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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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agi
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agi.h
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2008-01-21
Implements 2 arguments version of the adj.ego.move.to.x.y-command. Should fix...
Kari Salminen
2008-01-17
Confirmed that the Amiga version of Space Quest II v2.0F using Amiga AGI 2.20...
Kari Salminen
2008-01-16
Confirmed that Amiga version of King's Quest III (v1.01 1986-11-08) using Ami...
Kari Salminen
2008-01-03
Fix for the Space Trek sprite duplication bug (#1659209). Makes commands posi...
Kari Salminen
2008-01-02
Add GF_OLDAMIGAV20 game flag for correctly setting computer type (v20 i.e. vC...
Kari Salminen
2008-01-02
Set AGI's computer type variable (v20 i.e. vComputer) according to the used p...
Kari Salminen
2007-12-20
get rid of unused globals
Max Horn
2007-11-23
cleanup
Max Horn
2007-11-22
Change the AGI image stack to use Common::Stack
Max Horn
2007-11-03
Patch #1825276: "DETECTION: advanced detector engine simplification"
Eugene Sandulenko
2007-10-31
Fix for bug #1751483 - "AGI: The -x command-line option appears to be broken"
Filippos Karapetis
2007-09-23
Add support for Russian versions of AGI games
Eugene Sandulenko
2007-09-19
Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...
Nicola Mettifogo
2007-09-18
WIP for Troll's Tale
Eugene Sandulenko
2007-09-11
remove the rest of the PreAGI loader
Matthew Hoops
2007-09-11
PreAGI does not need an AGI resource loader, as it only needs to load picture...
Matthew Hoops
2007-09-06
Winnie now enters the main loop and allows for movement (via the menu)
Matthew Hoops
2007-09-06
WIP Winnie the Pooh code (PreAGI). Shows only the intro currently
Matthew Hoops
2007-09-05
Some updates for Mickey:
Filippos Karapetis
2007-09-03
Some updates to preagi's sound system and code cleanup
Filippos Karapetis
2007-09-03
make Mickey use the SaveFileManager for saving/loading
Matthew Hoops
2007-09-03
Implemented clearRow for preagi games. Mickey save games should work now. Som...
Filippos Karapetis
2007-09-02
Implemented clearScreen() for preagi games
Filippos Karapetis
2007-09-02
Text in Mickey is shown correctly now. Also, removed an obsolete function dec...
Filippos Karapetis
2007-09-02
Removed rand() and substituted it with Common::RandomSource
Filippos Karapetis
2007-09-02
fix more warnings
Matthew Hoops
2007-09-02
fix a warning and some code formatting
Matthew Hoops
2007-09-02
Some more updates to preagi string drawing function
Filippos Karapetis
2007-09-02
Initial implementation of preagi string drawing functions. They still need wo...
Filippos Karapetis
2007-09-01
Implemented the rnd() function. Some cleanup to remove unneeded functionality
Filippos Karapetis
2007-09-01
Added WIP logic code for Mickey's Space Adventure
Filippos Karapetis
2007-09-01
GIve some files more logical names
Eugene Sandulenko
2007-09-01
An early WIP of PreAGI (TrollVM) support
Eugene Sandulenko
2007-08-15
Added rudimentary classes for different AGI sound resources (IIgsMidi, IIgsSa...
Kari Salminen
2007-08-15
Removed use of USE_IIGS_SOUND (#define).
Kari Salminen
2007-08-14
Shuffled around AgiGameID's declaration and an include to get stuff hopefully...
Kari Salminen
2007-08-04
Tell the user if saving a game fails. (I haven't tested the saveGameSimple()
Torbjörn Andersson
2007-07-17
Re-enabled the 3 entries that can't have menus (KQ3 ST, KQ3 DOS 1.01, SQ1 DOS...
Filippos Karapetis
2007-07-15
Enabled menus in some old AGI games (released in 1986) which did not have men...
Filippos Karapetis
2007-07-10
Make AGI's button drawing use AgiButtonStyle. Doesn't use Amiga-style yet. It...
Kari Salminen
2007-07-10
Oops. AgiButtonStyle::getColor's color parameters were bool rather than int. ...
Kari Salminen
2007-07-10
Change AgiTextColor's default color to black text on white background.
Kari Salminen
2007-07-10
Add AgiButtonStyle and create correct style according to render mode (Support...
Kari Salminen
2007-07-09
Fix for bug #1746661: "KQ3: Lockup when pressing ESC (Amiga version)"
Filippos Karapetis
2007-06-29
Oops. An extra comma in the enum list's end. Removed.
Kari Salminen
2007-06-29
Set AGI monitor type variable (vMonitor/v26) according to render mode.
Kari Salminen
2007-06-20
Add an additional AGI screen for 256 color data (For use with AGI256 and AGI2...
Kari Salminen
2007-06-13
Some cleanup to the pred.dic AGI code
Max Horn
2007-06-13
implement predictive dictionary using ascii based operations, replacing the 1...
Kostas Nakos
2007-06-02
permit only one instance of predictive dialog, add handling of keypad keys
Kostas Nakos
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