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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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bladerunner
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actor.cpp
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Commit message (
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Author
2018-11-24
BLADERUNNER: Preliminary saving & loading support
Peter Kohaut
2018-08-03
BLADERUNNER: Add cos/sine table
David Fioramonti
2018-06-29
BLADERUNNER: Fix another warning
Eugene Sandulenko
2018-06-29
BLADERUNNER: Fix warnings
Eugene Sandulenko
2018-03-30
BLADERUNNER: Fixed bug in Actor::acquireCluesByRelations()
Eugene Sandulenko
2018-03-30
BLADERUNNER: Initial code for acquireCluesByRelations()
Eugene Sandulenko
2018-03-24
BLADERUNNER: Load game methods
Peter Kohaut
2018-03-24
BLADERUNNER: Save game methods
Thomas Fach-Pedersen
2018-03-17
BLADERUNNER: Fixed compilation warnings
Peter Kohaut
2018-03-17
BLADERUNNER: Added combat
Peter Kohaut
2018-03-11
BLADERUNNER: Added shadows
Peter Kohaut
2018-03-10
BLADERUNNER: Added Guzzo actor
Peter Kohaut
2018-03-06
BLADERUNNER: Added Zuben actor
Peter Kohaut
2018-02-19
BLADERUNNER: McCoy script fixed
Peter Kohaut
2018-02-18
BLADERUNNER: Fixed more compilation warnings
Peter Kohaut
2018-02-18
BLADERUNNER: Fixed compilation warnings
Peter Kohaut
2018-02-18
BLADERUNNER: Support for running
Peter Kohaut
2018-02-12
BLADERUNNER: Fixed more Coverity issues
Peter Kohaut
2018-02-10
BLADERUNNER: VK interface
Peter Kohaut
2018-02-01
BLADERUNNER: Fixed few Coverity issues
Peter Kohaut
2018-01-29
BLADERUNNER: Remove simple walking hack
Thomas Fach-Pedersen
2018-01-29
BLADERUNNER: Completed KIA interface
Peter Kohaut
2018-01-28
BLADERUNNER: Added basic KIA interface
Peter Kohaut
2018-01-14
BLADERUNNER: Support for different languages
Peter Kohaut
2017-09-10
BLADERUNNER: Added music support & added Maggie
Peter Kohaut
2017-08-24
BLADERUNNER: Added audio mixer & various fixes
Peter Kohaut
2017-08-22
BLADERUNNER: Call AI script when clue is received
Thomas Fach-Pedersen
2017-07-31
BLADERUNNER: Move surfaces out of VQA player
Thomas Fach-Pedersen
2017-04-02
BLADERUNNER: fixed lighting cache
Peter Kohaut
2017-04-01
BLADERUNNER: improvements to the walking code
Peter Kohaut
2017-03-29
BLADERUNNER: zbuffer is now updated between scene changes
Peter Kohaut
2017-03-29
BLADERUNNER: fixed warnings
Peter Kohaut
2017-03-29
BLADERUNNER: introduced some game constants
Peter Kohaut
2017-03-28
BLADERUNNER: Implement ZBuffer class
Thomas Fach-Pedersen
2017-03-23
BLADERUNNER: Reorganized script files
Peter Kohaut
2017-03-23
BLADERUNNER: Fixed function for changing actors goal
Peter Kohaut
2017-03-23
BLADERUNNER: Added more functionality to movement track
Peter Kohaut
2017-03-20
BLADERUNNER: added Runciter character (petshop owner)
Peter Kohaut
2017-03-20
BLADERUNNER: added full office leroy ai script
Peter Kohaut
2016-10-24
BLADERUNNER: Fix out-of-bounds access in voiceover actor (multiple CIDs)
Thomas Fach-Pedersen
2016-10-22
BLADERUNNER: Fix uninitialized variable accesses
Thomas Fach-Pedersen
2016-10-12
BLADERUNNER: added picking up of items
Peter Kohaut
2016-10-08
BLADERUNNER: added item pickup effect
Peter Kohaut
2016-10-04
BLADERUNNER: code formatting
Peter Kohaut
2016-10-04
BLADERUNNER: trying to figure out walking, added structures for obstacles use...
Peter Kohaut
2016-10-03
BLADERUNNER: Code formatting fixes
Eugene Sandulenko
2016-10-02
BLADERUNNER: added support for rendering items in scenes
Peter Kohaut
2016-09-29
BLADERUNNER: added rendering support for lighting and effects, but its not wo...
Peter Kohaut
2016-09-29
BLADERUNNER: fixed exit selection, added footstep sounds, added some debuggin...
Peter Kohaut
2016-09-29
BLADERUNNER: add more logic to actor::tick, added support for looking up scen...
Peter Kohaut
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