Age | Commit message (Expand) | Author |
2019-10-14 | AGI: Fix Missing Default Switch Cases | D G Turner |
2019-08-25 | AGI: Fix Remaining GCC Compiler Warnings | D G Turner |
2019-08-25 | AGI: Fix GCC Compiler Warnings from memset of Game State Structures | D G Turner |
2019-08-24 | AGI: Fix some GCC Compilation Warnings | D G Turner |
2019-05-08 | AGI: Fix Several GCC Compiler Warnings | D G Turner |
2018-08-18 | AGI: Replace use of strdup with Common::String | Colin Snover |
2017-02-23 | AGI: Clean up VM opcode handling | Martin Kiewitz |
2017-02-11 | AGI: Hold-key-mode fix | Martin Kiewitz |
2016-05-07 | AGI: Reset all timers on startup | Eugene Sandulenko |
2016-04-14 | JANITORIAL: Reduce audio header dependencies | Ori Avtalion |
2016-02-28 | AGI: Hercules rendering for game screen | Martin Kiewitz |
2016-02-27 | AGI: Add support for upscaling and Hercules hires font | Martin Kiewitz |
2016-02-20 | AGI: Add detection for fan games with broken volume bug #7035 | Martin Kiewitz |
2016-02-19 | AGI: Comment about another artificial delay situation | Martin Kiewitz |
2016-02-19 | AGI: Add artificial delay for GR stagecoach path | Martin Kiewitz |
2016-02-19 | AGI: Slightly change artificial delay to detect GR mule | Martin Kiewitz |
2016-02-18 | AGI: Apple IIgs time delay override MH1 completed | Martin Kiewitz |
2016-02-16 | AGI: Added comment about artificial delay sq2 scene | Martin Kiewitz |
2016-02-14 | AGI: Add heuristic to detect delay loops within scripts | Martin Kiewitz |
2016-02-13 | AGI: Add another situation that needs artificial delay | Martin Kiewitz |
2016-02-11 | AGI: Rename nonBlockingText -> artificialDelay | Martin Kiewitz |
2016-02-10 | AGI: Init video before font + text init | Martin Kiewitz |
2016-02-05 | AGI: Make it possible to also force CGA/EGA/VGA | Martin Kiewitz |
2016-02-05 | AGI: Render mode Macintosh added | Martin Kiewitz |
2016-02-04 | AGI: Fix Hold-Key-Mode implementation | Martin Kiewitz |
2016-02-03 | AGI: Remove _game.state, not needed anymore | Martin Kiewitz |
2016-02-03 | AGI: Change cycle delay handling, seems to fix GR | Martin Kiewitz |
2016-02-03 | AGI: Cycle event processing changed | Martin Kiewitz |
2016-02-02 | AGI: Remove inputMode, not needed anyore | Martin Kiewitz |
2016-02-02 | AGI: Fix formatting. | Johannes Schickel |
2016-02-01 | AGI: Remove old clockEnabled boolean | Martin Kiewitz |
2016-01-31 | AGI: vol system setting gets sent to scripts | Martin Kiewitz |
2016-01-31 | AGI: properly implement volume control + sync | Martin Kiewitz |
2016-01-31 | AGI: remove timer hack, implement in game timer | Martin Kiewitz |
2016-01-31 | AGI: VM Var code cleanup | Martin Kiewitz |
2016-01-29 | AGI: new font class created | Martin Kiewitz |
2016-01-29 | AGI: use Common::RenderMode instead of its own | Martin Kiewitz |
2016-01-29 | AGI: remove initGraphics comment | Martin Kiewitz |
2016-01-29 | AGI: added/changed font warnings | Martin Kiewitz |
2016-01-29 | AGI: adjust mouse pos using render start Y | Martin Kiewitz |
2016-01-29 | AGI: graphics rewrite + cleanup | Martin Kiewitz |
2015-12-28 | AGI: Remove superflous default value registration for extra GUI options. | Johannes Schickel |
2015-05-19 | AGI: implement original sierra font, fix bug #6405 | Martin Kiewitz |
2015-05-15 | AGI: mouse support cleanup | Martin Kiewitz |
2015-05-15 | AGI: implement engine option to disable mouse | Martin Kiewitz |
2014-12-07 | AGI: Disable/remove unused code | Filippos Karapetis |
2014-12-07 | AGI: Set the correct palette to use for each Amiga game | Filippos Karapetis |
2014-02-18 | AGI: Make GPL headers consistent in themselves. | Johannes Schickel |
2013-07-14 | JANITORIAL: Remove trailing whitespace | Sven Hesse |
2013-05-02 | AGI: Fix unitialized variables. CID 1002922 | Eugene Sandulenko |