12-27
better full throttle support,
Ludvig Strigeus
2001-11-26
very simple full throttle support, use the FULL_THROTTLE define. (will fix la...
Ludvig Strigeus
2001-11-14
readability patch (janssen)
Ludvig Strigeus
2001-11-11
implemented some sam&max specific features,
Ludvig Strigeus
2001-11-06
full screen flag,
Ludvig Strigeus
2001-11-05
bug fixes,
Ludvig Strigeus
2001-10-26
bug fixes, code cleanup
Ludvig Strigeus
2001-10-23
recompile not needed when switching games
Ludvig Strigeus
2001-10-16
misc fixes
Ludvig Strigeus
2001-10-16
preliminary DOTT support
Ludvig Strigeus
2001-10-09
fixed object parent bug
Ludvig Strigeus
2001-10-09
Initial revision
Ludvig Strigeus