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path: root/engines/saga/actor.cpp
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2008-12-21Cleaned up the mess with game IDs and game types: removed game types, ↵Filippos Karapetis
reduced the game IDs and added game features where necessary svn-id: r35467
2008-12-12- Stop passing the scene clip rectangle around for no reasonFilippos Karapetis
- More changes for dirty rectangle handling - Stop adding dirty rectangles that cover the whole screen for no reason - Dirty rectangle handling is still very buggy, so it's still disabled svn-id: r35314
2008-12-06All the screen drawing functions draw to the back buffer, so there is no ↵Filippos Karapetis
point in passing it everywhere svn-id: r35260
2008-12-06CleanupFilippos Karapetis
svn-id: r35259
2008-11-29Remove warnings from NDS build.Robin Watts
svn-id: r35172
2008-05-26Code cleanup:Filippos Karapetis
- Removed sagaresnames.h - Moved all special scenes to scene.h, and named them consistently (e.g. RID_ITE_OVERMAP_SCENE -> ITE_SCENE_OVERMAP) - Moved all resources which were used by the ITE intro into ite_introproc.cpp - Removed several defines which were only used once (e.g. the SFX names) - Reordered the GameResourceDescription resources so that ITE and IHNM specific resources are placed in the end - Updated the comment about the IHNM Mac music - Changed the callocs in loadPalAnim to mallocs, like in the rest of the code - Removed the MEM error svn-id: r32282
2008-02-23fix bug 1900244 "ITE: Strange animation when returning to prison cell"Andrew Kurushin
svn-id: r30924
2008-02-23Fix for bug #1900220 - "ITE: Missing text outline"Filippos Karapetis
svn-id: r30920
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2007-12-20Removed clamp() and used the common CLIP template insteadFilippos Karapetis
svn-id: r29927
2007-12-13Use CLIP template for clipping in the SAGA engineFilippos Karapetis
svn-id: r29855
2007-11-11Don't draw objects with negative x/y values. Now, "ghost" objects are no ↵Filippos Karapetis
longer created in the top left corner of the screen when picked up/used. The creation of such ghost objects is a script bug which exists in the original interpreter of IHNM as well. Also, removed a relevant workaround for the note in the first screen of Gorrister's chapter, as it's no longer needed svn-id: r29477
2007-11-05Several subtitles-related IHNM fixes. Still not perfect.Eugene Sandulenko
svn-id: r29427
2007-09-18Fixed Ellen's state when loading a saved game in her chapterFilippos Karapetis
svn-id: r28938
2007-09-15Slight cleanup of the actor class: moved all of the actor walk code in a new ↵Filippos Karapetis
file and removed many unneeded includes svn-id: r28908
2007-09-15Palette fade in when a cutaway starts in IHNM is working now. Also, the fade ↵Filippos Karapetis
mode is properly set in all cases where palette fadeout is used. Some code formatting svn-id: r28904
2007-09-11Removed an obsolete FIXME. The code in that part matches the original, so ↵Filippos Karapetis
there doesn't seem to be any obvious reason for that FIXME svn-id: r28891
2007-09-11Change SAGA engine to properly use KeyState structs for handling keyboard inputMax Horn
svn-id: r28889
2007-08-25Removed the showactors flag and substituted it with RF_DISABLE_ACTORSFilippos Karapetis
svn-id: r28736
2007-08-24Updated some commentsFilippos Karapetis
svn-id: r28706
2007-08-22Sprite priorities are now calculated correctly for IHNMFilippos Karapetis
svn-id: r28694
2007-08-20Fix for bug #1776993 - "ITE: Cannot exit a room (regression)"Filippos Karapetis
svn-id: r28679
2007-08-01IHNM and ITE: ScummVM will no longer crash when loading games from the ↵Filippos Karapetis
command line svn-id: r28394
2007-07-31Implement some differences to the actor walking code in IHNMFilippos Karapetis
