Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-06-14 | Extended advancedDetector with depth parameter. | Eugene Sandulenko | |
Now AD can search nested directories. By default it is turned off, but there is new parameter to ADParameters struct. Usually value of 2 is good enough for all purposes. svn-id: r49653 | |||
2010-06-10 | Resolved a FIXME with getSciLanguage(), by creating a separate setter. Also, ↵ | Filippos Karapetis | |
some camelCase changes svn-id: r49568 | |||
2010-06-10 | Moved all of the game init/run/exit logic inside the SciEngine class | Filippos Karapetis | |
svn-id: r49559 | |||
2010-06-05 | Replaced a leftover Common::File::exists() call in the fallback detector | Filippos Karapetis | |
svn-id: r49443 | |||
2010-06-05 | Rewrote the remaining parts of the ResourceManager class to work with file ↵ | Filippos Karapetis | |
streams, thus removing the SCI_detection hack in the fallback detector svn-id: r49438 | |||
2010-06-02 | If we can't find the game object or game ID in fallback detection, break out ↵ | Matthew Hoops | |
instead of assuming the script is there. Fixes a segfault when detecting an LSCI game. svn-id: r49389 | |||
2010-06-01 | Fixed the detection of SCI2.1 games in the fallback detector | Filippos Karapetis | |
svn-id: r49382 | |||
2010-05-23 | SCI: Enabled saving from the ScummVM menu again | Filippos Karapetis | |
svn-id: r49164 | |||
2010-05-23 | Cleaned up the game ID code: | Filippos Karapetis | |
- The game ID is now obtained from ScummVM ID directly, not by converting Sierra's internal ID - Moved the code which reads the internal Sierra ID inside the resource manager - Moved the code which converts the internal Sierra ID to ScummVM's IDs together with the rest of the detection code svn-id: r49152 | |||
2010-05-22 | Cleanup | Filippos Karapetis | |
svn-id: r49143 | |||
2010-05-22 | Rewrote and simplified the game ID detector. It now properly works with ↵ | Filippos Karapetis | |
SCI0-SCI2.1 games svn-id: r49142 | |||
2010-05-21 | Removed the reliance on the segment manager from the fallback detector, for ↵ | Filippos Karapetis | |
SCI0-SCI1 games (it still doesn't work with SCI1.1 and newer games, though) svn-id: r49126 | |||
2010-05-21 | Some further work on the fallback detector, reducing the reliance on the ↵ | Filippos Karapetis | |
segment manager svn-id: r49125 | |||
2010-05-19 | Slight bugfix in the object iteration inside getSierraGameId() | Filippos Karapetis | |
svn-id: r49110 | |||
2010-05-19 | Added a new method to the resource manager, to help determine if we got a ↵ | Filippos Karapetis | |
SCI1.1 Mac game. Started rewriting the fallback detector so that it doesn't rely on the segment manager to find the internal game ID svn-id: r49102 | |||
2010-05-10 | Add support for loading SCI games from Mac resource forks. The games ↵ | Matthew Hoops | |
themselves do not work yet as some (not all) of the data is in BE order instead of LE. They currently error out because it thinks the relocation block is outside of the script. svn-id: r48998 | |||
2010-03-18 | COMMON: Get rid of Common::StringList | Max Horn | |
svn-id: r48287 | |||
2010-02-17 | SCI: Reduce header interdependencies | Max Horn | |
svn-id: r48086 | |||
2010-02-17 | SCI: Cleanup resource.h | Max Horn | |
svn-id: r48084 | |||
2010-02-17 | SCI: Remove hack in convertSierraGameId which caused a memory leak | Max Horn | |
svn-id: r48083 | |||
2010-01-31 | Fix warning format arguments. (Passing a Common::String ins't that much of a ↵ | Johannes Schickel | |
good idea) svn-id: r47743 | |||
2010-01-31 | - Fixed saving from the GMM | Filippos Karapetis | |
- Grouped game IDs per SCI generation svn-id: r47742 | |||
2010-01-31 | Removed duplicate code. Some cleanup | Filippos Karapetis | |
svn-id: r47735 | |||
2010-01-27 | Improve support for the SCI2.1/SCI3 file naming scheme. Multiple maps can be ↵ | Matthew Hoops | |
used and have to be matched up with their volume counterparts. Adding detection for the Phantasmagoria Demo too. svn-id: r47588 | |||
2010-01-25 | Strip trailing spaces/tabs. | Johannes Schickel | |
svn-id: r47541 | |||
2010-01-21 | SCI: Saved games can now be loaded from ScummVM's launcher | Filippos Karapetis | |
svn-id: r47423 | |||
2010-01-17 | SCI: fixed detection to not crash when adding sierras pinball creep, also ↵ | Martin Kiewitz | |
changed detection so that we dont "accept" games that use unknown view resources (otherwise pinball creep will get detected as SCI) svn-id: r47348 | |||
2010-01-06 | SCI: search for %J in text resources to identify japanese games, switch to ↵ | Martin Kiewitz | |
