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path: root/engines/mads/game.cpp
AgeCommit message (Expand)Author
2014-04-27MADS: Add skeleton classes for Phantom and DragonsphereFilippos Karapetis
2014-04-27MADS: Set Rex to start from scene 101, like the originalFilippos Karapetis
2014-04-26MADS: Beginnings of full screen dialogsPaul Gilbert
2014-04-26MADS: Implemented more save/load logicPaul Gilbert
2014-04-26MADS: Implemented savegame header read/writesPaul Gilbert
2014-04-23MADS: Fix scenes previously using globals to properly use localsPaul Gilbert
2014-04-23MADS: Further synchronization implementationPaul Gilbert
2014-04-22MADS: Beginnings of savegame synchronisationPaul Gilbert
2014-04-16MADS: Fix to stop game ending when loading a cutscene scenePaul Gilbert
2014-04-16MADS: Fix player/sprite setup/teardown for scene 112Paul Gilbert
2014-04-15MADS: Fix depth issues with sitting in chair in scene 101Paul Gilbert
2014-04-12MADS: Fix for resetting trigger mode between scenesPaul Gilbert
2014-04-12MADS: Refactoring PaletteUsage to use external data arraysPaul Gilbert
2014-04-10MADS: Fixes for inventory scrollbar displayPaul Gilbert
2014-04-09MADS: Fixes for correctly displaying inventory list in the user interfacePaul Gilbert
2014-04-08MADS: Resolve some old TODOsPaul Gilbert
2014-04-08MADS: Added preliminary keyboard handling and keypress process stubPaul Gilbert
2014-04-07MADS: Implement loading logic for UI background animationsPaul Gilbert
2014-04-06MADS: Fixes for switching between scenesPaul Gilbert
2014-04-05MADS: Further cleanup of previously anonymous fieldsPaul Gilbert
2014-04-05MADS: Fixes for actions triggering prematurelyPaul Gilbert
2014-04-03MADS: Renamings for saving fields in MADSAction::startActionPaul Gilbert
2014-04-02MADS: Fix/clean up ending of ScreenObjects::checkPaul Gilbert
2014-04-01MADS: Minor variable renaming and remove incorrect variable set in scene loopPaul Gilbert
2014-03-30MADS: Added some missing code for scene change freeingPaul Gilbert
2014-03-29MADS: Implemented message loading/decodingPaul Gilbert
2014-03-29MADS: Implemented NebularGame::stepPaul Gilbert
2014-03-29MADS: Implement palette::lock() and unlock(), get rid of some magic values in...Strangerke
2014-03-28MADS: Clean up of Player::move methodPaul Gilbert
2014-03-28MADS: Cleanup of Player::updateFramePaul Gilbert
2014-03-28MADS: Cleanup of direction setup, fix sprite mirroring for walkingPaul Gilbert
2014-03-27MADS: Initial cleanup of action/player handlingPaul Gilbert
2014-03-27MADS: Cleanup of game and player fields used during initializationPaul Gilbert
2014-03-26MADS: Cleaned up game initialisation code to use more constantsPaul Gilbert
2014-03-25MADS: Added enums for copy protection result and globalsPaul Gilbert
2014-03-25MADS: Added a Facing enum for the player directionsPaul Gilbert
2014-03-24MADS: Cleanup of user interface selection codePaul Gilbert
2014-03-23MADS: Fixes for animating inventory itemPaul Gilbert
2014-03-20MADS: Minor initial sprite slots loading fixes, missing code from SequenceLis...Paul Gilbert
2014-03-19MADS: Moved ScreenObjects into the Game classPaul Gilbert
2014-03-17MADS: Transformed ImageInterEntries to be User Interface UISlotsPaul Gilbert
2014-03-16MADS: Implementing user interface text display methodsPaul Gilbert
2014-03-16MADS: Fix to display playerPaul Gilbert
2014-03-16MADS: Implemented lots of Player methodsPaul Gilbert
2014-03-16MADS: Add loading of game inventory list and quotesPaul Gilbert
2014-03-16MADS: Hooked up the in-progress scene 103Paul Gilbert
2014-03-15MADS: Completed UserInterface::loadElementsPaul Gilbert
2014-03-13MADS: Fixed handling of dirty rects to copy areas to the physical screenPaul Gilbert
2014-03-11MADS: Implemented scene 804 stepPaul Gilbert
2014-03-11MADS: Renamed game palette to palette flagsPaul Gilbert