Age | Commit message (Expand) | Author |
2017-07-30 | COMMON: Migrate Various Endian Functions to Common from Engine Code. | D G Turner |
2014-02-18 | LURE: Make GPL headers consistent in themselves. | Johannes Schickel |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke |
2011-04-14 | ALL: colour -> color | Max Horn |
2010-04-16 | Added code to de-activate town NPCs once the player makes it to the castle, s... | Paul Gilbert |
2008-07-14 | Fix for missing data in the savegame format that could result in not being ab... | Paul Gilbert |
2008-01-27 | Removed trailing spaces. | Jordi Vilalta Prat |
2008-01-20 | Fixed bug with saving of cached actor schedules and added saving of talk data... | Paul Gilbert |
2008-01-18 | Increase talk dialog size by 2 pixels to accommodate a very long word in the ... | Paul Gilbert |
2008-01-17 | Updated required lure.dat version number | Paul Gilbert |
2008-01-10 | Replaced the Blacksmith hack with an NPC Schedules list that stores the activ... | Paul Gilbert |
2008-01-10 | Added proper reset of barmen data when game is restarted, and added missing b... | Paul Gilbert |
2008-01-09 | Fix for #1866777 - adds saving of hotspot layer to savegames | Paul Gilbert |
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert |
2008-01-05 | Made standard EGA background colour a constant | Paul Gilbert |
2008-01-05 | Removed redundant parameters and clarified EGA and VGA specific definitions | Paul Gilbert |
2008-01-01 | Added EGA related constants | Paul Gilbert |
2007-12-31 | Added detection for Italian EGA version | Paul Gilbert |
2007-12-22 | Incremented required lure.dat version number, and adjusted animation indexes ... | Paul Gilbert |
2007-12-16 | Hooked up the sound code to use the configuration for sfx and music, and adde... | Paul Gilbert |
2007-12-12 | Incremented the required version of lure.dat because string resource has changed | Paul Gilbert |
2007-12-09 | Added new debug category for string handling | Paul Gilbert |
2007-12-02 | Added some more code to the savegame load process to correctly handle previou... | Paul Gilbert |
2007-12-02 | Reworked the RoomResource structure to make the game easier to compile on PalmOS | Paul Gilbert |
2007-11-22 | Changed animation constants to clarify standard indexes versus custom voice b... | Paul Gilbert |
2007-11-17 | Added saving of the current hotspot animation record to savegames | Paul Gilbert |
2007-10-07 | Added support for setting animations by their index rather than their offset,... | Paul Gilbert |
2007-09-30 | Fix load offset for straw fire, and added proper cross-language handling of i... | Paul Gilbert |
2007-09-23 | Converted fields in data that were originally offsets (such as tick proc offs... | Paul Gilbert |
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have bee... | Nicola Mettifogo |
2007-09-16 | Initial sound implementation | Paul Gilbert |
2007-08-12 | Added new resource identifiers and incremented required data version | Paul Gilbert |
2007-07-26 | Added proper room change fading effect | Paul Gilbert |
2007-06-22 | Lots of bugfixes - game is now completable | Paul Gilbert |
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client fo... | Max Horn |
2007-05-27 | Reworked game saving so that restored games don't fire off hotspot activation... | Paul Gilbert |
2007-05-03 | Bugfix for characters freezing after talking when in a different room than th... | Paul Gilbert |
2007-04-29 | Reworked hotspot actions so that talking to characters work properly | Paul Gilbert |
2007-04-22 | General bugfixes, added animation handlers for creating potion and freeing Go... | Paul Gilbert |
2007-04-19 | Added code to prevent NPCs from moving when being talked to | Paul Gilbert |
2007-04-14 | Implemented handling for barmen (rooms 29, 32, and 35) | Paul Gilbert |
2007-04-02 | Added in more character tick handlers | Paul Gilbert |
2007-03-06 | Added support for Blacksmith's hammering animation and added Morkus' animatio... | Paul Gilbert |
2007-02-26 | Added saving of the random actions set state, and implemented NPC opcode 29, ... | Paul Gilbert |
2007-02-22 | Added proper support for the random actions your sidekick can do in each room | Paul Gilbert |
2007-01-31 | Added constants for the dungeon bricks and chute animation resources | Paul Gilbert |
2006-11-05 | Added display of the two special between room animations: falling down the ch... | Paul Gilbert |
2006-10-02 | Added functionality to allow saving/loading the game state | Paul Gilbert |
2006-09-07 | Transferred all previously hard-coded English in-game text to a resource | Paul Gilbert |
2006-09-03 | Changed name of HOTSPOTFLAG_HIGHLIGHTED to HOTSPOTFLAG_FOUND to make it's use... | Paul Gilbert |