Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-02-25 | SWORD2: Let listSaves return list sorted on slot numbers. | Johannes Schickel | |
2016-01-26 | SWORD2: Only request actual save slots in listSaves. | Johannes Schickel | |
2013-05-02 | COMMON: Change kPlatformPC to kPlatformDOS | Matthew Hoops | |
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows. | |||
2013-04-18 | ENGINES: Remove a bunch of unused private member variables | Max Horn | |
All instances uncovered by clang warnings. | |||
2012-11-08 | SWORD2: Fix bug #3049336 - "BS2: Detects games in wrong places" | Filippos Karapetis | |
We no longer detect the sword2 files inside the "clusters" folder. Also, we now correctly distinguish between the full and the demo version of the game | |||
2012-03-25 | SWORD2: Add a custom game option to toggle object labels | Filippos Karapetis | |
2012-02-26 | COMMON: Move RenderMode and GUIOptions functionality into separate files | Max Horn | |
2012-02-23 | SWORD2: Add support for PSX stream playback | Matthew Hoops | |
2011-10-24 | LAUNCHER: Add GUIO_NOASPECT to sword2 | Strangerke | |
2011-10-23 | AD: Switched rest of the engines to new GUIO | Eugene Sandulenko | |
2011-06-02 | ENGINES: Change 2nd param of Engine::saveGameState to Common::String | Max Horn | |
2011-06-02 | SWORD2: Replace snprintf() usage with Common::String::format() | D G Turner | |
Safer and less portability issues. | |||
2011-05-25 | ALL: initialise -> initialize | Matthew Hoops | |
2011-05-22 | ENGINES: Further unify engine names | Thierry Crozat | |
2011-05-17 | COMMON: Registers RandomSources in constructor with the event recorder | Max Horn | |
This also removes the dependency of engines on the event recorder header and API, and will make it easier to RandomSources that are not properly registered. | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2011-03-19 | SWORD2: Cleanup syncSoundSettings() | dhewg | |
2010-11-01 | SWORD2: Cleanup | Torbjörn Andersson | |
Removed some of the debug code that has never ever been enabled for as long as this engine has been in ScummVM. svn-id: r53998 | |||
2010-11-01 | SWORD2: Cleanup pause handling | Torbjörn Andersson | |
Removed a bunch of pause-related code which I either can't remember why it's there, or which doesn't seem to serve any useful purpose. Most things I've tried seem to work as well or better than before. svn-id: r53997 | |||
2010-09-20 | SWORD2: More safeguards for mute setting | Eugene Sandulenko | |
svn-id: r52825 | |||
2010-09-20 | SWORD25: Fix bug #3032763: "SWORD2: Mute setting does not work" | Eugene Sandulenko | |
svn-id: r52823 | |||
2010-07-23 | SWORD2: Improve sync between local and global "mute" settings | Torbjörn Andersson | |
Broken Sword 2's options dialog allows you to mute any of speech, sound and sound effects, whereas ScummVM's options dialog just has one "master" mute setting. This is an attempt to keep them better in sync, though it's not perfect. Still, it may be good enough to fix bug #3032763 ("SWORD2: Mute setting does not work"). svn-id: r51218 | |||
2010-07-17 | DEBUGGER: Simplify how our console debugger works / is used | Max Horn | |
* Remove _isAttached member var and isAttached method * Engines now always call the onFrame method; whether it does something is decided by the debugger class resp. its subclasses * Make detach() protected instead of private, so that subclasses can invoke it * Remove _detach_now member var (call detach() instead). * Rename _frame_countdown to _frameCountdown and properly document it. * Add more doxygen comments * Cleanup svn-id: r50963 | |||
2010-05-04 | Move initGraphics and initCommonGFX from to new header. | Max Horn | |
These functions are only used internally be Engine subclasses, and by moving them to a separate header we can reduce indirect header dependencies. svn-id: r48934 | |||
2010-05-04 | Get rid of Engine::_gameDataDir. | Max Horn | |
This greatly reduces indirect dependencies on several header files from common. svn-id: r48933 | |||
2010-03-18 | COMMON: Get rid of Common::StringList | Max Horn | |
svn-id: r48287 | |||
