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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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agi
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saveload.cpp
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Author
2016-02-19
AGI: Save screen object loop_flag
Martin Kiewitz
2016-02-13
AGI: Fix priority band handling
Martin Kiewitz
2016-02-13
AGI: Adding seconds of current time to saved games
Martin Kiewitz
2016-02-11
AGI: Rename nonBlockingText -> artificialDelay
Martin Kiewitz
2016-02-10
AGI: Cleanup
Martin Kiewitz
2016-02-04
AGI: Fix Hold-Key-Mode implementation
Martin Kiewitz
2016-02-03
AGI: Remove _game.state, not needed anymore
Martin Kiewitz
2016-02-03
AGI: Implement messageBox() as inner loop
Martin Kiewitz
2016-02-02
AGI: Remove inputMode, not needed anyore
Martin Kiewitz
2016-02-02
AGI: Fix formatting.
Johannes Schickel
2016-02-01
AGI: Rename _game.lognum to _game.curLogicNr
Martin Kiewitz
2016-02-01
AGI: Change _game.exitAllLogics to boolean
Martin Kiewitz
2016-02-01
AGI: Remove _game.hasPrompt, no longer needed
Martin Kiewitz
2016-02-01
AGI: Remove old clockEnabled boolean
Martin Kiewitz
2016-01-31
AGI: properly implement volume control + sync
Martin Kiewitz
2016-01-31
AGI: remove timer hack, implement in game timer
Martin Kiewitz
2016-01-31
AGI: getflag/setflag/etc. cleanup
Martin Kiewitz
2016-01-29
AGI: graphics rewrite + cleanup
Martin Kiewitz
2014-02-18
AGI: Make GPL headers consistent in themselves.
Johannes Schickel
2013-04-27
AGI: Null terminate string. CID 1003890
Eugene Sandulenko
2013-04-27
AGI: Null terminate string. CID 1003889
Eugene Sandulenko
2012-09-26
JANITORIAL: Remove trailing whitespaces.
Johannes Schickel
2012-06-10
GUI: Refactor default savegame description creation.
Johannes Schickel
2012-06-10
GUI: Add helper to SaveLoadChooser, which uses the currently active target.
Johannes Schickel
2012-06-10
GUI: Get rid of SaveLoadChooser::setSaveMode.
Johannes Schickel
2012-05-03
AGI: Proper handling of the cancel button when saving/loading
Filippos Karapetis
2012-03-27
AGI: Add played time information to saved games
Filippos Karapetis
2012-03-27
AGI: Use the ScummVM dialogs for saving/loading
Filippos Karapetis
2012-02-22
ALL: Fix some signed/unsigned comparison warnings.
Johannes Schickel
2011-12-10
AGI: Replace usage of 'goto'.
D G Turner
2011-11-02
AGI: Fix warnings
Eugene Sandulenko
2011-09-26
AGI: Clean up save/load String usage
Willem Jan Palenstijn
2011-09-25
AGI: Fix compilation
Filippos Karapetis
2011-09-25
AGI: Switched to Common::String in the save/load code
Filippos Karapetis
2011-09-25
AGI: Rewrite getSavegameFilename() so that it doesn't try to return a pointer...
Filippos Karapetis
2011-09-25
AGI: Replaced odd usage of sprintf() with strcpy()
Filippos Karapetis
2011-08-14
AGI: Renamed some #defines to our code conventions and moved them to enums
Eugene Sandulenko
2011-08-07
ALL: Use Graphics::skipThumbnail() where appropriate.
Christoph Mallon
2011-06-02
AGI: Replace snprintf() usage with Common::String::format()
D G Turner
2011-06-02
ENGINES: Change 2nd param of Engine::saveGameState to Common::String
Max Horn
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-04-28
JANITORIAL: Reduce header dependencies in shared code
Ori Avtalion
2011-04-14
ALL: centre -> center
Max Horn
2011-04-14
ALL: colour -> color
Max Horn
2011-04-12
COMMON: Replace MKID_BE by MKTAG
Max Horn
2010-11-19
ALL: Push down deps on stream.h from .h to .cpp files
Max Horn
2010-10-03
AGI: Properly detect the autosave slot in the save dialog
Torbjörn Andersson
2010-09-18
JANITORIAL: Removed most punctuation at end of warning() and error()
Torbjörn Andersson
2010-06-18
AGI: Change some #defines to enums
Max Horn
2010-06-15
AGI: Fix bug #2960567.
Eugene Sandulenko
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