Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-02-18 | ENGINES: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-09-09 | AD: Introduce ADGF_DROPPLATFORM | Eugene Sandulenko | |
2013-05-17 | RECORDER: Implement Events Recorder | Eugene Sandulenko | |
2012-09-26 | JANITORIAL: Remove trailing whitespaces. | Johannes Schickel | |
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//' | |||
2012-06-27 | DETECTOR: Make reportUnknown() available for AdvancedMetaEngine classes to use | Sven Hesse | |
2012-06-27 | DETECTOR: Make detectGameFilebased() return a list of MD5s and file sizes | Sven Hesse | |
Since we need a FSNode parent for Mac resource forks, we need to change signature of detectGameFilebased(), too. | |||
2012-06-27 | DETECTOR: Move size reading and MD5 creating into a new method ↵ | Sven Hesse | |
getFileProperties() | |||
2012-06-27 | DETECTOR: Move ADFileProperties(Map) into advancedDetector.h | Sven Hesse | |
2012-03-19 | ENGINES: Implement per-game options caching in AdvancedDetector via GUIO flags. | Johannes Schickel | |
2012-02-29 | ENGINES: Copy singleid description from wiki | Willem Jan Palenstijn | |
2012-02-29 | ENGINES: Adjust the description of _singleId | Filippos Karapetis | |
2012-02-28 | ENGINES: Add a thorough explanation of the ugliness caused by _singleId | Filippos Karapetis | |
2012-02-28 | ENGINES: Properly explain the usage of _singleId | Filippos Karapetis | |
2012-02-26 | COMMON: Move RenderMode and GUIOptions functionality into separate files | Max Horn | |
2011-11-16 | LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE) | Strangerke | |
2011-10-23 | AD: Switched rest of the engines to new GUIO | Eugene Sandulenko | |
2011-10-23 | AD: Swtich GUI options to a char array. | Eugene Sandulenko | |
This eliminates nasty limitation of caping number of flags to 31. Current code has limitation of 255 flags, though. Only SCUMM engine is converted, rest do not even compile. Detection of fan talkie MI is broken as it has to be implemented differently. | |||
2011-08-20 | ENGINES: Fix a typo | Matthew Hoops | |
2011-06-16 | ENGINES: Warn user about games marked with ADGF_UNSTABLE flags | Tarek Soliman | |
ADGF_UNSTABLE is always warned about. ADGF_TESTING is only warned about when running configure with --enable-relase. Both warnings are subject to the enable_wip_game_warning config option. | |||
2011-06-14 | DETECTOR: Change ADFileBasedFallback::desc to ADGameDescription pointer | Max Horn | |
2011-06-14 | DETECTOR: Remove kADFlagPrintWarningOnFileBasedFallback | Max Horn | |
2011-06-14 | DETECTOR: Treat file based fallback like any other fallback method | Max Horn | |
2011-06-14 | DETECTOR: Pass allFiles to AdvancedMetaEngine::fallbackDetect() | Max Horn | |
Also reorder the parameters of composeFileHashMap, placing the "return value" first. | |||
2011-06-14 | DETECTOR: Change detectGameFilebased return value | Max Horn | |
2011-06-14 | DETECTOR: Cleanup, extend doxygen comments | Max Horn | |
2011-06-14 | DETECTOR: Separate code for handling obsolete gameids from advanced detector | Max Horn | |
This includes a renaming of ADObsoleteGameID to Engine::ObsoleteGameID, and AdvancedDetector::findGameID now is Engines::findGameID. Doxygen comments were added or improved | |||
2011-06-14 | DETECTOR: Merge ADParams into AdvancedMetaEngine | Max Horn | |
2011-06-10 | DETECTOR: Turn some internal func of AdvancedMetaEngine into methods | Max Horn | |
The eventual goal here is to make it easier (well, *possible*) for subclasses to modify the detector behavior, e.g. to implement custom fallback detection. One immediate goal could be to move the filebased fallback detector into a subclass. | |||
2011-06-10 | DETECTOR: Make updateGameDescriptor a method of AdvancedMetaEngine | Max Horn | |
2011-06-10 | DETECTOR: Add AdvancedMetaEngine constructor which works without ADParams | Max Horn | |
2011-06-01 | DETECTOR: Get rid of unused kADFlagDontAugmentPreferredTarget | Max Horn | |
It doesn't seem very useful to keep this around for future uses, either, at least I couldn't think of a convincing argument. If we really need something like this one day again, it is trivial enough to add it back. | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2011-04-27 | DETECTOR: Reserve 16 bits for generic ADGameFlags | Max Horn | |
2010-11-07 | DETECTOR: Get rid of ADGF_KEEPMATCH | Max Horn | |
Also fix some typos, and minor tweaks svn-id: r54118 | |||
2010-08-25 | AD: Implement AGDF_PIRATED flag. | Eugene Sandulenko | |
svn-id: r52384 | |||
2010-08-24 | COMMON: Constify directoryGlobs variable in ADParams. | Johannes Schickel | |
svn-id: r52335 | |||
2010-08-01 | AdvancedDetector: Introduce new flag GF_ADDENGLISH | Eugene Sandulenko | |
It is convenient for localized games which always have English as fallback, thus English will be selectable from GUI. svn-id: r51593 | |||
2010-08-01 | AdvancedDetector: Introducing AD_LISTEND, another convenience macro | Eugene Sandulenko | |
svn-id: r51590 | |||
2010-06-15 | AdvancedDetector: Add new parameter directoryGlobs. | Eugene Sandulenko | |
Without this parameter mass detection gave tons of false alarms. Use globbing for narrowing down the depth search. svn-id: r49788 | |||
2010-06-14 | Extended advancedDetector with depth parameter. | Eugene Sandulenko | |
Now AD can search nested directories. By default it is turned off, but there is new parameter to ADParameters struct. Usually value of 2 is good enough for all purposes. svn-id: r49653 | |||
2010-05-10 | Add support to the MacResManager and AdvancedDetector to take the md5 of a ↵ | Matthew Hoops | |
resource fork. This introduces a new flag, ADGF_MACRESFORK, which when set will take the md5 and size from the resource fork instead of the data fork. svn-id: r48997 | |||
2010-01-03 | Introduced new ADGF flag ADGF_USEEXTRAASTITLE. | Eugene Sandulenko | |
Documented ADFlags. svn-id: r46946 | |||
2009-06-06 | Added game GUI options to advancedDetector and updated all engines | Eugene Sandulenko | |
svn-id: r41272 | |||
2009-01-29 | Moved AdvancedDetector from common/ to engines/ | Max Horn | |
svn-id: r36132 |