2010-02-21 | Patch for bug 2943361 by littleboy, adding full kb modifier support to all ↵ | Yotam Barnoy | |
engines + GUI and proper keypad handling svn-id: r48101 | |||
2010-01-03 | Change BS 1 & 2 to I & II (see discussion on -devel) | Max Horn | |
svn-id: r46951 | |||
2009-09-23 | Got rid of Common::File::addDefaultDirectory, instead implemented the ↵ | Johannes Schickel | |
solution proposed in "Case agnostic handling for directories (and files)" on -devel. svn-id: r44266 | |||
2009-07-25 | Move the event recorder to its own class (EventRecoder inside ↵ | Johannes Schickel | |
common/EventRecorder.[h/cpp]). svn-id: r42751 | |||
2009-06-06 | Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD) | Eugene Sandulenko | |
svn-id: r41274 | |||
2009-05-29 | Changed SaveFileManager methods to take Common::String params (instead of ↵ | Max Horn | |
char pointers) svn-id: r41000 | |||
2009-05-27 | sword2: base psx demo detection on screens.clu, and let the user decide ↵ | Fabio Battaglia | |
between full and demo version at the time of adding the game svn-id: r40937 | |||
2009-05-24 | Strip trailing whitespaces in the whole code base. | Johannes Schickel | |
svn-id: r40867 | |||
2009-05-06 | Const correctness | Eugene Sandulenko | |
svn-id: r40346 | |||
2009-04-18 | sword2: add support for BS2 PSX demo | Fabio Battaglia | |
svn-id: r39977 | |||
2009-04-07 | Sword2: PSX version support, and GMM loading/saving | Fabio Battaglia | |
svn-id: r39896 | |||
2009-03-15 | sword2: added detection for Broken Sword 2 PSX, and a check to say wether pc ↵ | Fabio Battaglia | |
or psx version is run svn-id: r39417 | |||
2009-03-05 | Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ↵ | Jordi Vilalta Prat | |
the meaning of the returned string, as discussed some time ago in scummvm-devel svn-id: r39132 | |||
2009-03-01 | Engines: Fused several init&go methods into a single run method | Max Horn | |
svn-id: r39003 | |||
2009-02-15 | Applied my patch for the BS1/2 video player | Filippos Karapetis | |
- Support for the MPEG2 videos in BS1/2 has been dropped. The MPEG2 videos were lossy, and support for them complicated the code a lot. - Support for the non-existing enhanced MPEG cutscene packs for BS1 has been dropped. As a consequence, the credits player and the splitted audio stream players used for these packs has been removed - The original Smacker videos for both games are now supported, using our Smacker player (which is based off publically available specs and FFMPEG) - The animations now use the common video player code. Both the Smacker videos and our DXA video packs are supported svn-id: r38236 | |||
2009-02-07 | Make the subtitle settings in Options section of the global main menu ↵ | Travis Howell | |
optional, and enable only for game engines where subtitles settings are synced. svn-id: r36237 | |||
2009-01-31 | Disable the "press c for credits" hotkey (which wasn't in the original anyway) | Torbjörn Andersson | |
because of strange rumors about the credits running spontaneously every few minutes. I don't know if this is a temporary or permanent measure. svn-id: r36155 | |||
2009-01-01 | Whoa! Removing trailing spaces. | Eugene Sandulenko | |
svn-id: r35648 | |||
2008-11-14 | Committed my patch #2123680 "SDL: Backend transaction / rollback support". | Johannes Schickel | |
svn-id: r35062 | |||
2008-11-09 | Only hide the cursor for in-game pausing. Pausing from the outside is assumed to | Torbjörn Andersson | |
bring up the GUI, which has its own cursor. (This fixes the cursor disappearing when pausing on one of the engine's own dialog windows.) svn-id: r34977 | |||
2008-11-09 | Added a getMaximumSaveSlot() implementation for sword1 and sword2 | Filippos Karapetis | |
svn-id: r34969 | |||
2008-11-09 | Allow pausing (from the outside) during credits and palette fades. ↵ | Torbjörn Andersson | |
Refactored the code to distinguish outside pausing from in-game pausing, to avoid cursor-related problems. The screen is now only dimmed during in-game pausing. svn-id: r34957 | |||
2008-11-09 | Fixed pausing during credits. | Torbjörn Andersson | |
svn-id: r34956 |