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2004-08-22Oops, I didn't mean to check in those actor.cpp changes (thangs Kirben!)Max Horn
svn-id: r14674
2004-08-21Removed some obsolete TODO commentsMax Horn
svn-id: r14669
2004-08-17TypoTravis Howell
svn-id: r14637
2004-08-17This check is Sam & Max specific, doesn't exist in other games.Travis Howell
svn-id: r14636
2004-08-15Fix Dig regression, small part of code was lost.Travis Howell
svn-id: r14617
2004-08-11Add part of suggested cleanup to remove extra variable.Travis Howell
actorDrawVirScr might still be required in future HE games, see actorOps case 219. svn-id: r14553
2004-08-10Added a FIXME, maybe Kirben (or whoever add this stuff) can comment on this :-)Max Horn
svn-id: r14549
2004-08-05Fix for bug #908434 (COMI: Using the ventriloquism book on Blondebeard acts ↵Max Horn
weird) svn-id: r14474
2004-07-28Add patch from madm00se for:Travis Howell
#869003 MIVGA: Guybrush shrinks & grows near end of game svn-id: r14355
2004-07-26Keep compatbility with older saved games.Travis Howell
svn-id: r14339
2004-07-26CleanupTravis Howell
svn-id: r14336
2004-07-18Hack to work around bug #775097 - probably wrong, probably will cause ↵Max Horn
regressions, probably should be undone soon -- but it's an experiment ;-) svn-id: r14268
2004-07-18Remove out dated comment.Travis Howell
svn-id: r14242
2004-07-18Only change actor.frame if actor's frame is actually updated.Travis Howell
svn-id: r14238
2004-07-16Fix bugs:Travis Howell
FT: Stadium Salesman Glitches COMI: Wally's Fake piratehook still on ground after pick up svn-id: r14221
2004-07-15Actually use actor talkScript when required.Travis Howell
svn-id: r14217
2004-07-11Bump save game version for HE 7.0 changesTravis Howell
Remove mention of talkspeed default, since it no longer applies. svn-id: r14191
2004-07-11Missed one spotTravis Howell
svn-id: r14190
2004-07-11Rename varTravis Howell
Add some changes ready for next save game version (Commented out) svn-id: r14189
2004-07-10Always stop actor walkscript when required.Travis Howell
svn-id: r14184
2004-07-05Merge into new function.Travis Howell
svn-id: r14170
2004-07-04Switch warnings to debug, since they occur normally in games.Travis Howell
svn-id: r14164
2004-07-04PC version of FT demo uses older animation/direction calculationsTravis Howell
actor flip is only reset for HE games. svn-id: r14162
2004-07-03Fix veggie head bug in fbear. Patch attahed to bugreport #984258 isEugene Sandulenko
partially attached. svn-id: r14154
2004-06-29Rename varTravis Howell
svn-id: r14121
2004-06-29Fix actorOps case 218/9 in HE gamesTravis Howell
svn-id: r14115
2004-06-27Another palette change needed for HE 7.0 games.Travis Howell
Rename a few HE sound vars svn-id: r14084
2004-06-23HE 7.0 fixesEugene Sandulenko
o Stub for o7_startSound o graphics decoders o findResource was moved to ScummEngine and extended o 7.0+ titles use akos costumes, so fix that in launcher o more o6_resourceRoutines stubs Now HE 7.0 games (first 320x200 windows ports) show intros and some are playable to some extent. svn-id: r14003
2004-04-02simplify code by integrating a call to translateText() into ↵Max Horn
addMessageToStack(); improved translateText() further svn-id: r13438
2004-03-19Revamped COMI/DIG speech decoding (this my cause regressions, watch out). ↵Max Horn
Goal was to streamline code logic, and get rid of a FIXME svn-id: r13347
2004-03-16Patch #917503: Remove stray semicolonsMax Horn
svn-id: r13319
2004-03-15disambiguate the two talkingActor() methods (one was a getter, one a setter ↵Max Horn
-- reflect that in the name) svn-id: r13301
2004-03-15clearMsgQueue now just is a synonym for stopTalk -> remove itMax Horn
svn-id: r13300
2004-03-15After the refactoring it's clearly that _messagePtr can be removed. Hooray, ↵Max Horn
yet another obscure global 'parameter' gone :-) svn-id: r13299
2004-03-15refactor use of _messagePtr -> instead of using it as an implicit parameter ↵Max Horn
for various methods, pass its value explicitly to those methods. Note: this *should* be just a code transformation, with no change to the program logic - unless I messed up once again <sigh> svn-id: r13298
2004-03-15...and mor. Next big thing should be to document the overlay stuff, but ↵Max Horn
that'll have to wait till after I slept :-) svn-id: r13295
2004-02-24Remove warnings, they were dummy warnings in originals.Travis Howell
svn-id: r13024
2004-02-21OoopsTravis Howell
svn-id: r12963
2004-02-21Add a few more actor inits. for later games.Travis Howell
svn-id: r12962
2004-02-18FT/DIG/COMI should always default to 100 for actor.forceclip.Travis Howell
svn-id: r12925
2004-02-17save talkVolumeMax Horn
svn-id: r12919
2004-02-16Add akos drawing offsetsTravis Howell
svn-id: r12910
2004-02-09added talkVolume, and changed talkPan call methodPaweł Kołodziejski
svn-id: r12790
2004-02-06Used wrong check, might have caused regressions.Travis Howell
svn-id: r12747
2004-01-26Not neededTravis Howell
svn-id: r12622
2004-01-26OoopsTravis Howell
svn-id: r12621
2004-01-22actor ignoreTurns is complete for scumm6Travis Howell
svn-id: r12571
2004-01-22Remove a few old warnings.Travis Howell
svn-id: r12570
2004-01-17Small difference in HE games, fixes radio still moving after speech ends.Travis Howell
svn-id: r12450
2004-01-16Only needed for V1 Maniac.Travis Howell
svn-id: r12431