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path: root/engines/sci/engine/state.h
AgeCommit message (Expand)Author
2017-05-06SCI32: Detect and handle tight loops around kGetEventColin Snover
2017-04-22SCI: Clean up unnecessary delayed restore flagsColin Snover
2017-04-21SCI: Improve audio volume & settings sync codeColin Snover
2016-09-29SCI: Deduplicate call origin formattingColin Snover
2016-09-29SCI32: Start implementing kSave for SCI32Colin Snover
2016-09-29SCI: Generalize code for getting information on the current callColin Snover
2016-08-19SCI: Remove references to SCI32 features from SCI16 video playerColin Snover
2016-07-10SCI32: Implement kPlayVMDColin Snover
2016-07-06SCI32: Add SaveFileRewriteStream for read/write access to filesWillem Jan Palenstijn
2016-03-05SCI: Make cursor workaround work properly on OpenPandoraMartin Kiewitz
2016-03-02SCI32: Don't do a syncWithScripts on restore from launcherMartin Kiewitz
2016-02-05SCI: Blocking ScummVM auto-save slot 0 for savingMartin Kiewitz
2016-01-07SCI: Remove unused member property _palCycleToColorColin Snover
2015-04-26SCI: implement delayed restore via ScummVM menuMartin Kiewitz
2014-02-18SCI: Make GPL headers consistent in themselves.Johannes Schickel
2013-04-27SCI: Change wording for bug/further info referencesFilippos Karapetis
2012-07-05SCI: Some updates to SCI32 kernel graphics functionsFilippos Karapetis
2012-06-23SCI: Implement kPlayVMD subop 23 (set palette range)Filippos Karapetis
2012-06-13SCI: Move all file-related functions in file.*Filippos Karapetis
2012-06-13SCI: Implement the file operations needed for the save dialog in PhantasmagoriaFilippos Karapetis
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Format forward declarations to follow conventionOri Avtalion
2011-03-28SCI: Renamed restAdjust to r_rest (like r_acc and r_prev)md5
2011-03-18SCI: Remove unused MAX_SAVE_DIR_SIZEMax Horn
2010-12-26SCI: A more efficient solution for bug #3037874 (SCI high CPU usage), which w...Filippos Karapetis
2010-12-22SCI: Also reset flags when resetting the video stateFilippos Karapetis
2010-12-22SCI: VMD video related changesFilippos Karapetis
2010-10-31SCI: Play time related changesFilippos Karapetis
2010-08-31SCI: adding workaround for platform-specificMartin Kiewitz
2010-08-29SCI: adding virtual lists for qfg-import roomsMartin Kiewitz
2010-08-23SCI: some work on replacing sierra restore dialogMartin Kiewitz
2010-08-23SCI: multiple changes for mother goose vgaMartin Kiewitz
2010-07-31SCI: kGameIsRestarting returns 2 when we restoredMartin Kiewitz
2010-07-12SCI: changing how savegame ids are handled internally. Using range 0-999 so t...Martin Kiewitz
2010-07-10SCI: calling speed throttler as well from kPalette(setIntensity) if needed - ...Martin Kiewitz
2010-06-30SCI: Removed the FreeSCI music codeFilippos Karapetis
2010-06-29SCI: Made the SoundCommandParser a member of the SciEngine class and removed ...Filippos Karapetis
2010-06-27SCI: Removed the hack for loading games from the launcher from run_vm(). This...Filippos Karapetis
2010-06-14SCI: Limit the screen refresh rate to 60fpsFilippos Karapetis
2010-06-10camelCase changesFilippos Karapetis
2010-06-10Resolved a FIXME with getSciLanguage(), by creating a separate setter. Also, ...Filippos Karapetis
2010-06-10Removed the pointer to the game object from the EngineState classFilippos Karapetis
2010-06-09Globals from script 0 are now initialized in script_init_engine(), and are ac...Filippos Karapetis
2010-06-09Renamed the SciEvent class to EventManager, to separate it from the sciEvent ...Filippos Karapetis
2010-06-09Merged restAdjust and restAdjustCur, as we don't save the restAdjust modifier...Filippos Karapetis
2010-06-08Merged the restarting_flags, script_abort_flag, and restoring members of the ...Filippos Karapetis
2010-06-07Fixed regression from commit #49465 - there are in fact two restAdjust variab...Filippos Karapetis
2010-06-06Now that EngineState is not deleted when loading games, we can move some more...Filippos Karapetis
2010-06-01Stop reconstructing the engine state when restoring, but reset it insteadFilippos Karapetis
2010-06-01The parser vocabulary remains static throughout the game, thus it has been re...Filippos Karapetis