Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-10-20 | MADS: Phantom: Implement scene 112 | Strangerke | |
2015-10-19 | MADS: Phantom: Implement scene 111. Remove dead 'breaks'. | Strangerke | |
2015-10-19 | MADS: Phantom: Move "lock" to the list of verbs | Strangerke | |
2015-10-19 | MADS: Phantom: Implement scene 110 | Strangerke | |
2015-10-19 | MADS: Phantom: Implement scene 109 | Strangerke | |
2015-10-18 | SHERLOCK: RT: Fix color of darts game power bar | Paul Gilbert | |
2015-10-19 | SHERLOCK: RT: add Spanish text fixes bug #6936 | Martin Kiewitz | |
Previously created Spanish saved games are broken though, need to restart the game | |||
2015-10-19 | MADS: Phantom: Some renaming in scene 108 | Strangerke | |
2015-10-18 | MADS: Phantom: Fix some hotspot rects in scene 103, implement scene 108 | Strangerke | |
2015-10-18 | MADS: Phantom: Add logic for scene 107 | Strangerke | |
2015-10-18 | MADS: Phantom: Implement scene 106 | Strangerke | |
2015-10-18 | NEVERHOOD: Pass NPoint as position instead of X in two more cases | Torbjörn Andersson | |
According to johndoe it's correct to pass the entire coordinate, rather than just X, to the car in these cases as well. I can't tell any difference at all in the behavior, but I guess it doesn't hurt either. After all, we can easily zero the Y coordinate, if we ever want to. | |||
2015-10-18 | MADS: Phantom: Fix code formatting | Strangerke | |
2015-10-18 | MADS: Phantom: Fix hotspot rects, remove some dead code | Strangerke | |
2015-10-18 | MADS: Phantom: Fix several calls to startPingPongCycle, addSpriteCycle and ↵ | Strangerke | |
addReverseSpriteCycle | |||
2015-10-18 | MADS: Phantom: Add logic for scene 105 | Strangerke | |
Use an enum in various calls of _scene->_dynamicHotspots.add() | |||
2015-10-17 | SHERLOCK: RT: Fix Diogenes fire music slightly too long in intro | Paul Gilbert | |
2015-10-17 | SHERLOCK: RT: Fix incorrect music file after intro ends | Paul Gilbert | |
2015-10-17 | SHERLOCK: RT: Fix setting new scene's music filename when music is off | Paul Gilbert | |
2015-10-17 | SHERLOCK: RT: Increase darts hand/power speed, computer text fix | Paul Gilbert | |
2015-10-17 | FULLPIPE: More renames | Eugene Sandulenko | |
2015-10-17 | FULLPIPE: More renames | Eugene Sandulenko | |
2015-10-17 | FULLPIPE: Rename some methods | Eugene Sandulenko | |
2015-10-17 | SCUMM: Add Japanese Windows Freddi md5 | Eugene Sandulenko | |
2015-10-16 | SHERLOCK: Don't clear events after a non-interruptable delay | Paul Gilbert | |
2015-10-16 | SHERLOCK: RT: Fix drawing of darts game dart throws | Paul Gilbert | |
2015-10-16 | SHERLOCK: RT: Fix darts info display and hide cursor | Paul Gilbert | |
2015-10-16 | SHERLOCK: RT: Fix crash showing folder to Watson | Paul Gilbert | |
2015-10-16 | SHERLOCK: RT: Fix crash skipping intro when anim is active | Paul Gilbert | |
2015-10-16 | SCI: Remove non-ascii character | Willem Jan Palenstijn | |
2015-10-16 | MADS: Phantom: Fix some code formatting | Strangerke | |
2015-10-16 | MADS: Phantom: Implement logic for scene 104 | Strangerke | |
2015-10-16 | SHERLOCK: RT: Fix crash closing text dialogs with the keyboard | Paul Gilbert | |
2015-10-16 | SHERLOCK: RT: Fix corrupted savegame thumnails | Paul Gilbert | |
2015-10-15 | SHERLOCK: RT: Fix conversation options screwup after viewing journal | Paul Gilbert | |
2015-10-15 | MADS: Phantom: Some renaming | Strangerke | |
2015-10-15 | SHERLOCK: RT: Fix clouds appearing inside Dewar's lab | Paul Gilbert | |
2015-10-15 | MADS: Phantom: Fix calls to addSpriteCycle, remove duplicated sequence function | Strangerke | |
2015-10-15 | MADS: Add logic for scene 103, some rework on animations | Strangerke | |
2015-10-14 | SHERLOCK: RT: Hook up fast speed to the Ctrl+S toggle | Paul Gilbert | |
This reverts back to the original slower speed by default, but allows the Ctrl+S toggle from Scalpel to work in Rose Tattoo to increase the play speed | |||
2015-10-13 | SHERLOCK: RT: Refactor out incorrectly working _loadingSavedGame | Paul Gilbert | |
This likely fixes just about every remaining outstanding bug report. The variable, for a savegame being loaded, was only reset when a previously loaded scene was freed. But if you loaded a game directly from the launcher, there was no previous scene to free, and the variable remained set. Which meant that you could do things in the scene and then either leave the scene or make another save without the _sceneStats update method being called to reflect the changes made in the change in the global flags. | |||
2015-10-13 | MADS: Phantom: Rewrite logic for Scene102 | Strangerke | |
2015-10-12 | SHERLOCK: RT: Slightly increase movement speed | Paul Gilbert | |
This may cause slight timing issues when doing animations of Holmes playing musical instruments; I've already added special cases for several of them to still keep animations in sync with the music | |||
2015-10-12 | SHERLOCK: RT: Fix brief incorrect tooltip text after showing animations | Paul Gilbert | |
2015-10-12 | MADS: Phantom: Add some more logic for scene 101 | Strangerke | |
2015-10-11 | SHERLOCK: RT: Fix memory leak in TattooPerson | Paul Gilbert | |
2015-10-11 | SHERLOCK: RT: Fix frame memory leak in StreamingImageFile | Paul Gilbert | |
2015-10-11 | SHERLOCK: Fix memory leak playing music | Paul Gilbert | |
2015-10-11 | SHERLOCK: SS: Fix gcc compiler warnings | Paul Gilbert | |
2015-10-11 | SCUMM: Mark additional strings for translation | Thierry Crozat | |
These were reported in bug #6887 |