Age | Commit message (Expand) | Author |
2002-05-06 | Add raw PCM part to dig .bun decompressor. | James Brown |
2002-05-05 | Fix typo in version compatability change. | James Brown |
2002-05-05 | cleaning up the mess drigo left... <sigh> | Max Horn |
2002-05-05 | Fixed some things for Macintosh ports | Enrico Rolfi |
2002-05-05 | Add more Dig compatability, fix Dig sounds due to Endian. | James Brown |
2002-04-23 | Major V7 update with vertical scrolling. Added a few scumm vars related to sc... | Vincent Hamm |
2002-04-20 | Remove \M's, add IRIX support. | James Brown |
2002-04-19 | Added _proc_special_palette used in flashlight to savegame data. Yeah, it doe... | Vincent Hamm |
2002-04-19 | Use relative include paths to easy some ports. | James Brown |
2002-04-17 | Minor WinCE changes | Nicolas Bacca |
2002-04-14 | wrote new mixer class, | Ludvig Strigeus |
2002-04-11 | Large pointless reindentation of all the code. Also fixed a few mistakes | James Brown |
2002-03-21 | Move some box stuff from scumm.h to new boxes.h | James Brown |
2002-03-20 | I know it probably doesn't look like much, but this is a start to the reorg -... | James Brown |
2002-03-18 | specific define for old savegames management, easier to debug on desktop | Nicolas Bacca |
2002-03-14 | winCE part 2 - still gui.cpp and scummvm.cpp left | James Brown |
2002-03-08 | Some changes, need to be done to get the Mac Port running. For example Point ... | Mutwin Kraus |
2002-03-08 | Yet more cleanups. Remove 'index' (reserved keyword), and remove 'res' shadow... | James Brown |
2002-03-05 | Next episode in V7 reimplementation. Nearly working | Vincent Hamm |
2002-03-03 | Fixed Indy4's necklace bug. Indy4 is now finishable | Vincent Hamm |
2002-03-03 | Fixed Dott protection | Vincent Hamm |
2002-02-24 | Code cleanup - get rid of a bunch of typecast and unused variable warnings. | James Brown |
2002-02-03 | added SCUMMVM_SAVEPATH environment variable that specifies where savegames ar... | Ludvig Strigeus |
2002-02-02 | Added support for non-FILE* based savegames. | Marcus Comstedt |
2002-01-02 | full throttle speech, | Ludvig Strigeus |
2001-12-28 | implemented shaking, | Ludvig Strigeus |
2001-12-27 | better full throttle support, | Ludvig Strigeus |
2001-12-11 | converted internal representation of palette from 6-bit to 8-bit | Ludvig Strigeus |
2001-12-01 | adlib sound support, use USE_ADLIB | Ludvig Strigeus |
2001-11-27 | some BOMP support, | Ludvig Strigeus |
2001-11-26 | very simple full throttle support, use the FULL_THROTTLE define. (will fix la... | Ludvig Strigeus |
2001-11-14 | readability patch (janssen) | Ludvig Strigeus |
2001-11-14 | music support, | Ludvig Strigeus |
2001-11-12 | readability patches, some by janssen | Ludvig Strigeus |
2001-11-10 | fixed hardcoded number -> constant stuff (patches by janssen) | Ludvig Strigeus |
2001-11-09 | bug in save/loader | Ludvig Strigeus |
2001-11-09 | save/load dialog by pressing F5, | Ludvig Strigeus |
2001-11-07 | debugger fix, | Ludvig Strigeus |
2001-11-06 | fix in save game loader, | Ludvig Strigeus |
2001-11-06 | full screen flag, | Ludvig Strigeus |
2001-11-05 | bug fixes, | Ludvig Strigeus |
2001-10-26 | bug fixes, code cleanup | Ludvig Strigeus |
2001-10-18 | flags were not saved properly | Ludvig Strigeus |
2001-10-17 | fixed verbs not saved in non dott games, | Ludvig Strigeus |
2001-10-16 | preliminary DOTT support | Ludvig Strigeus |
2001-10-10 | alternative mouse cursor | Ludvig Strigeus |
2001-10-09 | Initial revision | Ludvig Strigeus |