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path: root/engines/lure/luredefs.h
AgeCommit message (Expand)Author
2014-02-18LURE: Make GPL headers consistent in themselves.Johannes Schickel
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-14ALL: colour -> colorMax Horn
2010-04-16Added code to de-activate town NPCs once the player makes it to the castle, s...Paul Gilbert
2008-07-14Fix for missing data in the savegame format that could result in not being ab...Paul Gilbert
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
2008-01-20Fixed bug with saving of cached actor schedules and added saving of talk data...Paul Gilbert
2008-01-18Increase talk dialog size by 2 pixels to accommodate a very long word in the ...Paul Gilbert
2008-01-17Updated required lure.dat version numberPaul Gilbert
2008-01-10Replaced the Blacksmith hack with an NPC Schedules list that stores the activ...Paul Gilbert
2008-01-10Added proper reset of barmen data when game is restarted, and added missing b...Paul Gilbert
2008-01-09Fix for #1866777 - adds saving of hotspot layer to savegamesPaul Gilbert
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2008-01-05Made standard EGA background colour a constantPaul Gilbert
2008-01-05Removed redundant parameters and clarified EGA and VGA specific definitionsPaul Gilbert
2008-01-01Added EGA related constants Paul Gilbert
2007-12-31Added detection for Italian EGA versionPaul Gilbert
2007-12-22Incremented required lure.dat version number, and adjusted animation indexes ...Paul Gilbert
2007-12-16Hooked up the sound code to use the configuration for sfx and music, and adde...Paul Gilbert
2007-12-12Incremented the required version of lure.dat because string resource has changedPaul Gilbert
2007-12-09Added new debug category for string handlingPaul Gilbert
2007-12-02Added some more code to the savegame load process to correctly handle previou...Paul Gilbert
2007-12-02Reworked the RoomResource structure to make the game easier to compile on PalmOSPaul Gilbert
2007-11-22Changed animation constants to clarify standard indexes versus custom voice b...Paul Gilbert
2007-11-17Added saving of the current hotspot animation record to savegamesPaul Gilbert
2007-10-07Added support for setting animations by their index rather than their offset,...Paul Gilbert
2007-09-30Fix load offset for straw fire, and added proper cross-language handling of i...Paul Gilbert
2007-09-23Converted fields in data that were originally offsets (such as tick proc offs...Paul Gilbert
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-09-16Initial sound implementationPaul Gilbert
2007-08-12Added new resource identifiers and incremented required data versionPaul Gilbert
2007-07-26Added proper room change fading effectPaul Gilbert
2007-06-22Lots of bugfixes - game is now completablePaul Gilbert
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-27Reworked game saving so that restored games don't fire off hotspot activation...Paul Gilbert
2007-05-03Bugfix for characters freezing after talking when in a different room than th...Paul Gilbert
2007-04-29Reworked hotspot actions so that talking to characters work properlyPaul Gilbert
2007-04-22General bugfixes, added animation handlers for creating potion and freeing Go...Paul Gilbert
2007-04-19Added code to prevent NPCs from moving when being talked toPaul Gilbert
2007-04-14Implemented handling for barmen (rooms 29, 32, and 35)Paul Gilbert
2007-04-02Added in more character tick handlersPaul Gilbert
2007-03-06Added support for Blacksmith's hammering animation and added Morkus' animatio...Paul Gilbert
2007-02-26Added saving of the random actions set state, and implemented NPC opcode 29, ...Paul Gilbert
2007-02-22Added proper support for the random actions your sidekick can do in each roomPaul Gilbert
2007-01-31Added constants for the dungeon bricks and chute animation resourcesPaul Gilbert
2006-11-05Added display of the two special between room animations: falling down the ch...Paul Gilbert
2006-10-02Added functionality to allow saving/loading the game statePaul Gilbert
2006-09-07Transferred all previously hard-coded English in-game text to a resourcePaul Gilbert
2006-09-03Changed name of HOTSPOTFLAG_HIGHLIGHTED to HOTSPOTFLAG_FOUND to make it's use...Paul Gilbert
2006-08-27Incremented version numberPaul Gilbert