aboutsummaryrefslogtreecommitdiff
path: root/saga/music.cpp
AgeCommit message (Expand)Author
2005-03-12PlayingSoundHandle -> SoundHandle; also, turned the handle activity check int...Max Horn
2005-03-09changing AudioDataType -> SoundType, so now the constant names match the name...Max Horn
2005-01-17If the game tries to start a piece of music that happens to be playingTorbjörn Andersson
2005-01-11- remove game.h & image.hAndrew Kurushin
2005-01-01oops, correct copyright stringMax Horn
2005-01-01Updated copyrightMax Horn
2004-12-27Added 'sound types' to the mixer - for now, only plain (for the premixer), SF...Max Horn
2004-12-25Get rid of the useless & troublesome master_volumeMax Horn
2004-12-22o Fix regression with Mac versionsEugene Sandulenko
2004-12-22o Moved GAME_* to SagaEngine objectEugene Sandulenko
2004-12-17actors rearrangement bugfixAndrew Kurushin
2004-12-15Patch #1081904 ITE: MAC demo supportEugene Sandulenko
2004-11-27AudioStream::read() has been removed quite some time ago, now making sure tha...Max Horn
2004-11-26After listening to some of the IHNM music from both the FM and GM musicTorbjörn Andersson
2004-11-21But surely we should still call setGM(true) in the GM case, right...?Torbjörn Andersson
2004-11-21o Removed astray debug output.Eugene Sandulenko
2004-11-20I'm told that the FM music file sounds terrible with MT-32 and that theTorbjörn Andersson
2004-11-19Added music to the partial IHNM intro. I think I picked the correct tune,Torbjörn Andersson
2004-11-15o Make GAME_GetFileContext() more object-likeEugene Sandulenko
2004-11-03Whitespace fixTorbjörn Andersson
2004-10-27removed R_ prefix with few r_ tooPaweł Kołodziejski
2004-10-22Properly nitialize _passThrough variable.Eugene Sandulenko
2004-10-21Better support of MT-32.Eugene Sandulenko
2004-10-16Oops, forgot to remove these lines. Now all three forms of music (XMIDI,Torbjörn Andersson
2004-10-12Added support for digitized music, plus some other music-related fixes.Torbjörn Andersson
2004-10-01Set up file paths to handle the differences between the file layout of theTorbjörn Andersson
2004-08-27R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of ...Jonathan Gray
2004-08-02Fix #include paths.Eugene Sandulenko
2004-08-01init some member varsJonathan Gray
2004-08-01merge reinherit.h into saga.h and gfx_mod.h, note the error loading animation...Jonathan Gray
2004-07-31remove YS_IGNORE_PARAM macro and some uneeded yslib.h includesJonathan Gray
2004-05-31Set _parser to NULL after deleting it. I don't know if it's necessary, butTorbjörn Andersson
2004-05-31Make sure music is unloaded and the parser object deleted before starting aTorbjörn Andersson
2004-05-29Extend midi music table.Eugene Sandulenko
2004-05-16Cleaned up the handling of external MIDI files, and added the missing ones.Torbjörn Andersson
2004-05-05Replaced R_printf() with debug() and warning(). There are still a couple ofTorbjörn Andersson
2004-05-01With Jamieson630's MIDI parser fix, all the ITE MIDIs should work.Torbjörn Andersson
2004-05-01indentPaweł Kołodziejski
2004-05-01Fixed warningTorbjörn Andersson
2004-04-30Move from custom unsigned types to those provided by main config.hEugene Sandulenko
2004-04-30Indentation madnessEugene Sandulenko
2004-04-30Very experimental support for the separate MIDI files used by the WyrmkeepTorbjörn Andersson
2004-04-29use timer rate from driver, makes midi a bit more audibleJonathan Gray
2004-04-29Quick-and-dirty music fix. I can hear music in the ITE intro now. I haven'tTorbjörn Andersson
2004-04-29init some things to fix segfaultsJonathan Gray
2004-04-29Now it produces sound, but it's clear that XMIDI parsing is wrongEugene Sandulenko
2004-04-29Make MIDI driver run, though no sound yet.Eugene Sandulenko
2004-04-29Music.cpp objectizing.Eugene Sandulenko
2004-04-29Rename sysmusic.cpp to music.cppEugene Sandulenko