Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-03-24 | BLADERUNNER: Load game methods | Peter Kohaut | |
save methods update replaced few char* with Common::String changed few pointers to references | |||
2018-03-24 | BLADERUNNER: Save game methods | Thomas Fach-Pedersen | |
2018-03-17 | BLADERUNNER: Added combat | Peter Kohaut | |
Math cleanup Fixed obstacle detection | |||
2018-02-25 | BLADERUNNER: Added Generic Walker actors | Peter Kohaut | |
Fixed isseue of duplicating items in world Fixed fog issue with incorrect rendering in special occasions Added basic debugger console Refactored looping code for better readability | |||
2018-02-19 | BLADERUNNER: McCoy script fixed | Peter Kohaut | |
Some Coverity issues fixed KIA script small fix to DNA evidences Actor selection fixed (bounding box is correcly expanded) | |||
2018-02-18 | BLADERUNNER: Support for running | Peter Kohaut | |
Fixed Runciter idle state Fixed movement track delay Basic combat support | |||
2018-02-05 | BLADERUNNER: Added more game constants | Peter Kohaut | |
Code formatting | |||
2018-02-04 | BLADERUNNER: ESPER interface | Peter Kohaut | |
2018-01-28 | BLADERUNNER: Added basic KIA interface | Peter Kohaut | |
Settings works Help works Clue database works Fixed code for inserting objects into scene Reorganization of few files Unification & code formatting of few older files | |||
2016-10-04 | BLADERUNNER: trying to figure out walking, added structures for obstacles ↵ | Peter Kohaut | |
used for pathfinding, fixed bug in searching for walkboxes | |||
2016-10-03 | BLADERUNNER: Code formatting fixes | Eugene Sandulenko | |
2016-10-03 | BLADERUNNER: Added missing copyright headers and normalized the rest | Eugene Sandulenko | |
2016-09-29 | BLADERUNNER: fixed exit selection, added footstep sounds, added some ↵ | Peter Kohaut | |
debugging display (scene objects, regions, exits, walkboxes, lights?) | |||
2016-09-29 | BLADERUNNER: add more logic to actor::tick, added support for looking up ↵ | Peter Kohaut | |
scene objects | |||
2016-09-29 | BLADERUNNER: Pull in changes from madmoose | Peter Kohaut | |
2016-09-29 | BLADERUNNER: added implementation of more script methods added combat ↵ | Peter Kohaut | |
structure (maybe it combat mode??) | |||
2016-09-29 | BLADERUNNER: still adding structures... and implementing some of script ↵ | Peter Kohaut | |
methods... | |||
2016-09-29 | BLADERUNNER: just basic objects description scene stuff - lightning and ↵ | Peter Kohaut | |
effects movement track actor clues db actor walking info moved view from vqa decoder, because its needed elsewhere does not compile, because new files are not in makefile... |