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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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mads
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game.cpp
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Author
2014-04-27
MADS: Add skeleton classes for Phantom and Dragonsphere
Filippos Karapetis
2014-04-27
MADS: Set Rex to start from scene 101, like the original
Filippos Karapetis
2014-04-26
MADS: Beginnings of full screen dialogs
Paul Gilbert
2014-04-26
MADS: Implemented more save/load logic
Paul Gilbert
2014-04-26
MADS: Implemented savegame header read/writes
Paul Gilbert
2014-04-23
MADS: Fix scenes previously using globals to properly use locals
Paul Gilbert
2014-04-23
MADS: Further synchronization implementation
Paul Gilbert
2014-04-22
MADS: Beginnings of savegame synchronisation
Paul Gilbert
2014-04-16
MADS: Fix to stop game ending when loading a cutscene scene
Paul Gilbert
2014-04-16
MADS: Fix player/sprite setup/teardown for scene 112
Paul Gilbert
2014-04-15
MADS: Fix depth issues with sitting in chair in scene 101
Paul Gilbert
2014-04-12
MADS: Fix for resetting trigger mode between scenes
Paul Gilbert
2014-04-12
MADS: Refactoring PaletteUsage to use external data arrays
Paul Gilbert
2014-04-10
MADS: Fixes for inventory scrollbar display
Paul Gilbert
2014-04-09
MADS: Fixes for correctly displaying inventory list in the user interface
Paul Gilbert
2014-04-08
MADS: Resolve some old TODOs
Paul Gilbert
2014-04-08
MADS: Added preliminary keyboard handling and keypress process stub
Paul Gilbert
2014-04-07
MADS: Implement loading logic for UI background animations
Paul Gilbert
2014-04-06
MADS: Fixes for switching between scenes
Paul Gilbert
2014-04-05
MADS: Further cleanup of previously anonymous fields
Paul Gilbert
2014-04-05
MADS: Fixes for actions triggering prematurely
Paul Gilbert
2014-04-03
MADS: Renamings for saving fields in MADSAction::startAction
Paul Gilbert
2014-04-02
MADS: Fix/clean up ending of ScreenObjects::check
Paul Gilbert
2014-04-01
MADS: Minor variable renaming and remove incorrect variable set in scene loop
Paul Gilbert
2014-03-30
MADS: Added some missing code for scene change freeing
Paul Gilbert
2014-03-29
MADS: Implemented message loading/decoding
Paul Gilbert
2014-03-29
MADS: Implemented NebularGame::step
Paul Gilbert
2014-03-29
MADS: Implement palette::lock() and unlock(), get rid of some magic values in...
Strangerke
2014-03-28
MADS: Clean up of Player::move method
Paul Gilbert
2014-03-28
MADS: Cleanup of Player::updateFrame
Paul Gilbert
2014-03-28
MADS: Cleanup of direction setup, fix sprite mirroring for walking
Paul Gilbert
2014-03-27
MADS: Initial cleanup of action/player handling
Paul Gilbert
2014-03-27
MADS: Cleanup of game and player fields used during initialization
Paul Gilbert
2014-03-26
MADS: Cleaned up game initialisation code to use more constants
Paul Gilbert
2014-03-25
MADS: Added enums for copy protection result and globals
Paul Gilbert
2014-03-25
MADS: Added a Facing enum for the player directions
Paul Gilbert
2014-03-24
MADS: Cleanup of user interface selection code
Paul Gilbert
2014-03-23
MADS: Fixes for animating inventory item
Paul Gilbert
2014-03-20
MADS: Minor initial sprite slots loading fixes, missing code from SequenceLis...
Paul Gilbert
2014-03-19
MADS: Moved ScreenObjects into the Game class
Paul Gilbert
2014-03-17
MADS: Transformed ImageInterEntries to be User Interface UISlots
Paul Gilbert
2014-03-16
MADS: Implementing user interface text display methods
Paul Gilbert
2014-03-16
MADS: Fix to display player
Paul Gilbert
2014-03-16
MADS: Implemented lots of Player methods
Paul Gilbert
2014-03-16
MADS: Add loading of game inventory list and quotes
Paul Gilbert
2014-03-16
MADS: Hooked up the in-progress scene 103
Paul Gilbert
2014-03-15
MADS: Completed UserInterface::loadElements
Paul Gilbert
2014-03-13
MADS: Fixed handling of dirty rects to copy areas to the physical screen
Paul Gilbert
2014-03-11
MADS: Implemented scene 804 step
Paul Gilbert
2014-03-11
MADS: Renamed game palette to palette flags
Paul Gilbert
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