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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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bladerunner
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script
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script.h
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Commit message (
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Author
2019-09-08
BLADERUNNER: Fix Hasan behavior post Act 2
Thanasis Antoniou
2019-07-22
BLADERUNNER: Revert uint32 vars to int32 if they could be init to -1
Thanasis Antoniou
2019-07-17
BLADERUNNER: Use unsigned 32bit diff for time durations
Thanasis Antoniou
2019-06-25
BLADERUNNER: VK both Runciter and Grigorian is now possible
Thanasis Antoniou
2019-05-21
BLADERUNNER: Add methods to skip screen effects
Thanasis Antoniou
2019-05-13
BLADERUNNER: Mainframe talkie restored
Thanasis Antoniou
2019-05-08
BLADERUNNER: Another fix for confess to Guzza
Thanasis Antoniou
2019-04-20
BLADERUNNER: Named constants for animationIds P01
Thanasis Antoniou
2019-04-04
BLADERUNNER: Support wait for dialogue queues to finish
Thanasis Antoniou
2019-03-18
BLADERUNNER: Fixes and cleanup for Police Maze A
Thanasis Antoniou
2019-02-02
BLADERUNNER: Cleanup of walking code
Peter Kohaut
2019-01-28
BLADERUNNER: Fixed small issue in combat calculation
Peter Kohaut
2019-01-21
BLADERUNNER: More game constants
Peter Kohaut
2019-01-12
BLADERUNNER: Added debugging output for scripts
Peter Kohaut
2018-03-24
BLADERUNNER: Load game methods
Peter Kohaut
2018-03-24
BLADERUNNER: PoliceMaze fix & constants
Peter Kohaut
2018-03-24
BLADERUNNER: Implement PoliceMaze::tick()
Eugene Sandulenko
2018-03-24
BLADERUNNER: Implement PoliceMaze hooks
Eugene Sandulenko
2018-03-17
BLADERUNNER: Fixed compilation warnings
Peter Kohaut
2018-03-17
BLADERUNNER: Added combat
Peter Kohaut
2018-03-15
BLADERUNNER: Added Izo actor (incomplete)
Eugene Sandulenko
2018-03-11
BLADERUNNER: Added most of Steele actor
Eugene Sandulenko
2018-03-06
BLADERUNNER: Added stairs & ladder support
Peter Kohaut
2018-03-06
BLADERUNNER: Added Zuben actor
Peter Kohaut
2018-02-13
BLADERUNNER: More game constants
Peter Kohaut
2018-02-10
BLADERUNNER: VK interface
Peter Kohaut
2018-02-05
BLADERUNNER: Added more game constants
Peter Kohaut
2018-02-04
BLADERUNNER: ESPER interface
Peter Kohaut
2018-01-29
BLADERUNNER: Remove simple walking hack
Thomas Fach-Pedersen
2018-01-28
BLADERUNNER: Added basic KIA interface
Peter Kohaut
2017-09-10
BLADERUNNER: Added music support & added Maggie
Peter Kohaut
2017-08-24
BLADERUNNER: Added audio mixer & various fixes
Peter Kohaut
2017-08-24
BLADERUNNER: Add support for elevators
Thomas Fach-Pedersen
2017-08-22
BLADERUNNER: Add Dialogue Menu
Thomas Fach-Pedersen
2017-04-10
BLADERUNNER: added Leon AI script
Peter Kohaut
2017-04-02
BLADERUNNER: fixed lighting cache
Peter Kohaut
2017-03-29
BLADERUNNER: fixed warnings
Peter Kohaut
2017-03-29
BLADERUNNER: fixed compilation without c++11
Peter Kohaut
2017-03-29
BLADERUNNER: introduced some game constants
Peter Kohaut
2017-03-23
BLADERUNNER: Reorganized script files
Peter Kohaut
2017-03-23
BLADERUNNER: Added more functionality to movement track
Peter Kohaut
2017-03-20
BLADERUNNER: added Runciter character (petshop owner)
Peter Kohaut
2017-03-20
BLADERUNNER: added full office leroy ai script
Peter Kohaut
2016-10-06
BLADERUNNER: added suspects db & fixed crimes db
Peter Kohaut
2016-10-04
BLADERUNNER: trying to figure out walking, added structures for obstacles use...
Peter Kohaut
2016-10-03
BLADERUNNER: Code formatting fixes
Eugene Sandulenko
2016-10-02
BLADERUNNER: added ADQ, fixed some minor memory leaks
Peter Kohaut
2016-10-02
BLADERUNNER: added support for rendering items in scenes
Peter Kohaut
2016-10-01
BLADERUNNER: fixed endian issue in uncompressed audio (thx madmoose), fixed s...
Peter Kohaut
2016-09-29
BLADERUNNER: mccoy script completed, walking is now animated
Peter Kohaut
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