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path: root/engines/agi/saveload.cpp
AgeCommit message (Expand)Author
2016-02-19AGI: Save screen object loop_flagMartin Kiewitz
2016-02-13AGI: Fix priority band handlingMartin Kiewitz
2016-02-13AGI: Adding seconds of current time to saved gamesMartin Kiewitz
2016-02-11AGI: Rename nonBlockingText -> artificialDelayMartin Kiewitz
2016-02-10AGI: CleanupMartin Kiewitz
2016-02-04AGI: Fix Hold-Key-Mode implementationMartin Kiewitz
2016-02-03AGI: Remove _game.state, not needed anymoreMartin Kiewitz
2016-02-03AGI: Implement messageBox() as inner loopMartin Kiewitz
2016-02-02AGI: Remove inputMode, not needed anyoreMartin Kiewitz
2016-02-02AGI: Fix formatting.Johannes Schickel
2016-02-01AGI: Rename _game.lognum to _game.curLogicNrMartin Kiewitz
2016-02-01AGI: Change _game.exitAllLogics to booleanMartin Kiewitz
2016-02-01AGI: Remove _game.hasPrompt, no longer neededMartin Kiewitz
2016-02-01AGI: Remove old clockEnabled booleanMartin Kiewitz
2016-01-31AGI: properly implement volume control + syncMartin Kiewitz
2016-01-31AGI: remove timer hack, implement in game timerMartin Kiewitz
2016-01-31AGI: getflag/setflag/etc. cleanupMartin Kiewitz
2016-01-29AGI: graphics rewrite + cleanupMartin Kiewitz
2014-02-18AGI: Make GPL headers consistent in themselves.Johannes Schickel
2013-04-27AGI: Null terminate string. CID 1003890Eugene Sandulenko
2013-04-27AGI: Null terminate string. CID 1003889Eugene Sandulenko
2012-09-26JANITORIAL: Remove trailing whitespaces.Johannes Schickel
2012-06-10GUI: Refactor default savegame description creation.Johannes Schickel
2012-06-10GUI: Add helper to SaveLoadChooser, which uses the currently active target.Johannes Schickel
2012-06-10GUI: Get rid of SaveLoadChooser::setSaveMode.Johannes Schickel
2012-05-03AGI: Proper handling of the cancel button when saving/loadingFilippos Karapetis
2012-03-27AGI: Add played time information to saved gamesFilippos Karapetis
2012-03-27AGI: Use the ScummVM dialogs for saving/loadingFilippos Karapetis
2012-02-22ALL: Fix some signed/unsigned comparison warnings.Johannes Schickel
2011-12-10AGI: Replace usage of 'goto'.D G Turner
2011-11-02AGI: Fix warningsEugene Sandulenko
2011-09-26AGI: Clean up save/load String usageWillem Jan Palenstijn
2011-09-25AGI: Fix compilationFilippos Karapetis
2011-09-25AGI: Switched to Common::String in the save/load codeFilippos Karapetis
2011-09-25AGI: Rewrite getSavegameFilename() so that it doesn't try to return a pointer...Filippos Karapetis
2011-09-25AGI: Replaced odd usage of sprintf() with strcpy()Filippos Karapetis
2011-08-14AGI: Renamed some #defines to our code conventions and moved them to enumsEugene Sandulenko
2011-08-07ALL: Use Graphics::skipThumbnail() where appropriate.Christoph Mallon
2011-06-02AGI: Replace snprintf() usage with Common::String::format()D G Turner
2011-06-02ENGINES: Change 2nd param of Engine::saveGameState to Common::StringMax Horn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
2011-04-14ALL: centre -> centerMax Horn
2011-04-14ALL: colour -> colorMax Horn
2011-04-12COMMON: Replace MKID_BE by MKTAGMax Horn
2010-11-19ALL: Push down deps on stream.h from .h to .cpp filesMax Horn
2010-10-03AGI: Properly detect the autosave slot in the save dialogTorbjörn Andersson
2010-09-18JANITORIAL: Removed most punctuation at end of warning() and error()Torbjörn Andersson
2010-06-18AGI: Change some #defines to enumsMax Horn
2010-06-15AGI: Fix bug #2960567.Eugene Sandulenko