upscaled hires when japanese games are started, removed TODO svn-id: r47088 | |||
2010-01-06 | Removed a hack from the fallback detector, used to distinguish some demos ↵ | Filippos Karapetis | |
from their full versions svn-id: r47086 | |||
2010-01-04 | Fallback detector: | Filippos Karapetis | |
- Added detection for SCI2 games (GK1, PQ4, QFG4) - Rewrote the way demos are detected - Games are no longer distinguished from the existence of certain files svn-id: r46970 | |||
2009-12-27 | Renamed gameName -> gameId, to keep the same vocabulary everywhere | Filippos Karapetis | |
svn-id: r46635 | |||
2009-10-13 | SCI: Don't end warning() format strings with a newline or a period (a ↵ | Max Horn | |
newline and an exclamation mark are automatically added) svn-id: r45049 | |||
2009-10-11 | Fixed a warning, ironically inside a warning(). | Torbjörn Andersson | |
svn-id: r44931 | |||
2009-10-11 | Implemented some advanced savegame functionality - loading and deleting ↵ | Filippos Karapetis | |
savegames from the GMM is now possible, and new saved games will also have thumbnails. Saving from the GMM creates corrupted saved games, so it has been disabled for now svn-id: r44930 | |||
2009-10-09 | Removed the now unused GF_SCI0_OLDGETTIME flag and simplified all of the ↵ | Filippos Karapetis | |
game entries in the detector svn-id: r44856 | |||
2009-09-24 | Add "demo" to the extras field of the fallback detector for demos | Filippos Karapetis | |
svn-id: r44291 | |||
2009-09-23 | - Moved the SCI version in a global variable | Filippos Karapetis | |
- Changed all the SCI version checks to use getSciVersion() - Also made getSciVersionDesc a global function (removes some ugly accessing of the SCI engine) The fallback detector should work correctly now svn-id: r44269 | |||
2009-09-17 | Made script_lookup_export() a method of SegManager | Filippos Karapetis | |
svn-id: r44140 | |||
2009-09-12 | - Made obj_get and obj_get_name methods of SegManager (getObject and ↵ | Filippos Karapetis | |
getObjectName, respectively) - Renamed alloc_List -> allocateList, alloc_Node->allocateNode, alloc_hunk_entry->allocateHunkEntry, free_hunk_entry->freeHunkEntry, for consistency svn-id: r44039 | |||
2009-09-06 | SCI: Rename resManager -> resMan; segManager -> segMan | Max Horn | |
svn-id: r43980 | |||
2009-09-02 | Some renaming: | Filippos Karapetis | |
getresourceManager -> getResourceManger resourceManager -> resMan segmentManager ->segMan svn-id: r43908 | |||
2009-09-01 | - Reverted the *vga targets back to *sci, and used the extras field again ↵ | Filippos Karapetis | |
for VGA remakes - The extras field is now filled by the fallback detector for VGA games svn-id: r43893 | |||
2009-09-01 | - Added MD5's for the 5 different Crazy Nick's collections | Filippos Karapetis | |
- Added the MD5's of the French versions of GK2 and SQ6 (bug reports #2846842 and #2846515) - Added a different game id for QFG1 VGA (SCI1.1), to distinguish it from the older EGA version (SCI0) and added detection for the VGA version in the fallback detector - Changed some VGA SCI game IDs: lsl1sci -> lsl1vga, pq1sci -> pq1vga, sq1sci -> sq1vga, to distinguish SCI VGA remakes from SCI EGA remakes (like with QFG1VGA) svn-id: r43891 | |||
2009-09-01 | - Moved the Sierra game ID conversion code inside game.cpp, so that any ↵ | Filippos Karapetis | |
game-specific workarounds are tested against ScummVM IDs - Added detection for the EcoQuest 1 demo in the fallback detector - Partially reverted my previous "fix" for EcoQuest 1 CD, and turned it into a script-specific hack for that game, for now - Added handling of kDisposeScript calls made with 2 parameters, e.g. in KQ5CD and others (still untested, haven't found a test case) svn-id: r43887 | |||
2009-09-01 | SCI: Turned convertSierraGameId partially into a table | Max Horn | |
svn-id: r43883 | |||
2009-09-01 | Coding best practice: Whenever possible, pass objects by reference instead ↵ | Max Horn | |
of by value. Also make variables or data table which are only used locally "static". svn-id: r43882 | |||
2009-08-26 | Further work on the fallback detector: added several demos | Filippos Karapetis | |
svn-id: r43756 | |||
2009-08-26 | Added code to distinguish between the demo and full versions of fairytales | Filippos Karapetis | |
svn-id: r43752 | |||
2009-08-26 | Started working on distinguishing the Sierra game demos. Also added a note ↵ | Filippos Karapetis | |
about a potential problem with language detection with some SCI games svn-id: r43751 | |||
2009-08-26 | Wording | Filippos Karapetis | |
svn-id: r43750 |