aboutsummaryrefslogtreecommitdiff
path: root/engines/agi/agi.h
AgeCommit message (Expand)Author
2009-08-03Fix for bug #2828333 (AGI: KQ1: Greensleeves always plays):Kari Salminen
2009-07-01- Added GCC_PRINTF attribute to several funcs where it makes senseMax Horn
2009-06-06Correct implementation for set.key opcode. Fixes #2605104: "AGI: Manhunter, F...Eugene Sandulenko
2009-06-06Implement fence.mouse opcodeEugene Sandulenko
2009-06-06Implement hold.key and release.key opcodesEugene Sandulenko
2009-06-06CleanupEugene Sandulenko
2009-06-06Implement scummvm.ini flag features for AGI engineEugene Sandulenko
2009-06-06CleanupEugene Sandulenko
2009-06-06Fix bug #2026605: "SQ2: Have to wait after dying to do anything."Eugene Sandulenko
2009-06-06Implement debug commands "room" and "bt"Eugene Sandulenko
2009-06-06Stop abusing game flag.Eugene Sandulenko
2009-06-06Store and compare MD5s in the savesEugene Sandulenko
2009-06-06Fix bug #1745954: "GR: Intro "jumpy" in parts (Amiga version)"Eugene Sandulenko
2009-06-06Fix bug #2721940: "AGI: Gold Rush! Restart Option differs from original"Eugene Sandulenko
2009-06-06Fix implementation of prevent.input. This fixes SQ2 introEugene Sandulenko
2009-06-06Fix bug #2434187: "SQ2: message not displayed, or vanishes too quickly"Eugene Sandulenko
2009-06-06Whitespace fixes and C++ commentsEugene Sandulenko
2009-05-21Proper fix for bug #2537054: "AGI: Using GMM to load causes graphics glitches".Eugene Sandulenko
2009-05-19Start of fixing bug #2537054: "AGI: Using GMM to load causes graphics glitches"Eugene Sandulenko
2009-03-01Merged Engine::go() and ::init() into a new run() method (currently implement...Max Horn
2009-02-16Fix startup of the Amiga versions of Manhunter NY/SF, which seem to require t...Travis Howell
2009-02-12Fix for bug #2541237 - "AGI: Restart quits ScummVM"Filippos Karapetis
2009-01-07Fix bug #1942471: "AGI: Fan(Get Outta SQ): No Word wrapping"Eugene Sandulenko
2008-11-10AGI save games now contain thumbnails and creation date/time (visible from th...Filippos Karapetis
2008-11-06Switched various Engine APIs to use Common::ErrorMax Horn
2008-11-04Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some EngineFeat...Max Horn
2008-08-10Added Autosave support for AGIChristopher Page
2008-07-07Sound settings for AGI are now configurable through the GMMChristopher Page
2008-06-24Created Global Main Menu Dialog. Made a uniform _quit flag for engines. So f...Christopher Page
2008-04-29Fix for original game bug #1942476 - "AGI: Fan(Get Outta SQ) - Score is lost ...Filippos Karapetis
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
2008-01-23Define and use enumerations for AGI Mouse protocol 1.0's button states.Kari Salminen
2008-01-21Implements 2 arguments version of the adj.ego.move.to.x.y-command. Should fix...Kari Salminen
2008-01-17Confirmed that the Amiga version of Space Quest II v2.0F using Amiga AGI 2.20...Kari Salminen
2008-01-16Confirmed that Amiga version of King's Quest III (v1.01 1986-11-08) using Ami...Kari Salminen
2008-01-03Fix for the Space Trek sprite duplication bug (#1659209). Makes commands posi...Kari Salminen
2008-01-02Add GF_OLDAMIGAV20 game flag for correctly setting computer type (v20 i.e. vC...Kari Salminen
2008-01-02Set AGI's computer type variable (v20 i.e. vComputer) according to the used p...Kari Salminen
2007-12-20get rid of unused globalsMax Horn
2007-11-23cleanupMax Horn
2007-11-22Change the AGI image stack to use Common::StackMax Horn
2007-11-03Patch #1825276: "DETECTION: advanced detector engine simplification"Eugene Sandulenko
2007-10-31Fix for bug #1751483 - "AGI: The -x command-line option appears to be broken"Filippos Karapetis
2007-09-23Add support for Russian versions of AGI gamesEugene Sandulenko
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-09-18WIP for Troll's TaleEugene Sandulenko
2007-09-11remove the rest of the PreAGI loaderMatthew Hoops
2007-09-11PreAGI does not need an AGI resource loader, as it only needs to load picture...Matthew Hoops
2007-09-06Winnie now enters the main loop and allows for movement (via the menu)Matthew Hoops
2007-09-06WIP Winnie the Pooh code (PreAGI). Shows only the intro currentlyMatthew Hoops