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path: root/scumm/actor.cpp
AgeCommit message (Expand)Author
2005-04-30Only allocate the actor sorting array onceMax Horn
2005-04-29Add HE90 version of processActors().Travis Howell
2005-04-28Moved bundle based localization code to ScummEngine_v7Max Horn
2005-04-28Refactor HE actor post/pre-processing code a bit (some more cleanup for HE90 ...Max Horn
2005-04-27Fix glitch when skipping AUX sequence in freddi.Travis Howell
2005-04-21HE98+ includes extra VAR checks at this point.Travis Howell
2005-04-20Replaced the platform specific GF_FOO switches (using _platform instead now)Max Horn
2005-04-20Replace all GF_HUMONGOUS use with _heversion.Travis Howell
2005-04-14Add missing safety check, needed when called directly.Travis Howell
2005-04-12Work in progress on opcodeE0 for HE games.Travis Howell
2005-04-10Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c...Max Horn
2005-04-09Add missing bit of HE code.Travis Howell
2005-04-02CleanupTravis Howell
2005-04-01Actor order needs to be checked too (For HE games)Travis Howell
2005-03-30This is now obsoleteMax Horn
2005-03-30Switch warnings to errors, to make sure any use isn't missed.Travis Howell
2005-03-29Limit to scumm 7+ games again, it should not be checked in HE games.Travis Howell
2005-03-28Moved ObjectClass to object.hMax Horn
2005-03-28Always check hasManyDirections for AKOS costumes -- this could cause regressi...Max Horn
2005-03-27Tie the AKOS code into the new costume infrastructure, tooMax Horn
2005-03-27More costume code restructuringMax Horn
2005-03-27Started to overhaul the costume infrastructure a bit, properly separating the...Max Horn
2005-03-25Do not use (non-const) local static variablesMax Horn
2005-03-21Many MM NES fixes/improvements from Quietust:Eugene Sandulenko
2005-03-19Add bug fix from cyx for:Travis Howell
2005-03-17HE72+ games use slightly different code for subtitle color.Travis Howell
2005-03-16Actor position fix for NES maniac, from QuietustTravis Howell
2005-03-15Some cleanup/costume code unification. Note: NES costume code probably should...Max Horn
2005-03-11Mass-renamed all variables of Actor object according to our current codeEugene Sandulenko
2005-02-20(more) correct v2 ditherers. Still suffers from some differences andEugene Sandulenko
2005-02-20Patch #1121337 (CGA rendering in early LEC titles).Eugene Sandulenko
2005-01-01Updated copyrightMax Horn
2004-12-30cleanupMax Horn
2004-12-19to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it actu...Gregory Montoir
2004-11-27moved all the HE wiz stuff to a separate module, with minor cleanups and simp...Gregory Montoir
2004-11-05Add patch #1060453 - MIVGA: Actor Scale PatchTravis Howell
2004-10-12Rename as requested.Travis Howell
2004-10-12Rename varsTravis Howell
2004-10-12Rename varTravis Howell
2004-10-11cleanup / updated some commentsMax Horn
2004-10-07Another attempt at a fix for bug #1032964 (INDY3-VGA: actors walking in wrong...Max Horn
2004-10-05Missed spotTravis Howell
2004-10-04Add actor transparency var for HE99 games.Travis Howell
2004-10-02Increase Actor animVariable for HE80+ games.Travis Howell
2004-10-01Fix for bug #902360 (MANIAC: Plant has no head if he has Pepsi before growing)Max Horn
2004-09-30constnessGregory Montoir
2004-09-28Fix (I hope) for bug #1032964 (INDY3-VGA: actors walking in wrong places)Max Horn
2004-09-28Changed more of the actor class members to match our coding guidelines (in th...Max Horn
2004-09-28talkQueue should be actor specificTravis Howell
2004-09-24Use Gdi::_numStrips in costume code (this allows us to be more flexible in ho...Max Horn