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path: root/script_v2.cpp
AgeCommit message (Expand)Author
2002-05-10Impliment what we call 'random guesses' for Sam and Max iMUSEJames Brown
2002-05-10Two fixmes - one for iMUSE bug in Sam and Max, the other for MI1VGA scalingPaweł Kołodziejski
2002-05-10renamed fixActorDirection to setActorDirection; fixed a bug causing wrong act...Max Horn
2002-05-05cleaning up the mess drigo left... <sigh>Max Horn
2002-05-05Fixed some things for Macintosh portsEnrico Rolfi
2002-04-25Implemented a few new functions. Now you can control the crane in Full ThrottleVincent Hamm
2002-04-24Fixed transition effects in non V7 gamesVincent Hamm
2002-04-23Quick patch to allow space between -p - Also remove compiler warningJames Brown
2002-04-22Add voice channel tracking to stop script race in BumpusVille VR.James Brown
2002-04-21Implemented another miscop. Now the music in the BigFoot bal room is correctVincent Hamm
2002-04-21Some code cleanup in the blast object code for implementation of futur featuresVincent Hamm
2002-04-21Some new V7 scummvars. Implemented custom scale table in AKOS codec 1Vincent Hamm
2002-04-20Fix the twin ball elevatorVincent Hamm
2002-04-20Remove \M's, add IRIX support.James Brown
2002-04-19More or less finished flashlight code. The effect isn't 100% accurateVincent Hamm
2002-04-19Early flashlight implementationVincent Hamm
2002-04-11Large pointless reindentation of all the code. Also fixed a few mistakesJames Brown
2002-04-09Fix the BUN string parser. Doesn't crash other games anymore :)James Brown
2002-04-08Start of The Dig voice support. Don't get excited, it doesn't do anything yet...James Brown
2002-04-07Fix Indy4 bootparam, some more Zak256 work, and a few minor things.James Brown
2002-03-25Fixed a bit the gui for FT and DIG. It still doesn't display a thing but it's...Vincent Hamm
2002-03-22reimplemented opcode 0xEC a better wayVincent Hamm
2002-03-22Partialy implemented opcode 0xECVincent Hamm
2002-03-20I know it probably doesn't look like much, but this is a start to the reorg -...James Brown
2002-03-08Implemented multiple image blast objectVincent Hamm
2002-03-08Yet more cleanups. Remove 'index' (reserved keyword), and remove 'res' shadow...James Brown
2002-03-07Rename o6_samGame to o6_bompWindow.James Brown
2002-03-07Fixes to Sam and Max subgames.James Brown
2002-03-06Preliminary smush playback support.Vincent Hamm
2002-03-06Applied cleanup and scaling patch by Rob.James Brown
2002-03-06Add Matti Hmlinen's patch to suppress warningsTravis Howell
2002-03-06Fixed some more Sam and Max bugs. Is now playable to BumpusVille.James Brown
2002-03-06Reimplemented the preliminary Dig features. Implemented actor with many direc...Vincent Hamm
2002-03-06Final part of V7 merging process. The FULL_THROTTLE define is not required an...Vincent Hamm
2002-03-05Fixed struct RoomHeader for v7 implementationVincent Hamm
2002-03-05Fixed the actor crash bug properly. NOTE: This -will- break ALL saved gamesJames Brown
2002-03-05Warning'ed some miscops, and added a hack to just ignore non-existant actors.James Brown
2002-02-25Sam and Max, roomops error changed to warning.James Brown
2002-02-24Code cleanup - get rid of a bunch of typecast and unused variable warnings.James Brown
2002-02-23Changed the scummVar system to a dynamic one. Started to remove all the refer...Vincent Hamm
2002-02-22Sam crash fix.James Brown
2002-01-02full throttle speech,Ludvig Strigeus
2001-12-27better full throttle support,Ludvig Strigeus
2001-12-04* better drawBox (tnx sam_k)Ludvig Strigeus
2001-12-02fixed two bugs reported by lionel ulmerLudvig Strigeus
2001-11-27some BOMP support,Ludvig Strigeus
2001-11-26very simple full throttle support, use the FULL_THROTTLE define. (will fix la...Ludvig Strigeus
2001-11-14readability patch (janssen)Ludvig Strigeus
2001-11-14music support,Ludvig Strigeus
2001-11-12readability patches, some by janssenLudvig Strigeus