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path: root/scumm/actor.cpp
AgeCommit message (Collapse)Author
2004-09-19Correct auxblock hides.Travis Howell
svn-id: r15180
2004-09-18fixed warningsPaweł Kołodziejski
svn-id: r15161
2004-09-18Should be for HE71 and later.Travis Howell
svn-id: r15151
2004-09-18preliminar AuxQueue support (freddemo intro), some glitches thoughGregory Montoir
svn-id: r15149
2004-09-12TypoTravis Howell
svn-id: r15016
2004-09-11OoopsTravis Howell
svn-id: r15007
2004-09-11Use random talk animation in HE 80+ games for now.Travis Howell
svn-id: r15006
2004-09-10Save game changes for HE80+ games.Travis Howell
svn-id: r14985
2004-09-09Minor correctionTravis Howell
svn-id: r14971
2004-09-08some AKOS tweaks for HE72/80Gregory Montoir
svn-id: r14965
2004-09-05The old 'sound' array was introduced in savegame version 8, so surely theTorbjörn Andersson
MKARRAY_OLD entry should use 8 as its minVersion? Today's CVS snapshot triggered an assertion when loading a savegame that worked fine today. It worked again after this change. svn-id: r14909
2004-09-05Increase actor.sound to 32 for HE 80+ games.Travis Howell
Add some more HE vars. More adjustments for copying script strings in HE games. svn-id: r14903
2004-09-04cleanup (this actor clip stuff is really evil -- I have to agree with ↵Max Horn
Kirben, it's totally unclear why they didn't just use the good old virt screen system... svn-id: r14890
2004-09-04Complete actor clipping override code for HE games.Travis Howell
Add akos speech queue for HE games Minor cleanup svn-id: r14883
2004-09-04Add actor cliping override for HE games.Travis Howell
svn-id: r14879
2004-09-03Fix for bug #1021538 (COMI: Graphic glitches in ship-to-ship fight)Max Horn
svn-id: r14876
2004-09-03Small correction for V7-8 actor drawingMax Horn
svn-id: r14874
2004-08-29Add a few akos codesTravis Howell
Give unknown akos codes better names Rename actor variable Remove hack (Use multi-version flag instead) Another sound correction for HE games. svn-id: r14827
2004-08-28Revert last change, was wrong opcode.Travis Howell
Add a few more HE 7 opcodes svn-id: r14813
2004-08-28akos should queue commmands and executate after drawing costumes (Caused ↵Travis Howell
race issues in HE games). Remove some duplciate code Enable from HE games Add a few stubs for some additional akos codes svn-id: r14799
2004-08-22Oops, I didn't mean to check in those actor.cpp changes (thangs Kirben!)Max Horn
svn-id: r14674
2004-08-21Removed some obsolete TODO commentsMax Horn
svn-id: r14669
2004-08-17TypoTravis Howell
svn-id: r14637
2004-08-17This check is Sam & Max specific, doesn't exist in other games.Travis Howell
svn-id: r14636
2004-08-15Fix Dig regression, small part of code was lost.Travis Howell
svn-id: r14617
2004-08-11Add part of suggested cleanup to remove extra variable.Travis Howell
actorDrawVirScr might still be required in future HE games, see actorOps case 219. svn-id: r14553
2004-08-10Added a FIXME, maybe Kirben (or whoever add this stuff) can comment on this :-)Max Horn
svn-id: r14549
2004-08-05Fix for bug #908434 (COMI: Using the ventriloquism book on Blondebeard acts ↵Max Horn
weird) svn-id: r14474
2004-07-28Add patch from madm00se for:Travis Howell
#869003 MIVGA: Guybrush shrinks & grows near end of game svn-id: r14355
2004-07-26Keep compatbility with older saved games.Travis Howell
svn-id: r14339
2004-07-26CleanupTravis Howell
svn-id: r14336
2004-07-18Hack to work around bug #775097 - probably wrong, probably will cause ↵Max Horn
regressions, probably should be undone soon -- but it's an experiment ;-) svn-id: r14268
2004-07-18Remove out dated comment.Travis Howell
svn-id: r14242
2004-07-18Only change actor.frame if actor's frame is actually updated.Travis Howell
svn-id: r14238
2004-07-16Fix bugs:Travis Howell
FT: Stadium Salesman Glitches COMI: Wally's Fake piratehook still on ground after pick up svn-id: r14221
2004-07-15Actually use actor talkScript when required.Travis Howell
svn-id: r14217
2004-07-11Bump save game version for HE 7.0 changesTravis Howell
Remove mention of talkspeed default, since it no longer applies. svn-id: r14191
2004-07-11Missed one spotTravis Howell
svn-id: r14190
2004-07-11Rename varTravis Howell
Add some changes ready for next save game version (Commented out) svn-id: r14189
2004-07-10Always stop actor walkscript when required.Travis Howell
svn-id: r14184
2004-07-05Merge into new function.Travis Howell
svn-id: r14170
2004-07-04Switch warnings to debug, since they occur normally in games.Travis Howell
svn-id: r14164
2004-07-04PC version of FT demo uses older animation/direction calculationsTravis Howell
actor flip is only reset for HE games. svn-id: r14162
2004-07-03Fix veggie head bug in fbear. Patch attahed to bugreport #984258 isEugene Sandulenko
partially attached. svn-id: r14154
2004-06-29Rename varTravis Howell
svn-id: r14121
2004-06-29Fix actorOps case 218/9 in HE gamesTravis Howell
svn-id: r14115
2004-06-27Another palette change needed for HE 7.0 games.Travis Howell
Rename a few HE sound vars svn-id: r14084
2004-06-23HE 7.0 fixesEugene Sandulenko
o Stub for o7_startSound o graphics decoders o findResource was moved to ScummEngine and extended o 7.0+ titles use akos costumes, so fix that in launcher o more o6_resourceRoutines stubs Now HE 7.0 games (first 320x200 windows ports) show intros and some are playable to some extent. svn-id: r14003
2004-04-02simplify code by integrating a call to translateText() into ↵Max Horn
addMessageToStack(); improved translateText() further svn-id: r13438
2004-03-19Revamped COMI/DIG speech decoding (this my cause regressions, watch out). ↵Max Horn
Goal was to streamline code logic, and get rid of a FIXME svn-id: r13347