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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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actor.cpp
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Author
2005-06-15
Appliced cyx's fix for bug #1220168, with a few modifications. Apparently
Torbjörn Andersson
2005-06-04
Fix for bug #1066329 (COMI: Actor redraw glitch)
Max Horn
2005-06-04
Speech needs to be started, before subtitles are drawn. Otherwise subtitle ca...
Travis Howell
2005-05-26
Changed name of addMessageToStack to convertMessageToString (still not really...
Max Horn
2005-05-25
abs -> ABS (code unification)
Max Horn
2005-05-24
removed leftover
Gregory Montoir
2005-05-24
Bug #862245 "MANIAC: Walk infinite loop in bathroom (hack-in-cvs)" has been
Eugene Sandulenko
2005-05-23
Fix for bugs #775097 and #1093867 (Actor draw order problems). Thanks to cyx ...
Max Horn
2005-05-23
Rename sprite functions.
Travis Howell
2005-05-23
Add Sprite class and move over related functions.
Travis Howell
2005-05-19
Correct subtitle colors in C64 maniac.
Travis Howell
2005-05-15
Restore --disable-he functionality. :(
Eugene Sandulenko
2005-05-15
Added AuxBlock::reset() method; moved aux related code to ScummEngine_v71he c...
Max Horn
2005-05-15
Disabling SCUMM7/8 games should disable HE61 games.
Travis Howell
2005-05-14
Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes.
Eugene Sandulenko
2005-05-14
Added --disable-hq and --disable-scumm-7-8 options. Also improved
Eugene Sandulenko
2005-05-14
Add configure option to disable HE 70+ games.
Travis Howell
2005-05-12
Avoid HE regressions.
Travis Howell
2005-05-10
Fix HE regressions.
Travis Howell
2005-05-09
fixed spritesMarkDirty
Gregory Montoir
2005-04-30
Only allocate the actor sorting array once
Max Horn
2005-04-29
Add HE90 version of processActors().
Travis Howell
2005-04-28
Moved bundle based localization code to ScummEngine_v7
Max Horn
2005-04-28
Refactor HE actor post/pre-processing code a bit (some more cleanup for HE90 ...
Max Horn
2005-04-27
Fix glitch when skipping AUX sequence in freddi.
Travis Howell
2005-04-21
HE98+ includes extra VAR checks at this point.
Travis Howell
2005-04-20
Replaced the platform specific GF_FOO switches (using _platform instead now)
Max Horn
2005-04-20
Replace all GF_HUMONGOUS use with _heversion.
Travis Howell
2005-04-14
Add missing safety check, needed when called directly.
Travis Howell
2005-04-12
Work in progress on opcodeE0 for HE games.
Travis Howell
2005-04-10
Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c...
Max Horn
2005-04-09
Add missing bit of HE code.
Travis Howell
2005-04-02
Cleanup
Travis Howell
2005-04-01
Actor order needs to be checked too (For HE games)
Travis Howell
2005-03-30
This is now obsolete
Max Horn
2005-03-30
Switch warnings to errors, to make sure any use isn't missed.
Travis Howell
2005-03-29
Limit to scumm 7+ games again, it should not be checked in HE games.
Travis Howell
2005-03-28
Moved ObjectClass to object.h
Max Horn
2005-03-28
Always check hasManyDirections for AKOS costumes -- this could cause regressi...
Max Horn
2005-03-27
Tie the AKOS code into the new costume infrastructure, too
Max Horn
2005-03-27
More costume code restructuring
Max Horn
2005-03-27
Started to overhaul the costume infrastructure a bit, properly separating the...
Max Horn
2005-03-25
Do not use (non-const) local static variables
Max Horn
2005-03-21
Many MM NES fixes/improvements from Quietust:
Eugene Sandulenko
2005-03-19
Add bug fix from cyx for:
Travis Howell
2005-03-17
HE72+ games use slightly different code for subtitle color.
Travis Howell
2005-03-16
Actor position fix for NES maniac, from Quietust
Travis Howell
2005-03-15
Some cleanup/costume code unification. Note: NES costume code probably should...
Max Horn
2005-03-11
Mass-renamed all variables of Actor object according to our current code
Eugene Sandulenko
2005-02-20
(more) correct v2 ditherers. Still suffers from some differences and
Eugene Sandulenko
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