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path: root/engines/sci/engine/savegame.cpp
AgeCommit message (Expand)Author
2010-06-30When deleting a list node, erase its references to predecessor and successor ...Filippos Karapetis
2010-06-29SCI: Made the SoundCommandParser a member of the SciEngine class and removed ...Filippos Karapetis
2010-06-28Don't initialize graphics again when loadingFilippos Karapetis
2010-06-28SCI: Make Script member vars private; add const qualifiersMax Horn
2010-06-23Moved the SelectorCache struct inside selector.h, where it belongs, and fixed...Filippos Karapetis
2010-06-22Reverted the code which handles objects without a base object when loading, f...Filippos Karapetis
2010-06-22Stop saving the buffer, script and heap sizes of each script in saved gamesFilippos Karapetis
2010-06-19SCI: resume when unable to locate base objects - fixes loading some saved gamesMartin Kiewitz
2010-06-17Strict mode: Changed several warnings due to logic bugs into errors. If an er...Filippos Karapetis
2010-06-15SCI: SciGui/SciGui32 gone for good...Martin Kiewitz
2010-06-15SCI: putting SciGui::init into SciEngine, removing it from SciGui(32)Martin Kiewitz
2010-06-15Properly reconstruct the running stack when restoring (a regression from comm...Filippos Karapetis
2010-06-15- Swapped the return value of gamestate_save (false = failed, true = succeeded)Filippos Karapetis
2010-06-15Added a signature of the game itself inside saved games (the size of script 0...Filippos Karapetis
2010-06-15Reorganized functions a bitFilippos Karapetis
2010-06-15Cleanup of the savegame code:Filippos Karapetis
2010-06-14SCI: Limit the screen refresh rate to 60fpsFilippos Karapetis
2010-06-13The offset of script local variables is now calculated when the script is loa...Filippos Karapetis
2010-06-10camelCase changesFilippos Karapetis
2010-06-10Resolved a FIXME with getSciLanguage(), by creating a separate setter. Also, ...Filippos Karapetis
2010-06-10Pic port saving/loading is only used in SCI0-SCI11Filippos Karapetis
2010-06-10SCI: set picport when loading saved gamesMartin Kiewitz
2010-06-09The EngineState is no longer recreated when a game is restored, thus we don't...Filippos Karapetis
2010-06-09Fixed compilation when the old sound code is usedFilippos Karapetis
2010-06-09Globals from script 0 are now initialized in script_init_engine(), and are ac...Filippos Karapetis
2010-06-08Don't shrink the stack after reconstructing it, when loading a saved game. Fi...Filippos Karapetis
2010-06-08CleanupFilippos Karapetis
2010-06-08Merged the restarting_flags, script_abort_flag, and restoring members of the ...Filippos Karapetis
2010-06-08Merged sync_SegManagerPtr() inside EngineState::saveLoadWithSerializer()Filippos Karapetis
2010-06-08Made reconstruct_stack() a member of SegManagerFilippos Karapetis
2010-06-06Now that EngineState is not deleted when loading games, we can move some more...Filippos Karapetis
2010-06-01Stop reconstructing the engine state when restoring, but reset it insteadFilippos Karapetis
2010-06-01The parser vocabulary remains static throughout the game, thus it has been re...Filippos Karapetis
2010-06-01The system strings segment is a fixed segment of the segment manager, which d...Filippos Karapetis
2010-05-31The save/load object init code is now unified with the regular object init codeFilippos Karapetis
2010-05-31Slight cleanupFilippos Karapetis
2010-05-30SCI: Script exports and synonyms are now initialized when a script is loaded....Filippos Karapetis
2010-05-30CleanupFilippos Karapetis
2010-05-30Made load_script() a member of the Script classFilippos Karapetis
2010-05-30Limit access to the _bufSize, _scriptSize and _heapSize members of the Script...Filippos Karapetis
2010-05-29Limit access to the _classTable array (now it's directly accessible only insi...Filippos Karapetis
2010-05-29SCI: Make Script::_exportTable const (yay :-)Max Horn
2010-05-29Removed the scriptRelocateExportsSci11() hack. The open spell in QFG1VGA work...Filippos Karapetis
2010-05-26SCI: Making various object and script related things constMax Horn
2010-05-26Made find_unique_script_block() a member of the Script classFilippos Karapetis
2010-05-26CleanupFilippos Karapetis
2010-05-23Made shrink_execution_stack() a member of EngineStateFilippos Karapetis
2010-05-23Cleaned up the game ID code:Filippos Karapetis
2010-05-19SCI: cleanup soundcode - number renamed to resourceId, prio renamed to priorityMartin Kiewitz
2010-05-19Updated the save game format for the changes in #49093Filippos Karapetis