aboutsummaryrefslogtreecommitdiff
path: root/engines/bladerunner/script/ai
AgeCommit message (Collapse)Author
2019-05-23BLADERUNNER: Fix Dektora overlap issues, restore rattleThanasis Antoniou
2019-05-23BLADERUNNER: Fix for McCoy resuming combat resting poseThanasis Antoniou
In the original McCoy becomes "frozen" in a single targeting frame if shot at an enemy
2019-05-22BLADERUNNER: Don't exit to desktop after end creditsThanasis Antoniou
2019-05-22BLADERUNNER: Remove redundant call to playerGainsControlThanasis Antoniou
When Steele retires Izo in RC03
2019-05-20BLADERUNNER: Officers and combat bugfixes part 1Thanasis Antoniou
The debug messages and comments will all be removed after this series of fixes
2019-05-19BLADERUNNER: Cleanup and fix for NR03 dancerThanasis Antoniou
2019-05-19BLADERUNNER: Cleanup of police AI and fix for rat aiThanasis Antoniou
2019-05-17BLADERUNNER: Howie Lee AI and Leary overlap fixesThanasis Antoniou
2019-05-13BLADERUNNER: Act 4 meet with Rachael polishThanasis Antoniou
2019-05-13BLADERUNNER: fix for homeless found casesThanasis Antoniou
2019-05-13BLADERUNNER: Howie restored contentThanasis Antoniou
Howie will now be in Chinatown in Acts 2 and 3, but won't always be in the diner This gives him more probability to discover the homeless body if in dumpster and also enables some extra dialogue
2019-05-13BLADERUNNER: Hit and Run dispatch clue restoredThanasis Antoniou
2019-05-09BLADERUNNER: Use booleans in walk functionsThanasis Antoniou
And a few more (not all yet) methods that had 1, 0 instead of true, false
2019-05-09BLADERUNNER: Complementary fix for scorpion cageThanasis Antoniou
2019-05-08BLADERUNNER: Another fix for confess to GuzzaThanasis Antoniou
2019-05-08BLADERUNNER: fix Guzza, PS03, PS04, PS01antoniou79
Also, added a custom transition when Guzza calls in for favors Still pending: in PS03 some actors may blink out of existence (happened to officer Grayford)
2019-05-08BLADERUNNER: Clarification comment on Steele's aiantoniou79
Steele can get a clue (officer's statement) that McCoy missed This is so McCoy won't miss this particular clue no matter what. But McCoy can get this clue on his own if the officer is still at the crime scene (he might leave) even if he already got it from the mainframe via Steele. This is intended.
2019-05-06BLADERUNNER: Restoring Rachael related scenes pt1Thanasis Antoniou
Some testing and polishing of animations pending especially with meeting in Act 4
2019-05-06BLADERUNNER: Fix warning for fall-through switch caseThanasis Antoniou
Added a clean "fall through" comment
2019-05-06BLADERUNNER: Restore fans comment in BB11 onlyThanasis Antoniou
And some small preparation (comments) for restoring Rachael scenes
2019-05-05BLADERUNNER: Remove police officers from MA07Peter Kohaut
They are causing issues with Gaff dialogue if they are in the same scene at the same time.
2019-05-05BLADERUNNER: Fix Moraji floating in DR04Peter Kohaut
2019-05-05BLADERUNNER: fix for Clovis being stuck at BB11Thanasis Antoniou
This is a possible bugfix, hopefully it will be enough The bug occurs when skipping fast through the dialogue of Clovis with Sadik at BB11 rooftop. But it does not happen always. I've managed to capture the case when this happens a few times (_animationState == 0 switch clause), but I'm unsure if there are other unhandled _animationState values that would cause this.
2019-05-04BLADERUNNER: Fix rats re-spawn and UG09, UG13 bad pathsThanasis Antoniou
UG09 bad path allowed McCoy to teleport to the pipe top left. UG13, when elevator was up McCoy could walk in the empty chute
2019-05-01BLADERUNNER: Fix interaction with transient about locked doorThanasis Antoniou
2019-04-30BLADERUNNER: User choice mode should not autoselect last optionThanasis Antoniou
2019-04-30BLADERUNNER: Comments on dialogue optionsThanasis Antoniou
2019-04-29BLADERUNNER: Chess, keyboard, and clues bug fixesantoniou79
2019-04-25BLADERUNNER: Make the cut content a runtime optionPeter Kohaut
Player can choose to use or not the restored cut content. Does not affect fixed bugs in original game.
