Age | Commit message (Collapse) | Author |
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svn-id: r20003
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svn-id: r19703
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svn-id: r19329
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svn-id: r19142
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#1328019 "IHNM: French MD5s" and #1094819 "IHNMAIMS: md5's of my cd version"
respectively
svn-id: r19139
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by default by kind permission from Wyrmkeep Entertainment Co.
svn-id: r19125
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to remove old leftover which plainly overewrote all those sophisticated
checks.
svn-id: r19112
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ite and ihnm respectively. Sorry, but I had to do it before release, no
autoupgrade as games weren't supported only in developer's version.
Fix bug #1297365 "ITE: Game detection is broken".
Now it distinguishes between DOS CD and Win CD, though it uses platform and
language settings from .ini to do the choice. I.e current games need to be
redetected. Though only these 2 games are affected. I.e. they have exactly
same resource files, just Windows release adds up external patches. These
patches cannot be added to detection as they're stored in subdirectories.
Also I resolved problem between ite-demo-win and ite-demo-linux where latter
is a superset of former. I.e. it has all files which win demo has plus one
additional. And if you try to detect Linux demo it shows you both. Of course
this could be handled by upper solution, but to make sure I count number of
required files for matched versions and remove those which do not have max
number of files. I.e. if 2 games matched and one requires 4 and another one
requires 5 files, then we have 5 files matched which certainly points to
second game not the first.
svn-id: r19074
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That eliminates GF_LANG_DE and GF_MAC_RESOURCES.
svn-id: r19071
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sev had already done that. All that was left for me was this final bit of
cleanup. :-)
svn-id: r19014
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o Fix status text color. (Though text is all ITE-specific)
o Enable inventory drawing
o Load inventory sprites
o Hid now unneeded actor loading debug output
svn-id: r19011
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chapter is selectable without crash. As a side effect all buttons now have
correct backgrounds ;).
svn-id: r19010
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svn-id: r19007
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* Verb buttons and texts are drawn at the correct coordinates. I've
compared it to the screenshot on Mobygames.
* Verb text is drawn without shadow.
* The "Walk to", "Look at", "Take" and "Use" buttons all have the correct
background. For some reason, I can't find the sprites for the remaining
four buttons.
svn-id: r19004
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works?
svn-id: r19003
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svn-id: r19002
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svn-id: r19001
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svn-id: r19000
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svn-id: r18996
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svn-id: r18994
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character selection.
svn-id: r18961
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It:
o breaks intro, as now everything seems to be shifted.
o Shows problem at our firt scene where there is no inventory drawn
o Shows problem with our animation code, actor frames are wrong
o Draws actors upside down and probably at wrong location
o Due to incomplete implementation of whichObject() it crashes when
you hover over characters.
svn-id: r18952
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font Ids in game settings. Also uhnm demo will definitely not work with current
code as it has lesser number of fonts.
svn-id: r18900
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svn-id: r18864
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of you, but I'm getting increasingly frustrated with the number of almost
indistinguishable, yet subtly different versions of ITE.
svn-id: r18853
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the opposite byte order of the rest of the files. This is needed for the
multi-OS version. (Now it crashes with a "RAWInputStream() wrong musicInfo"
message instead, but it's still an improvement.)
svn-id: r18852
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in Options Dialog not fully functional"
svn-id: r18738
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svn-id: r18693
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spanish version of IHNM.
svn-id: r18676
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svn-id: r18666
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add some IHNM panels
svn-id: r18652
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o Load voices LUT for IHNM
svn-id: r18640
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svn-id: r18619
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o Fix warnings
o Implemented IHNM changeChapter()
o WIP for metaResources
svn-id: r18618
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files to be in macbinary format.
svn-id: r18613
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svn-id: r18612
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svn-id: r18609
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svn-id: r18603
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svn-id: r18598
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svn-id: r18597
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svn-id: r18595
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some version should be tested
svn-id: r18585
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svn-id: r18573
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svn-id: r18570
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like the Windows ones.
svn-id: r18569
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can't verify whether or not I got them right. I think they were the same as
the Mac version.
svn-id: r18566
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separate entries for the original Windows CD and the first Wyrmkeep
version. The latter has the "patch" files, which include the standalone
MIDI files.
However, since the data files are otherwise indistinguishable, we also need
to be able to detect multiple versions and let the user to the
disambiguation. I've added that functionality in the simplest way I could
think of, in case we want to revert it later.
svn-id: r18565
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-adds patch file support
-global _vm removed
cleanups
svn-id: r18560
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svn-id: r18549
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code cleanups
svn-id: r18523
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