Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-04-29 | Fix for original game bug #1942476 - "AGI: Fan(Get Outta SQ) - Score is lost ↵ | Filippos Karapetis | |
on restart" svn-id: r31776 | |||
2008-01-28 | Fixed the spaces before tabs. | Jordi Vilalta Prat | |
svn-id: r30667 | |||
2008-01-23 | Define and use enumerations for AGI Mouse protocol 1.0's button states. | Kari Salminen | |
svn-id: r30620 | |||
2008-01-21 | Implements 2 arguments version of the adj.ego.move.to.x.y-command. Should ↵ | Kari Salminen | |
fix bug #1733297 (GR: Actor stuck (Amiga version)). Savegames when using adj.ego.move.to.x.y-command may be broken at the moment. svn-id: r30602 | |||
2008-01-17 | Confirmed that the Amiga version of Space Quest II v2.0F using Amiga AGI ↵ | Kari Salminen | |
2.202 uses value 5 for v20 (i.e. the computer type variable). Thanks to Raziel for the info! svn-id: r30533 | |||
2008-01-16 | Confirmed that Amiga version of King's Quest III (v1.01 1986-11-08) using ↵ | Kari Salminen | |
Amiga AGI 2.090 uses value 5 for v20 (i.e. the computer type variable). Thanks to Raziel for the info! svn-id: r30516 | |||
2008-01-03 | Fix for the Space Trek sprite duplication bug (#1659209). Makes commands ↵ | Kari Salminen | |
position and position.v use coordinate clipping for Space Trek. svn-id: r30190 | |||
2008-01-02 | Add GF_OLDAMIGAV20 game flag for correctly setting computer type (v20 i.e. ↵ | Kari Salminen | |
vComputer) for particular old Amiga AGI games (Space Quest I v1.2 at the moment). svn-id: r30164 | |||
2008-01-02 | Set AGI's computer type variable (v20 i.e. vComputer) according to the used ↵ | Kari Salminen | |
platform. Now using different values for IBM-PC, Atari ST, Amiga and Apple IIGS platforms. svn-id: r30153 | |||
2007-12-20 | get rid of unused globals | Max Horn | |
svn-id: r29916 | |||
2007-11-23 | cleanup | Max Horn | |
svn-id: r29617 | |||
2007-11-22 | Change the AGI image stack to use Common::Stack | Max Horn | |
svn-id: r29608 | |||
2007-11-03 | Patch #1825276: "DETECTION: advanced detector engine simplification" | Eugene Sandulenko | |
svn-id: r29386 | |||
2007-10-31 | Fix for bug #1751483 - "AGI: The -x command-line option appears to be broken" | Filippos Karapetis | |
svn-id: r29346 | |||
2007-09-23 | Add support for Russian versions of AGI games | Eugene Sandulenko | |
svn-id: r29056 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-09-18 | WIP for Troll's Tale | Eugene Sandulenko | |
svn-id: r28939 | |||
2007-09-11 | remove the rest of the PreAGI loader | Matthew Hoops | |
svn-id: r28895 | |||
2007-09-11 | PreAGI does not need an AGI resource loader, as it only needs to load ↵ | Matthew Hoops | |
pictures and doesn't use directories. So, this allows Winnie to decode pictures without using the loader svn-id: r28893 | |||
2007-09-06 | Winnie now enters the main loop and allows for movement (via the menu) | Matthew Hoops | |
svn-id: r28867 | |||
2007-09-06 | WIP Winnie the Pooh code (PreAGI). Shows only the intro currently | Matthew Hoops | |
svn-id: r28865 | |||
2007-09-05 | Some updates for Mickey: | Filippos Karapetis | |
- Click to move functionality (improvement over the original game). It's now possible to navigate around using the mouse as well, together with the menu commands. The mouse cursor changes when the player hovers it at the picture's edges, towards a direction where Mickey is able to move to (north, south, east or west) - waitAnyKey has been moved into Mickey's code (because of the animation part) - Implemented the circle flag for AGI picture decoding svn-id: r28853 | |||
2007-09-03 | Some updates to preagi's sound system and code cleanup | Filippos Karapetis | |
svn-id: r28844 | |||
2007-09-03 | make Mickey use the SaveFileManager for saving/loading | Matthew Hoops | |
svn-id: r28843 | |||
