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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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saga
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Author
2004-09-23
Added support for scene music and the music-playing opcode to make the
Torbjörn Andersson
2004-09-23
Replaced the standard stack with a custom-made. In the original SAGA engine
Torbjörn Andersson
2004-09-22
Start the scene script as well, just to make things more interesting. This
Torbjörn Andersson
2004-09-21
The TourneySetup script now runs and finishes cleanly. However, this is not
Torbjörn Andersson
2004-09-19
Update the script's program counter in a more sane way. The opening script
Torbjörn Andersson
2004-08-27
R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of ...
Jonathan Gray
2004-08-26
add some comments about unimplemented opcodes
Jonathan Gray
2004-08-22
o Eliminate all structure _tags.
Eugene Sandulenko
2004-08-14
fixed warnings
Paweł Kołodziejski
2004-08-12
Merge SDEBUG_*, SF_* and STHREAD_* into Script class.
Eugene Sandulenko
2004-08-12
Drop SSTACK_ in favor of common/stack.h implementation.
Eugene Sandulenko
2004-08-12
Launch scene start script.
Eugene Sandulenko
2004-08-11
Move ITE_* and IHNM_* to Scene class.
Eugene Sandulenko
2004-08-11
Start animations too.
Eugene Sandulenko
2004-08-11
Handle fades in scene load routine.
Eugene Sandulenko
2004-08-11
Fix scene description structure data types and rename it.
Eugene Sandulenko
2004-08-11
Move SYSINPUT_* and TRANSITION_* to SagaEngine class
Eugene Sandulenko
2004-08-11
Move CF_ commands to class and call them from wrappers. This will let us
Eugene Sandulenko
2004-08-11
Correct ESC key behaviour.
Eugene Sandulenko
2004-08-10
Correct scene transitions. Now intro seems to be complete.
Eugene Sandulenko
2004-08-10
oops
Eugene Sandulenko
2004-08-10
Improved intro. Now it correctly shows game title.
Eugene Sandulenko
2004-08-10
Moved PALANIM_* to a class.
Eugene Sandulenko
2004-08-10
Move EVENT_* to a class.
Eugene Sandulenko
2004-08-10
Move CON_* to a class.
Eugene Sandulenko
2004-08-08
Initialise variables to stop the ITE intro from crashing.
Torbjörn Andersson
2004-08-06
No longer needed.
Eugene Sandulenko
2004-08-06
Move INTERFACE_ to class.
Eugene Sandulenko
2004-08-04
Move SCENE_* to class.
Eugene Sandulenko
2004-08-04
Move state static variable to appropriate class
Eugene Sandulenko
2004-08-03
Rename some class variables in Font class.
Eugene Sandulenko
2004-08-03
Move SPRITE_ to a class
Eugene Sandulenko
2004-08-03
Move TEXT_* to SagaEngine class.
Eugene Sandulenko
2004-08-03
Move FONT_* to class.
Eugene Sandulenko
2004-08-02
Fix #include paths.
Eugene Sandulenko
2004-08-02
no longer needed
Jonathan Gray
2004-08-02
Objectize actor.cpp
Eugene Sandulenko
2004-08-02
create objectMap class
Jonathan Gray
2004-08-02
move isomap into a class
Jonathan Gray
2004-08-02
remove timer wrapper functions
Jonathan Gray
2004-08-02
move static vars to private members
Jonathan Gray
2004-08-01
Clean up Script class a bit; add get/set functions
Joost Peters
2004-08-01
Made all MemoryReadStream local variables. This plugged a giantic constant
Eugene Sandulenko
2004-08-01
rename load() to loadMap()
Joost Peters
2004-08-01
create Script class from SCRIPT_* and ScriptModule
Joost Peters
2004-08-01
move SDATA_* into seperate class
Joost Peters
2004-08-01
Pass SagaEngine object to Anim and ActionMap objects
Eugene Sandulenko
2004-08-01
Remove unneeded code
Eugene Sandulenko
2004-08-01
init _gfx in a less hacky manner
Jonathan Gray
2004-08-01
merge gfx_mod.h into gfx.h and stick functions into a class
Jonathan Gray
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