svn-id: r28352
2007-07-14Fix graphics glitch in the rat caves in ITE. Closes bug #1735437 - "ITE: ↵Filippos Karapetis
Sprite priority in rat caves" svn-id: r28064
2007-07-07When loading a scene, start showing actors only after the scene background ↵Filippos Karapetis
has been shown. This prevents some cases where some actors are shown prematurely before the next scene is loaded (e.g. in IHNM, when entering a chapter, after AM finishes his speech) svn-id: r27946
2007-07-06Modified ticksToMSec in IHNM, so that it waits for the correct amount of ↵Filippos Karapetis
time. Many animations which were not displayed quite right are fixed now, including some small syncing issues with video and sound in some places svn-id: r27939
2007-06-28Added a workaround to prevent the making fire animation from breaking at the ↵Filippos Karapetis
beehive scene in ITE svn-id: r27756
2007-06-20Added a workaround in IHNM for the compact disk in Ellen's chapterFilippos Karapetis
svn-id: r27557
2007-06-17Some more updates for saving/loading in IHNMFilippos Karapetis
svn-id: r27512
2007-06-15Clear the forced text flag if it's set when a speech with forced text ↵Filippos Karapetis
finishes. Now, ScummVM won't wait forever when talking to an actor after using the computer screen in the elder's screen at Ben's chapter in IHNM svn-id: r27428
2007-06-14SAGA: Added sanity checks for speech box coordinates, like the original. ↵Filippos Karapetis
Now, there won't be missing subtitles in certain scenes svn-id: r27397
2007-06-13IHNM: Button textures are loaded correctly now for buttons in the option and ↵Filippos Karapetis
quit panel. Also, implemented the voices/subtitles toggle functionality and fixed widget placement a bit svn-id: r27388
2007-06-12Fixed several colors and fonts in IHNMFilippos Karapetis
svn-id: r27382
2007-06-12Corrected actor walk speed when exiting from zones in IHNMFilippos Karapetis
svn-id: r27379
2007-06-11Fix for stacked objects in IHNM. It is now possible to interact with the ↵Filippos Karapetis
chalk in Ted's chapter svn-id: r27337
2007-06-10Remove obsolete testing codeFilippos Karapetis
svn-id: r27306
2007-06-09fix IHNM protagonist state loading routine. now Ellen's animations are ↵Andrew Kurushin
showing well svn-id: r27263
2007-06-09Silence some unneeded warnings, remove some unneeded test code from ↵Filippos Karapetis
Actor::getActorFrameRange, as the function is the same in both ITE and IHNM svn-id: r27226
2007-06-08fix IHNM pathfinding engine. now TED(Chapter 5) interacts with the books ↵Andrew Kurushin
properly svn-id: r27225
2007-06-07Implement more Actor::calcScreenPosition differences for IHNMFilippos Karapetis
svn-id: r27179
2007-06-06Implemented differences in Actor::calcScreenPosition for IHNM. Now the ↵Filippos Karapetis
stitching on the second floor of the zeppelin and the whiskey in the honky-tonk are shown correctly svn-id: r27124
2007-06-03The animation frame counter is updated correctly now, so all animations in ↵Filippos Karapetis
IHNM where the engine is waiting are displayed fully. Big thanks to sev, once again :) svn-id: r27070
2007-06-03Moved the updating of framecount to a more appropriate placeFilippos Karapetis
svn-id: r27060
2007-06-02Implemented the sfWaitFrames script function for IHNM. Many animations ↵Filippos Karapetis
should display more correctly now (e.g. actor "zapping" animations, Ben falling off the stairs). They're still not correct, as frameCount is not updated properly svn-id: r27055
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-29Corrected actor walk speed in IHNMFilippos Karapetis
svn-id: r27003
2007-05-28Partial fix for walking speed in IHNM.Eugene Sandulenko
svn-id: r26999
2007-05-10Removed unused variable.Torbjörn Andersson
svn-id: r26797