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2003-02-27patch #689164 comi verb coin hack by erik, fixes the verb coin drawing ↵Jonathan Gray
behind the inventory svn-id: r6642
2003-02-17not sure if all of these AFTER_V7 for NEW_COSTUMES changes are needed but it ↵Jonathan Gray
won't hurt in any event svn-id: r6617
2003-01-26Patch 671701: SO_TALK_FREQUENCYJames Brown
svn-id: r6547
2003-01-16fix off by one bug in gfxUsageBits code; fixed small glitch the actor ↵Max Horn
iteration cleanup svn-id: r6485
2003-01-16Patch 668634: Actor iteration fixJames Brown
svn-id: r6484
2003-01-14Patch 667613: Extend gfxUsageBits[]James Brown
svn-id: r6453
2003-01-13fixed COMI actor scaling, againMax Horn
svn-id: r6443
2003-01-13added V8 scaling codeMax Horn
svn-id: r6440
2003-01-07fixed regression caused by changes to akos codeMax Horn
svn-id: r6353
2003-01-07more akos/costume mergingMax Horn
svn-id: r6352
2003-01-06some chore/limb related codeMax Horn
svn-id: r6348
2003-01-06cleanup; added a hack to avoid crash in the canon scene (at least it works ↵Max Horn
this way for me) svn-id: r6347
2003-01-06oopsMax Horn
svn-id: r6346
2003-01-06fix talking in The DigMax Horn
svn-id: r6345
2003-01-05started unifying code in akos.cpp and costume.cppMax Horn
svn-id: r6343
2003-01-05fix redraw bug in the Dig (when Cmdr Low stands in front of the sparks in ↵Max Horn
the nexus); changed startAnimActor slightly (not fully sure if this is now right or if the previous code was right <sigh> svn-id: r6342
2003-01-01moved Scumm::faceActorToObj to Actor::faceToObject; moved various functions ↵Max Horn
in script.cpp (grouping cutscene/override related stuff) svn-id: r6317
2002-12-31cleanup; fixed z masking in COMIMax Horn
svn-id: r6294
2002-12-28cleanupMax Horn
svn-id: r6214
2002-12-26fixed save/load; more restructuring of the charset rendering codeMax Horn
svn-id: r6154
2002-12-25moved CharsetRendere into its own header/source file; changed ↵Max Horn
Scumm::_charset into a pointer, to make it possible to use different implementations of it svn-id: r6147
2002-12-25renamed Scumm::charset -> Scumm::_charsetMax Horn
svn-id: r6119
2002-12-25allow array dynamically to make VC happyMax Horn
svn-id: r6107
2002-12-23set NUM_ACTORS to 80 for COMI; get rid of MAX_ACTORS (use NUM_ACTORS ↵Max Horn
instead); some updates svn-id: r6086
2002-12-23more V8 workMax Horn
svn-id: r6074
2002-12-23more V8 mods; cleanupMax Horn
svn-id: r6070
2002-12-23renamed new_1, new_2, new_3 in class ActorMax Horn
svn-id: r6069
2002-12-18fix for bug #655652Max Horn
svn-id: r6023
2002-12-15disable actor dir intepolation for V7 games - it interfers with walk ↵Max Horn
scripts; ensure the 'frame' variable is set; cleanup svn-id: r5982
2002-12-06649358: DOTT Animation FixJames Brown
svn-id: r5855
2002-12-04fix for bug #643001, may cause regressionMax Horn
svn-id: r5829
2002-11-22Apply patch 642171. Fixes some Loom and FOA bugs. Regression testing doesn't ↵James Brown
reveil any hangs introduced, but watch out for minor actor movement regressions. svn-id: r5689
2002-11-18Revert patch 638253, causes Dig regressionsJames Brown
svn-id: r5594
2002-11-15Patch 638253: Actor jumping fix for V7 games. Basic regression testing ↵James Brown
preformed for The Dig. svn-id: r5558
2002-11-11append missing heads hack so actor in indy3 intro is always visibleJonathan Gray
svn-id: r5516
2002-11-10revert costume palette table to 32 and fix actor.cpp compilationPaweł Kołodziejski
svn-id: r5507
2002-11-10increasing actor palette to 256Paweł Kołodziejski
svn-id: r5505
2002-11-10Hack to prevent decapitation :)James Brown
svn-id: r5485
2002-11-09Patch 635873: Loom Masking Hack - updateJames Brown
svn-id: r5473
2002-10-24changed number strips to dynamic and increased arrays tdirty and bdirty to 80Paweł Kołodziejski
svn-id: r5296
2002-10-23Patch 627294: Fix loom mask regression by making the last change a fixme ↵James Brown
hack instead of a generic case svn-id: r5278
2002-10-23Actor::frame is never set, this should be researchedMax Horn
svn-id: r5269
2002-10-22akos cleanup, first stageMax Horn
svn-id: r5238
2002-10-20Fix an infinite talking loop in The Dig. Again. :)James Brown
svn-id: r5202
2002-10-20Patch 625905: Masking regression fixJames Brown
svn-id: r5198
2002-10-18Fix Wait:forActorDraw and the 'infinite mouth movement' problem in The Dig.James Brown
Code assumed that the actor always starts talking in the same room it finishes talking in - this doesn't apply for several cutscene sequences in The Dig. Also added the usual talkChannel fallback code in for The Dig. svn-id: r5186
2002-10-17Patch 624477: Fix for bug 609716James Brown
svn-id: r5171
2002-10-16add hack to allow scummvm to get up to the credits in the digJonathan Gray
svn-id: r5159
2002-10-14Add a scaling hack for The Dig - we really need to fix the scaling tables ↵James Brown
for these scrolling rooms =properly=. svn-id: r5143
2002-10-13Patch 622632: FT fuel-tower scale hack improvementJames Brown
svn-id: r5141