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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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agi
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agi.h
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Author
2009-08-30
Implement getDebugger() in AGI
Jordi Vilalta Prat
2009-08-03
Fix for bug #2828333 (AGI: KQ1: Greensleeves always plays):
Kari Salminen
2009-07-01
- Added GCC_PRINTF attribute to several funcs where it makes sense
Max Horn
2009-06-06
Correct implementation for set.key opcode. Fixes #2605104: "AGI: Manhunter, F...
Eugene Sandulenko
2009-06-06
Implement fence.mouse opcode
Eugene Sandulenko
2009-06-06
Implement hold.key and release.key opcodes
Eugene Sandulenko
2009-06-06
Cleanup
Eugene Sandulenko
2009-06-06
Implement scummvm.ini flag features for AGI engine
Eugene Sandulenko
2009-06-06
Cleanup
Eugene Sandulenko
2009-06-06
Fix bug #2026605: "SQ2: Have to wait after dying to do anything."
Eugene Sandulenko
2009-06-06
Implement debug commands "room" and "bt"
Eugene Sandulenko
2009-06-06
Stop abusing game flag.
Eugene Sandulenko
2009-06-06
Store and compare MD5s in the saves
Eugene Sandulenko
2009-06-06
Fix bug #1745954: "GR: Intro "jumpy" in parts (Amiga version)"
Eugene Sandulenko
2009-06-06
Fix bug #2721940: "AGI: Gold Rush! Restart Option differs from original"
Eugene Sandulenko
2009-06-06
Fix implementation of prevent.input. This fixes SQ2 intro
Eugene Sandulenko
2009-06-06
Fix bug #2434187: "SQ2: message not displayed, or vanishes too quickly"
Eugene Sandulenko
2009-06-06
Whitespace fixes and C++ comments
Eugene Sandulenko
2009-05-21
Proper fix for bug #2537054: "AGI: Using GMM to load causes graphics glitches".
Eugene Sandulenko
2009-05-19
Start of fixing bug #2537054: "AGI: Using GMM to load causes graphics glitches"
Eugene Sandulenko
2009-03-01
Merged Engine::go() and ::init() into a new run() method (currently implement...
Max Horn
2009-02-16
Fix startup of the Amiga versions of Manhunter NY/SF, which seem to require t...
Travis Howell
2009-02-12
Fix for bug #2541237 - "AGI: Restart quits ScummVM"
Filippos Karapetis
2009-01-07
Fix bug #1942471: "AGI: Fan(Get Outta SQ): No Word wrapping"
Eugene Sandulenko
2008-11-10
AGI save games now contain thumbnails and creation date/time (visible from th...
Filippos Karapetis
2008-11-06
Switched various Engine APIs to use Common::Error
Max Horn
2008-11-04
Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some EngineFeat...
Max Horn
2008-08-10
Added Autosave support for AGI
Christopher Page
2008-07-07
Sound settings for AGI are now configurable through the GMM
Christopher Page
2008-06-24
Created Global Main Menu Dialog. Made a uniform _quit flag for engines. So f...
Christopher Page
2008-04-29
Fix for original game bug #1942476 - "AGI: Fan(Get Outta SQ) - Score is lost ...
Filippos Karapetis
2008-01-28
Fixed the spaces before tabs.
Jordi Vilalta Prat
2008-01-23
Define and use enumerations for AGI Mouse protocol 1.0's button states.
Kari Salminen
2008-01-21
Implements 2 arguments version of the adj.ego.move.to.x.y-command. Should fix...
Kari Salminen
2008-01-17
Confirmed that the Amiga version of Space Quest II v2.0F using Amiga AGI 2.20...
Kari Salminen
2008-01-16
Confirmed that Amiga version of King's Quest III (v1.01 1986-11-08) using Ami...
Kari Salminen
2008-01-03
Fix for the Space Trek sprite duplication bug (#1659209). Makes commands posi...
Kari Salminen
2008-01-02
Add GF_OLDAMIGAV20 game flag for correctly setting computer type (v20 i.e. vC...
Kari Salminen
2008-01-02
Set AGI's computer type variable (v20 i.e. vComputer) according to the used p...
Kari Salminen
2007-12-20
get rid of unused globals
Max Horn
2007-11-23
cleanup
Max Horn
2007-11-22
Change the AGI image stack to use Common::Stack
Max Horn
2007-11-03
Patch #1825276: "DETECTION: advanced detector engine simplification"
Eugene Sandulenko
2007-10-31
Fix for bug #1751483 - "AGI: The -x command-line option appears to be broken"
Filippos Karapetis
2007-09-23
Add support for Russian versions of AGI games
Eugene Sandulenko
2007-09-19
Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...
Nicola Mettifogo
2007-09-18
WIP for Troll's Tale
Eugene Sandulenko
2007-09-11
remove the rest of the PreAGI loader
Matthew Hoops
2007-09-11
PreAGI does not need an AGI resource loader, as it only needs to load picture...
Matthew Hoops
2007-09-06
Winnie now enters the main loop and allows for movement (via the menu)
Matthew Hoops
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