Age | Commit message (Expand) | Author |
2019-08-28 | BLADERUNNER: Comment correction after fix for AI_Movement_Track_Append_With_F... | Thanasis Antoniou |
2019-07-22 | BLADERUNNER: Revert uint32 vars to int32 if they could be init to -1 | Thanasis Antoniou |
2019-07-17 | BLADERUNNER: Use unsigned 32bit diff for time durations | Thanasis Antoniou |
2019-07-14 | BLADERUNNER: Fix Rats resurrecting | Thanasis Antoniou |
2019-05-13 | BLADERUNNER: Mainframe talkie restored | Thanasis Antoniou |
2019-05-04 | BLADERUNNER: Fix rats re-spawn and UG09, UG13 bad paths | Thanasis Antoniou |
2019-04-09 | BLADERUNNER: Fix Officer Leary crowd interrogation | Thanasis Antoniou |
2019-03-06 | BLADERUNNER: Fixed panning of speech | Peter Kohaut |
2019-02-10 | BLADERUNNER: Added sitcom mode | Peter Kohaut |
2019-02-02 | BLADERUNNER: Cleanup of walking code | Peter Kohaut |
2019-01-28 | BLADERUNNER: Fixed small issue in combat calculation | Peter Kohaut |
2018-11-24 | BLADERUNNER: Preliminary saving & loading support | Peter Kohaut |
2018-03-30 | BLADERUNNER: Initial code for acquireCluesByRelations() | Eugene Sandulenko |
2018-03-24 | BLADERUNNER: Load game methods | Peter Kohaut |
2018-03-24 | BLADERUNNER: Save game methods | Thomas Fach-Pedersen |
2018-03-18 | BLADERUNNER: Actors fixes | Peter Kohaut |
2018-03-17 | BLADERUNNER: Fixed compilation warnings | Peter Kohaut |
2018-03-17 | BLADERUNNER: Added combat | Peter Kohaut |
2018-02-18 | BLADERUNNER: Fixed more compilation warnings | Peter Kohaut |
2018-02-18 | BLADERUNNER: Fixed compilation warnings | Peter Kohaut |
2018-02-18 | BLADERUNNER: Support for running | Peter Kohaut |
2018-02-12 | BLADERUNNER: Fixed more Coverity issues | Peter Kohaut |
2018-01-29 | BLADERUNNER: Remove simple walking hack | Thomas Fach-Pedersen |
2018-01-28 | BLADERUNNER: Added basic KIA interface | Peter Kohaut |
2017-09-10 | BLADERUNNER: Added music support & added Maggie | Peter Kohaut |
2017-04-02 | BLADERUNNER: fixed lighting cache | Peter Kohaut |
2017-04-01 | BLADERUNNER: improvements to the walking code | Peter Kohaut |
2017-03-29 | BLADERUNNER: fixed warnings | Peter Kohaut |
2017-03-29 | BLADERUNNER: introduced some game constants | Peter Kohaut |
2017-03-28 | BLADERUNNER: Implement ZBuffer class | Thomas Fach-Pedersen |
2017-03-23 | BLADERUNNER: Added more functionality to movement track | Peter Kohaut |
2017-03-20 | BLADERUNNER: added Runciter character (petshop owner) | Peter Kohaut |
2016-10-04 | BLADERUNNER: trying to figure out walking, added structures for obstacles use... | Peter Kohaut |
2016-10-03 | BLADERUNNER: Code formatting fixes | Eugene Sandulenko |
2016-09-29 | BLADERUNNER: fixed exit selection, added footstep sounds, added some debuggin... | Peter Kohaut |
2016-09-29 | BLADERUNNER: add more logic to actor::tick, added support for looking up scen... | Peter Kohaut |
2016-09-29 | BLADERUNNER: added all scene scripts, esper script, kia script, vk script, co... | Peter Kohaut |
2016-09-29 | BLADERUNNER: Pull in changes from madmoose | Peter Kohaut |
2016-09-29 | BLADERUNNER: added implementation of more script methods added combat structu... | Peter Kohaut |
2016-09-29 | BLADERUNNER: still adding structures... and implementing some of script metho... | Peter Kohaut |
2016-09-29 | BLADERUNNER: just basic objects description scene stuff - lightning and effec... | Peter Kohaut |
2016-09-29 | BLADERUNNER: Add beginnings of Actor class and move actor drawing to Scene | Thomas Fach-Pedersen |