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path: root/scumm/actor.cpp
AgeCommit message (Expand)Author
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
2005-06-15Appliced cyx's fix for bug #1220168, with a few modifications. ApparentlyTorbjörn Andersson
2005-06-04Fix for bug #1066329 (COMI: Actor redraw glitch)Max Horn
2005-06-04Speech needs to be started, before subtitles are drawn. Otherwise subtitle ca...Travis Howell
2005-05-26Changed name of addMessageToStack to convertMessageToString (still not really...Max Horn
2005-05-25abs -> ABS (code unification)Max Horn
2005-05-24removed leftoverGregory Montoir
2005-05-24Bug #862245 "MANIAC: Walk infinite loop in bathroom (hack-in-cvs)" has beenEugene Sandulenko
2005-05-23Fix for bugs #775097 and #1093867 (Actor draw order problems). Thanks to cyx ...Max Horn
2005-05-23Rename sprite functions.Travis Howell
2005-05-23Add Sprite class and move over related functions.Travis Howell
2005-05-19Correct subtitle colors in C64 maniac.Travis Howell
2005-05-15Restore --disable-he functionality. :(Eugene Sandulenko
2005-05-15Added AuxBlock::reset() method; moved aux related code to ScummEngine_v71he c...Max Horn
2005-05-15Disabling SCUMM7/8 games should disable HE61 games.Travis Howell
2005-05-14Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes.Eugene Sandulenko
2005-05-14Added --disable-hq and --disable-scumm-7-8 options. Also improvedEugene Sandulenko
2005-05-14Add configure option to disable HE 70+ games.Travis Howell
2005-05-12Avoid HE regressions.Travis Howell
2005-05-10Fix HE regressions.Travis Howell
2005-05-09fixed spritesMarkDirtyGregory Montoir
2005-04-30Only allocate the actor sorting array onceMax Horn
2005-04-29Add HE90 version of processActors().Travis Howell
2005-04-28Moved bundle based localization code to ScummEngine_v7Max Horn
2005-04-28Refactor HE actor post/pre-processing code a bit (some more cleanup for HE90 ...Max Horn
2005-04-27Fix glitch when skipping AUX sequence in freddi.Travis Howell
2005-04-21HE98+ includes extra VAR checks at this point.Travis Howell
2005-04-20Replaced the platform specific GF_FOO switches (using _platform instead now)Max Horn
2005-04-20Replace all GF_HUMONGOUS use with _heversion.Travis Howell
2005-04-14Add missing safety check, needed when called directly.Travis Howell
2005-04-12Work in progress on opcodeE0 for HE games.Travis Howell
2005-04-10Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c...Max Horn
2005-04-09Add missing bit of HE code.Travis Howell
2005-04-02CleanupTravis Howell
2005-04-01Actor order needs to be checked too (For HE games)Travis Howell
2005-03-30This is now obsoleteMax Horn
2005-03-30Switch warnings to errors, to make sure any use isn't missed.Travis Howell
2005-03-29Limit to scumm 7+ games again, it should not be checked in HE games.Travis Howell
2005-03-28Moved ObjectClass to object.hMax Horn
2005-03-28Always check hasManyDirections for AKOS costumes -- this could cause regressi...Max Horn
2005-03-27Tie the AKOS code into the new costume infrastructure, tooMax Horn
2005-03-27More costume code restructuringMax Horn
2005-03-27Started to overhaul the costume infrastructure a bit, properly separating the...Max Horn
2005-03-25Do not use (non-const) local static variablesMax Horn
2005-03-21Many MM NES fixes/improvements from Quietust:Eugene Sandulenko
2005-03-19Add bug fix from cyx for:Travis Howell
2005-03-17HE72+ games use slightly different code for subtitle color.Travis Howell
2005-03-16Actor position fix for NES maniac, from QuietustTravis Howell
2005-03-15Some cleanup/costume code unification. Note: NES costume code probably should...Max Horn
2005-03-11Mass-renamed all variables of Actor object according to our current codeEugene Sandulenko