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path: root/engines/agi/agi.h
AgeCommit message (Expand)Author
2008-01-21Implements 2 arguments version of the adj.ego.move.to.x.y-command. Should fix...Kari Salminen
2008-01-17Confirmed that the Amiga version of Space Quest II v2.0F using Amiga AGI 2.20...Kari Salminen
2008-01-16Confirmed that Amiga version of King's Quest III (v1.01 1986-11-08) using Ami...Kari Salminen
2008-01-03Fix for the Space Trek sprite duplication bug (#1659209). Makes commands posi...Kari Salminen
2008-01-02Add GF_OLDAMIGAV20 game flag for correctly setting computer type (v20 i.e. vC...Kari Salminen
2008-01-02Set AGI's computer type variable (v20 i.e. vComputer) according to the used p...Kari Salminen
2007-12-20get rid of unused globalsMax Horn
2007-11-23cleanupMax Horn
2007-11-22Change the AGI image stack to use Common::StackMax Horn
2007-11-03Patch #1825276: "DETECTION: advanced detector engine simplification"Eugene Sandulenko
2007-10-31Fix for bug #1751483 - "AGI: The -x command-line option appears to be broken"Filippos Karapetis
2007-09-23Add support for Russian versions of AGI gamesEugene Sandulenko
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-09-18WIP for Troll's TaleEugene Sandulenko
2007-09-11remove the rest of the PreAGI loaderMatthew Hoops
2007-09-11PreAGI does not need an AGI resource loader, as it only needs to load picture...Matthew Hoops
2007-09-06Winnie now enters the main loop and allows for movement (via the menu)Matthew Hoops
2007-09-06WIP Winnie the Pooh code (PreAGI). Shows only the intro currentlyMatthew Hoops
2007-09-05Some updates for Mickey:Filippos Karapetis
2007-09-03Some updates to preagi's sound system and code cleanupFilippos Karapetis
2007-09-03make Mickey use the SaveFileManager for saving/loadingMatthew Hoops
2007-09-03Implemented clearRow for preagi games. Mickey save games should work now. Som...Filippos Karapetis
2007-09-02Implemented clearScreen() for preagi gamesFilippos Karapetis
2007-09-02Text in Mickey is shown correctly now. Also, removed an obsolete function dec...Filippos Karapetis
2007-09-02Removed rand() and substituted it with Common::RandomSource Filippos Karapetis
2007-09-02fix more warningsMatthew Hoops
2007-09-02fix a warning and some code formattingMatthew Hoops
2007-09-02Some more updates to preagi string drawing functionFilippos Karapetis
2007-09-02Initial implementation of preagi string drawing functions. They still need wo...Filippos Karapetis
2007-09-01Implemented the rnd() function. Some cleanup to remove unneeded functionalityFilippos Karapetis
2007-09-01Added WIP logic code for Mickey's Space AdventureFilippos Karapetis
2007-09-01GIve some files more logical namesEugene Sandulenko
2007-09-01An early WIP of PreAGI (TrollVM) supportEugene Sandulenko
2007-08-15Added rudimentary classes for different AGI sound resources (IIgsMidi, IIgsSa...Kari Salminen
2007-08-15Removed use of USE_IIGS_SOUND (#define).Kari Salminen
2007-08-14Shuffled around AgiGameID's declaration and an include to get stuff hopefully...Kari Salminen
2007-08-04Tell the user if saving a game fails. (I haven't tested the saveGameSimple()Torbjörn Andersson
2007-07-17Re-enabled the 3 entries that can't have menus (KQ3 ST, KQ3 DOS 1.01, SQ1 DOS...Filippos Karapetis
2007-07-15Enabled menus in some old AGI games (released in 1986) which did not have men...Filippos Karapetis
2007-07-10Make AGI's button drawing use AgiButtonStyle. Doesn't use Amiga-style yet. It...Kari Salminen
2007-07-10Oops. AgiButtonStyle::getColor's color parameters were bool rather than int. ...Kari Salminen
2007-07-10Change AgiTextColor's default color to black text on white background.Kari Salminen
2007-07-10Add AgiButtonStyle and create correct style according to render mode (Support...Kari Salminen
2007-07-09Fix for bug #1746661: "KQ3: Lockup when pressing ESC (Amiga version)"Filippos Karapetis
2007-06-29Oops. An extra comma in the enum list's end. Removed.Kari Salminen
2007-06-29Set AGI monitor type variable (vMonitor/v26) according to render mode.Kari Salminen
2007-06-20Add an additional AGI screen for 256 color data (For use with AGI256 and AGI2...Kari Salminen
2007-06-13Some cleanup to the pred.dic AGI codeMax Horn
2007-06-13implement predictive dictionary using ascii based operations, replacing the 1...Kostas Nakos
2007-06-02permit only one instance of predictive dialog, add handling of keypad keysKostas Nakos