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AgeCommit message (Collapse)Author
2013-12-18SCI: another kq6 patch for audio+text supportMartin Kiewitz
fixes dialog of man in robe complaining about mints in pawn shop
2013-12-15SCI: patch SQ4 bug with throwing at sequel policeMartin Kiewitz
SQ4 floppy only, Sierra's official patch didn't fix it properly
2013-12-15SCI: pq1vga script patch to fix map restore bugMartin Kiewitz
fixes bug #5016
2013-12-14SCI: Make second pass when loading objectsWillem Jan Palenstijn
This is because objects may be loaded before their base objects, which causes initBaseObject to fail for SCI0. Script::initializeObjectsSci0 already did this, but SegManager::saveLoadWithSerializer did not when calling initBaseObject after loading a savegame.
2013-12-11SCI: Add detection for Torin MacMatthew Hoops
2013-12-08SCI: Revert "+xx" to "+ xx" changes in 6f2e88136b20fb02d38cd594611c865f44fe8e1a.Johannes Schickel
After discussing with m_kiewitz that these have been intentional.
2013-12-08SCI: Fix formatting in engine/script_patches.cpp.Johannes Schickel
Powered by astyle and some manual work to avoid breaking multiple statement lines into multiple lines consisting of single statements.
2013-12-08SCI: Make all script patch related global data static.Johannes Schickel
2013-12-08SCI: Constify selectorNameTable.Johannes Schickel
2013-12-08SCI: Make all global script patch signatures const.Johannes Schickel
2013-12-08SCI: improve kq6 audio+text patch to include guard2Martin Kiewitz
2013-12-08SCI: another script patch for KQ6 text+audio supportMartin Kiewitz
fixes hires issues
2013-12-07SCI: more patches for KQ6 audio+text supportMartin Kiewitz
2013-12-07SCI: added kq6 patch for audio+text, not 100% doneMartin Kiewitz
2013-12-04Merge branch 'master' of github.com:scummvm/scummvmMartin Kiewitz
2013-12-04SCI: script patcher is now a separate classMartin Kiewitz
2013-11-23SCI: Janitorial - Fix spacing errorsStrangerke
2013-11-22SCI: script patcher bug numbers to the new onesMartin Kiewitz
comment changes only
2013-11-21SCI: script patch for laurabow2 to fix system menuMartin Kiewitz
fixes game bug (CD only), fixes bug #6440 may cause side-effects in the game, affects all room changes in the whole game
2013-11-21SCI: fix script patcher for games w/o vocabMartin Kiewitz
2013-11-21SCI: changed workaround for lb2 audio+text patchMartin Kiewitz
2013-11-21SCI: improved lb2/kq6 patchMartin Kiewitz
2013-11-21SCI: made lb2 text+audio patches apply to kq6Martin Kiewitz
not yet enabled, because low-res kq6 has wrong window placement and hi-res kq6 even gets graphic glitches
2013-11-21SCI: Fix warningWillem Jan Palenstijn
2013-11-20SCI: script patch for laura bow 2 for audio+textMartin Kiewitz
at the same time needs indepth testing
2013-11-19SCI: proper laura bow 2 script patch for safe issueMartin Kiewitz
fixes one half of bug #6460
2013-11-18SCI: added script patch to fix sq5 toolbox bugMartin Kiewitz
fixes bug #6457
2013-11-16SCI: workaround for sq4 hintbook script bug (#6447)Martin Kiewitz
2013-11-16SCI: fixing warning about missing bracesMartin Kiewitz
2013-11-05SCI: Script Patch to fix German LSL5 Patti TextboxMartin Kiewitz
fixes Patti's head overlapping a textbox near the end of the game (German text only!), also occured in Sierra SCI
2013-11-04SCI: script patcher documentationMartin Kiewitz
2013-11-04SCI: little comment cleanupMartin Kiewitz
2013-11-03SCI: improved script patcherMartin Kiewitz
Gabriel Knight + King's Quest 6 patches now also work for Mac versions of those games added support for selectors instead of using hardcoded values
2013-11-01SCI: added workaround for Black Cauldron remakeMartin Kiewitz
(happens only when using original save dialog)
2013-11-01SCI: improved patcher, inventory patch for kq6/macMartin Kiewitz
Also added new debug flag for script patcher
2013-10-31SCI: Update ScummVM's game audio options for SCI1.1 CD gamesFilippos Karapetis
This ensures that ScummVM's game audio options for speech and subtitles get updated when they are changed in the game GUI
2013-10-30SCI: kq6 inventory patch now applies to floppy tooMartin Kiewitz
2013-10-30SCI: Fix uninitialized reads of the Hoyle 3 backgammon doubling cubeFilippos Karapetis
This also fixes bug #3615121
2013-10-30SCI: Fix script bug #3615129 - "SCI: Crazy Nick Laura Bow - Uninitialized ↵Filippos Karapetis
read error 3"
2013-10-30SCI: Fix script bug #3615119 - "SCI: Crazy Nick Laura Bow - Uninitialized ↵Filippos Karapetis
read error 2"
2013-10-30SCI: Fix script bug #3615130 - "SCI: Hoyle3 - Uninitialized read error"Filippos Karapetis
2013-10-30SCI: Fix script bug #3615120 - "SCI: Crazy Nick Laura Bow - kReadNumber ↵Filippos Karapetis
signature mismatch"
2013-10-30SCI: Fix script bug #3615118 in Crazy Nick's Laura BowFilippos Karapetis
2013-10-29SCI: kq6 cd inventory stack overflow script patchMartin Kiewitz
fixes bug #3293954
2013-09-27SCI: script patch for sq1vga to fix gfx glitchMartin Kiewitz
when leaving Ulence Flats...
2013-09-22SCI: patch for camelot sierra bug fixes #3614969m-kiewitz
fixes sierra script bug for Conquests of Camelot (peeking through window)
2013-09-21SCI: abbrev. ffs to FE and priority check fixm-kiewitz
2013-09-21SCI: sfx/music priority int16 fixes bug #3615038m-kiewitz
it seems that sound system up till SCI0_LATE uses int16, afterwards it seems they changed to byte main music object (conMusic) in Laura Bow 1 uses -1 as priority. This was truncated to 255 till now, which resulted in many sound effects not getting played, because those used priority 0
2013-09-18SCI: Fully explain qfg1vga script patchm-kiewitz
2013-09-18SCI: Explain qfg1vga script patch slightlyWillem Jan Palenstijn