2007-09-03 | Implemented clearRow for preagi games. Mickey save games should work now. ↵ | Filippos Karapetis | |
Some code cleanup svn-id: r28838 | |||
2007-09-02 | Implemented clearScreen() for preagi games | Filippos Karapetis | |
svn-id: r28837 | |||
2007-09-02 | Text in Mickey is shown correctly now. Also, removed an obsolete function ↵ | Filippos Karapetis | |
declaration of PutPixel() svn-id: r28835 | |||
2007-09-02 | Removed rand() and substituted it with Common::RandomSource | Filippos Karapetis | |
svn-id: r28825 | |||
2007-09-02 | fix more warnings | Matthew Hoops | |
svn-id: r28822 | |||
2007-09-02 | fix a warning and some code formatting | Matthew Hoops | |
svn-id: r28820 | |||
2007-09-02 | Some more updates to preagi string drawing function | Filippos Karapetis | |
svn-id: r28813 | |||
2007-09-02 | Initial implementation of preagi string drawing functions. They still need ↵ | Filippos Karapetis | |
work, though svn-id: r28812 | |||
2007-09-01 | Implemented the rnd() function. Some cleanup to remove unneeded functionality | Filippos Karapetis | |
svn-id: r28810 | |||
2007-09-01 | Added WIP logic code for Mickey's Space Adventure | Filippos Karapetis | |
svn-id: r28800 | |||
2007-09-01 | GIve some files more logical names | Eugene Sandulenko | |
svn-id: r28791 | |||
2007-09-01 | An early WIP of PreAGI (TrollVM) support | Eugene Sandulenko | |
svn-id: r28787 | |||
2007-08-15 | Added rudimentary classes for different AGI sound resources (IIgsMidi, ↵ | Kari Salminen | |
IIgsSample, PCjrSound). Made existing code to at least work with PCjrSound. svn-id: r28630 | |||
2007-08-15 | Removed use of USE_IIGS_SOUND (#define). | Kari Salminen | |
svn-id: r28626 | |||
2007-08-14 | Shuffled around AgiGameID's declaration and an include to get stuff ↵ | Kari Salminen | |
hopefully working now with GCC too. svn-id: r28616 | |||
2007-08-04 | Tell the user if saving a game fails. (I haven't tested the saveGameSimple() | Torbjörn Andersson | |
function, since I don't know when it's used.) This should fix bug #1767237 ("AGI: Saving games to non existing path"). svn-id: r28441 | |||
2007-07-17 | Re-enabled the 3 entries that can't have menus (KQ3 ST, KQ3 DOS 1.01, SQ1 ↵ | Filippos Karapetis | |
DOS 1.0X). The ESC key will pause the game in those 3 games svn-id: r28129 | |||
2007-07-15 | Enabled menus in some old AGI games (released in 1986) which did not have ↵ | Filippos Karapetis | |
menus them originally: KQ1 Amiga and ST and early versions of KQ3 Amiga, SQ1 ST, SQ1 DOS and SQ1 Amiga. The GF_FORCEMENUS flag has been remaned to GF_MENUS. Also, two problematic versions of KQ3, a problematic version of SQ1 and a problematic version of Mixed up Mother Goose have been disabled. Finally, a duplicate detection entry for SQ1 has been removed svn-id: r28095 | |||
2007-07-10 | Make AGI's button drawing use AgiButtonStyle. Doesn't use Amiga-style yet. ↵ | Kari Salminen | |
It's next. svn-id: r28014 | |||
2007-07-10 | Oops. AgiButtonStyle::getColor's color parameters were bool rather than int. ↵ | Kari Salminen | |
Fixed. svn-id: r28011 | |||
2007-07-10 | Change AgiTextColor's default color to black text on white background. | Kari Salminen | |
svn-id: r28010 | |||
2007-07-10 | Add AgiButtonStyle and create correct style according to render mode ↵ | Kari Salminen | |
(Supports PC and Amiga styles). svn-id: r28009 | |||
2007-07-09 | Fix for bug #1746661: "KQ3: Lockup when pressing ESC (Amiga version)" | Filippos Karapetis | |
svn-id: r27989 | |||
2007-06-29 | Oops. An extra comma in the enum list's end. Removed. | Kari Salminen | |
svn-id: r27775 | |||
2007-06-29 | Set AGI monitor type variable (vMonitor/v26) according to render mode. | Kari Salminen | |
svn-id: r27774 | |||
2007-06-20 | Add an additional AGI screen for 256 color data (For use with AGI256 and ↵ | Kari Salminen | |
AGI256-2). svn-id: r27564 |