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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword2
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sword2.cpp
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2018-12-10
ENGINES: Normalize the getName() result of metaengines
Bastien Bouclet
2018-05-10
ENGINES: Remove usage of C++11 extended initializer lists
Bastien Bouclet
2018-05-10
ENGINES: Merge GameDescriptor and DetectedGame
Bastien Bouclet
2018-05-10
ENGINES: Set the GameDescriptor decription in the constructor
Bastien Bouclet
2018-05-10
ENGINES: Turn GameDescriptor into a simple struct
Bastien Bouclet
2018-05-10
ENGINES: Change MetaEngine::listSupportedGames to return plain game descriptors
Bastien Bouclet
2018-05-10
ENGINES: Change MetaEngine::findGame to return a plain game descriptor
Bastien Bouclet
2018-05-10
ENGINES: Add unknown game variants to the game detector results
Bastien Bouclet
2018-04-29
ENGINES: Show the unknown Game dialog only when the detector is launched by t...
Lothar Serra Mari
2017-10-07
ENGINES: Remove default1x scaler flag
Colin Snover
2016-08-24
ALL: Make simpleSaveNames() a MetaEngineFeature
Alexander Tkachev
2016-08-24
ALL: Add MetaEngine::simpleSaveNames()
Alexander Tkachev
2016-02-25
SWORD2: Let listSaves return list sorted on slot numbers.
Johannes Schickel
2016-01-26
SWORD2: Only request actual save slots in listSaves.
Johannes Schickel
2013-05-02
COMMON: Change kPlatformPC to kPlatformDOS
Matthew Hoops
2013-04-18
ENGINES: Remove a bunch of unused private member variables
Max Horn
2012-11-08
SWORD2: Fix bug #3049336 - "BS2: Detects games in wrong places"
Filippos Karapetis
2012-03-25
SWORD2: Add a custom game option to toggle object labels
Filippos Karapetis
2012-02-26
COMMON: Move RenderMode and GUIOptions functionality into separate files
Max Horn
2012-02-23
SWORD2: Add support for PSX stream playback
Matthew Hoops
2011-10-24
LAUNCHER: Add GUIO_NOASPECT to sword2
Strangerke
2011-10-23
AD: Switched rest of the engines to new GUIO
Eugene Sandulenko
2011-06-02
ENGINES: Change 2nd param of Engine::saveGameState to Common::String
Max Horn
2011-06-02
SWORD2: Replace snprintf() usage with Common::String::format()
D G Turner
2011-05-25
ALL: initialise -> initialize
Matthew Hoops
2011-05-22
ENGINES: Further unify engine names
Thierry Crozat
2011-05-17
COMMON: Registers RandomSources in constructor with the event recorder
Max Horn
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-04-28
JANITORIAL: Reduce header dependencies in shared code
Ori Avtalion
2011-03-19
SWORD2: Cleanup syncSoundSettings()
dhewg
2010-11-01
SWORD2: Cleanup
Torbjörn Andersson
2010-11-01
SWORD2: Cleanup pause handling
Torbjörn Andersson
2010-09-20
SWORD2: More safeguards for mute setting
Eugene Sandulenko
2010-09-20
SWORD25: Fix bug #3032763: "SWORD2: Mute setting does not work"
Eugene Sandulenko
2010-07-23
SWORD2: Improve sync between local and global "mute" settings
Torbjörn Andersson
2010-07-17
DEBUGGER: Simplify how our console debugger works / is used
Max Horn
2010-05-04
Move initGraphics and initCommonGFX from to new header.
Max Horn
2010-05-04
Get rid of Engine::_gameDataDir.
Max Horn
2010-03-18
COMMON: Get rid of Common::StringList
Max Horn
2010-02-21
Patch for bug 2943361 by littleboy, adding full kb modifier support to all en...
Yotam Barnoy
2010-01-03
Change BS 1 & 2 to I & II (see discussion on -devel)
Max Horn
2009-09-23
Got rid of Common::File::addDefaultDirectory, instead implemented the solutio...
Johannes Schickel
2009-07-25
Move the event recorder to its own class (EventRecoder inside common/EventRec...
Johannes Schickel
2009-06-06
Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD)
Eugene Sandulenko
2009-05-29
Changed SaveFileManager methods to take Common::String params (instead of cha...
Max Horn
2009-05-27
sword2: base psx demo detection on screens.clu, and let the user decide betwe...
Fabio Battaglia
2009-05-24
Strip trailing whitespaces in the whole code base.
Johannes Schickel
2009-05-06
Const correctness
Eugene Sandulenko
2009-04-18
sword2: add support for BS2 PSX demo
Fabio Battaglia
2009-04-07
Sword2: PSX version support, and GMM loading/saving
Fabio Battaglia
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