2019-04-20BLADERUNNER: Named constants for animationIds P01Thanasis Antoniou
Part one of using named constants for model animations
2019-04-14BLADERUNNER: Don't restart dialogue with offended LarryThanasis Antoniou
2019-04-09BLADERUNNER: Fix Officer Leary crowd interrogationThanasis Antoniou
He will now resume interrogation after McCoy interrupts him Also used named constants for timers
2019-04-07BLADERUNNER: Fix for AR, CT01 Spinner fly-inThanasis Antoniou
AR01: Fish dealer behavior fix, AR02: music fix, CT01: Spinner may fly in (loop)
2019-04-07BLADERUNNER: Bugfix for Early Q music fadeoutThanasis Antoniou
And an additional bug fix for gravel footstep sounds And I added some comments for marking the unused SFX sounds in game_constants.h
2019-04-06BLADERUNNER: Cleanup for looping soundsThanasis Antoniou
Completed Add, Adjust and Remove Looping_Sound(), Pending Ambient_Sounds_Add_Sound
2019-04-05BLADERUNNER: SFX named constants and MissSound fixThanasis Antoniou
Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls
2019-04-02BLADERUNNER: Fix flash back to game between end outtake and creditsThanasis Antoniou
Between an ending outtake and the end credits the game did a quick flash back to the game scene
2019-03-31BLADERUNNER: Fix no music at Dektora dance outtakeThanasis Antoniou
Also add constants for all music tracks
2019-03-30BLADERUNNER: Fix spelling of kVariableReplicantsSurvivorsAtMoonbusThanasis Antoniou
2019-03-28BLADERUNNER: Moonbus fixes (Izo and Luther)Thanasis Antoniou
Also fixed a typo that resulted in Izo's corpse persisting past chapter 2 at RC03
2019-03-27BLADERUNNER: Fixes for moonbus combatThanasis Antoniou
2019-03-26BLADERUNNER: Fix Dektora showing up dead at moonbusThanasis Antoniou
2019-03-26BLADERUNNER: Resolve dead end state with ZubenThanasis Antoniou
McCoy should now always be able to gather enough clues to trigger Zuben throwing the soup (via the VK test question if he does not have the Lucy photo clue).
2019-03-17BLADERUNNER: Fixes for Russian versionPeter Kohaut
2019-03-10BLADERUNNER: Marking cut content with BLADERUNNER_RESTORED_CUT_CONTENT macroThanasis Antoniou
Enabled by default. Currently, only restored content is the death rattle sound for Moraji and Zuben, and the dialogue of Guzza denying McCoy an advance
2019-03-04BLADERUNNER: retirement bounty exploit fixThanasis Antoniou
And small dialogue bits with Guzza when reporting in now only play in Act 1 where they make sense. Also, don't allow McCoy to get the retirement bonus twice in Act 1. Also don't allow him to get money (100 cy) from Guzza if he has enough (>=300).
2019-03-04BLADERUNNER: Add Zuben's death rattleThanasis Antoniou
Other actors are missing their death rattle's (original bug). Will be fixed at later patch on case by case basis.
2019-03-01BLADERUNNER: Sadik dead end fix (BB09 kill)Thanasis Antoniou
Also fixed an flag constistency for kFlagZubenBountyPaid It is no longer possible to kill Sadik at BB09, but shooting him will lower his health (from initial to a fixed HP), and if McCoy also shoots him at UG18 his health will be further lowered (again to a fixed HP).
2019-02-24BLADERUNNER: Small clean-up of macrosPeter Kohaut
2019-02-24BLADERUNNER: Fix Moraji death screams and Grayford bugThanasis Antoniou
Death scream in lab changed to his own. Death scream outside lab added. Also, original code had a bug whereby if you clicked through the conversation with Grayford about Moraji's murder, then clicking again on Moraji would restart the same conversation and this could go on infinitely.