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path: root/scumm/actor.cpp
AgeCommit message (Expand)Author
2003-06-14renamed _bcr -> _costumeRendererMax Horn
2003-06-07follow our coding conventionsMax Horn
2003-06-07replaced GF_AFTER with _versionMax Horn
2003-06-06Hack to fix the placement of the green transparency on the tank in the HallTorbjörn Andersson
2003-06-05clarified commentMax Horn
2003-06-05proper const castMax Horn
2003-06-05did a bit of cleaning and added TODOs ;)Bertrand Augereau
2003-06-05use the global BaseCostumeRenderer instead of reinstancing it every timeBertrand Augereau
2003-06-01Enabled walk sounds in Indy3EGA/ZakEGA; cleanup (bug #747068)Max Horn
2003-05-31ah well. just get rid of this again. this fixes some actor freezes in The Dig...Max Horn
2003-05-31renamed walk_script/talk_script -> walkScript/talkScriptMax Horn
2003-05-30rewrote Actor::needBgReset related code (this could cause regressions...)Max Horn
2003-05-29cleanupMax Horn
2003-05-29they are getting more and more similar :-)Max Horn
2003-05-28fix actor redraw problems in COMI (and possibly other AKOS games); might caus...Max Horn
2003-05-28const as const can!Max Horn
2003-05-26moved Actor SaveLoadEntry definition to actor.cpp; made findPathTowards/findP...Max Horn
2003-05-24don't use _gameDataPath directly; minor cleanupMax Horn
2003-05-23Fixed VC++ warningJamieson Christian
2003-05-23when iterating from 1 to _numActors over all actors, use _actors[] directly i...Max Horn
2003-05-22fixed meteor animation in MM (and probably others in MM and Zak)Max Horn
2003-05-22renamed talkFrame1/talkFrame2 to talkStartFrame/talkStopFrameMax Horn
2003-05-22fix V2 actor initial mouth's (they were missing)Max Horn
2003-05-22freeze scripts & hide mouse during cutscenes; addde Actor::isPlayer method th...Max Horn
2003-05-21many pedantic warning fixes (and some actual potential buglets fixed, too)Max Horn
2003-05-20cleanupMax Horn
2003-05-20renamed various things for clarityMax Horn
2003-05-20added enum's for the known actor/object claasses; extended putClass/getClass ...Max Horn
2003-05-20got rid of the evil locked-box hack in adjustXYToBeInBox; instead check for l...Max Horn
2003-05-20this is 100% equivalent to the old walkActorOld() code - I just made an equiv...Max Horn
2003-05-20fixed warning outputMax Horn
2003-05-20merged common codeMax Horn
2003-05-18fix for various regressions (not quite sure if the check for V2/v3 is right, ...Max Horn
2003-05-18implemented proper 'invalid walkbox' handling in older games (in newer games,...Max Horn
2003-05-17V2 actor heads fixed (to their shoulders, ha-ha... errm ... I thought it was ...Max Horn
2003-05-17proper walk animation in Zak (at the expense of Zak's head, for now ;-)Max Horn
2003-05-16print some useful info, tooMax Horn
2003-05-16TypoTravis Howell
2003-05-16Add comment to fixmeTravis Howell
2003-05-15ScummPoint -> ScummVM::PointMax Horn
2003-05-14V2 text drawingMax Horn
2003-05-14Patch #737497 / Bug #737387Max Horn
2003-05-13NUM_ACTORS -> _numActors (for consistency)Max Horn
2003-05-13cleanupMax Horn
2003-05-12modified akos / 'old' costume (charset) masking code to a) match each other; ...Max Horn
2003-05-08init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[...Max Horn
2003-05-08oops that was an accidental changeMax Horn
2003-05-06remove uneeded fixmeJonathan Gray
2003-05-05renamed XYFactor/YXFactor to XYFactor, YXFactor/deltaYFactor (they denote how...Max Horn
2003-05-03Patch #730800: EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA)Max Horn