Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-06-15 | Appliced cyx's fix for bug #1220168, with a few modifications. Apparently | Torbjörn Andersson | |
Sam & Max uses a different sorting method than (all?) other games. svn-id: r18394 | |||
2005-06-04 | Fix for bug #1066329 (COMI: Actor redraw glitch) | Max Horn | |
svn-id: r18341 | |||
2005-06-04 | Speech needs to be started, before subtitles are drawn. Otherwise subtitle ↵ | Travis Howell | |
can't be disabled. svn-id: r18329 | |||
2005-05-26 | Changed name of addMessageToStack to convertMessageToString (still not ↵ | Max Horn | |
really happy with that name but at least it is a little bit more descriptive than the old) svn-id: r18262 | |||
2005-05-25 | abs -> ABS (code unification) | Max Horn | |
svn-id: r18246 | |||
2005-05-24 | removed leftover | Gregory Montoir | |
svn-id: r18243 | |||
2005-05-24 | Bug #862245 "MANIAC: Walk infinite loop in bathroom (hack-in-cvs)" has been | Eugene Sandulenko | |
automagically fixed long time ago does not require hack anymore. svn-id: r18241 | |||
2005-05-23 | Fix for bugs #775097 and #1093867 (Actor draw order problems). Thanks to cyx ↵ | Max Horn | |
for finding this svn-id: r18236 | |||
2005-05-23 | Rename sprite functions. | Travis Howell | |
svn-id: r18231 | |||
2005-05-23 | Add Sprite class and move over related functions. | Travis Howell | |
svn-id: r18230 | |||
2005-05-19 | Correct subtitle colors in C64 maniac. | Travis Howell | |
svn-id: r18180 | |||
2005-05-15 | Restore --disable-he functionality. :( | Eugene Sandulenko | |
svn-id: r18121 | |||
2005-05-15 | Added AuxBlock::reset() method; moved aux related code to ScummEngine_v71he ↵ | Max Horn | |
class svn-id: r18102 | |||
2005-05-15 | Disabling SCUMM7/8 games should disable HE61 games. | Travis Howell | |
Split akos_processQueue() in HE61+ and SCUMM7+ versions. svn-id: r18101 | |||
2005-05-14 | Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes. | Eugene Sandulenko | |
svn-id: r18100 | |||
2005-05-14 | Added --disable-hq and --disable-scumm-7-8 options. Also improved | Eugene Sandulenko | |
DISABLE_HE so more HE-specific code gets excluded. svn-id: r18099 | |||
2005-05-14 | Add configure option to disable HE 70+ games. | Travis Howell | |
svn-id: r18091 | |||
2005-05-12 | Avoid HE regressions. | Travis Howell | |
svn-id: r18068 | |||
2005-05-10 | Fix HE regressions. | Travis Howell | |
svn-id: r18034 | |||
2005-05-09 | fixed spritesMarkDirty | Gregory Montoir | |
svn-id: r18008 | |||
2005-04-30 | Only allocate the actor sorting array once | Max Horn | |
svn-id: r17875 | |||
2005-04-29 | Add HE90 version of processActors(). | Travis Howell | |
Add HE71 class, for HE71+ specifics. svn-id: r17859 | |||
2005-04-28 | Moved bundle based localization code to ScummEngine_v7 | Max Horn | |
svn-id: r17855 | |||
2005-04-28 | Refactor HE actor post/pre-processing code a bit (some more cleanup for HE90 ↵ | Max Horn | |
could probably be done, but I'll leave that to the HE folks for now :-) svn-id: r17847 | |||
2005-04-27 | Fix glitch when skipping AUX sequence in freddi. | Travis Howell | |
Add missing bits of AUX code. svn-id: r17837 | |||
2005-04-21 | HE98+ includes extra VAR checks at this point. | Travis Howell | |
Fixes salesmen freeze in freddi4. svn-id: r17727 | |||
2005-04-20 | Replaced the platform specific GF_FOO switches (using _platform instead now) | Max Horn | |
svn-id: r17716 | |||
2005-04-20 | Replace all GF_HUMONGOUS use with _heversion. | Travis Howell | |
Make HE60 specific to puttdemo, since it is unqie. Other HE60 games changed to HE 61. svn-id: r17698 | |||
2005-04-14 | Add missing safety check, needed when called directly. | Travis Howell | |
Fixes assert in eggs away of farm. svn-id: r17599 | |||
2005-04-12 | Work in progress on opcodeE0 for HE games. | Travis Howell | |
Cleanup. svn-id: r17560 | |||
2005-04-10 | Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it ↵ | Max Horn | |
complies a bit better with our code formatting rules svn-id: r17508 | |||
2005-04-09 | Add missing bit of HE code. | Travis Howell | |
svn-id: r17465 | |||
2005-04-02 | Cleanup | Travis Howell | |
svn-id: r17333 | |||
2005-04-01 | Actor order needs to be checked too (For HE games) | Travis Howell | |
svn-id: r17327 | |||
2005-03-30 | This is now obsolete | Max Horn | |
svn-id: r17298 | |||
2005-03-30 | Switch warnings to errors, to make sure any use isn't missed. | Travis Howell | |
svn-id: r17290 | |||
2005-03-29 | Limit to scumm 7+ games again, it should not be checked in HE games. | Travis Howell | |
svn-id: r17281 | |||
2005-03-28 | Moved ObjectClass to object.h | Max Horn | |
svn-id: r17280 | |||
2005-03-28 | Always check hasManyDirections for AKOS costumes -- this could cause ↵ | Max Horn | |
regressions with HE games (or fix something, who knows?) svn-id: r17279 | |||
2005-03-27 | Tie the AKOS code into the new costume infrastructure, too | Max Horn | |
svn-id: r17259 | |||
2005-03-27 | More costume code restructuring | Max Horn | |
svn-id: r17258 | |||
2005-03-27 | Started to overhaul the costume infrastructure a bit, properly separating ↵ | Max Horn | |
the NES costume code in the process (sorry if I broke stuff for the NES folks, but I figure it is better to get this done properly now before we have to untangle the mess later) svn-id: r17257 | |||
2005-03-25 | Do not use (non-const) local static variables | Max Horn | |
svn-id: r17221 | |||
2005-03-21 | Many MM NES fixes/improvements from Quietust: | Eugene Sandulenko | |
o Doesn't crash when going upstairs. Now game is playable up to the green tentacle o Proper subtitles colors o Room mask is decoded but doesn't affect sprites yet o Inventory draw issues fixed o Fix actors position when they're facing right svn-id: r17191 | |||
2005-03-19 | Add bug fix from cyx for: | Travis Howell | |
883415 - COMI: Guybrush appears above tomb svn-id: r17183 | |||
2005-03-17 | HE72+ games use slightly different code for subtitle color. | Travis Howell | |
svn-id: r17174 | |||
2005-03-16 | Actor position fix for NES maniac, from Quietust | Travis Howell | |
svn-id: r17163 | |||
2005-03-15 | Some cleanup/costume code unification. Note: NES costume code probably ↵ | Max Horn | |
should be using subclasses; and maybe we should add AKOSLoadedCostume and NESLoadedCostume ? svn-id: r17161 | |||
2005-03-11 | Mass-renamed all variables of Actor object according to our current code | Eugene Sandulenko | |
formatting standards. Earlier we had half of vars named with leading underscore and half without it. Now code in actor.cpp is considerably more readable. svn-id: r17068 | |||
2005-02-20 | (more) correct v2 ditherers. Still suffers from some differences and | Eugene Sandulenko | |
text colors are not always match. svn-id: r16818 |