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path: root/scumm/actor.cpp
AgeCommit message (Expand)Author
2004-07-28Add patch from madm00se for:Travis Howell
2004-07-26Keep compatbility with older saved games.Travis Howell
2004-07-26CleanupTravis Howell
2004-07-18Hack to work around bug #775097 - probably wrong, probably will cause regress...Max Horn
2004-07-18Remove out dated comment.Travis Howell
2004-07-18Only change actor.frame if actor's frame is actually updated.Travis Howell
2004-07-16Fix bugs:Travis Howell
2004-07-15Actually use actor talkScript when required.Travis Howell
2004-07-11Bump save game version for HE 7.0 changesTravis Howell
2004-07-11Missed one spotTravis Howell
2004-07-11Rename varTravis Howell
2004-07-10Always stop actor walkscript when required.Travis Howell
2004-07-05Merge into new function.Travis Howell
2004-07-04Switch warnings to debug, since they occur normally in games.Travis Howell
2004-07-04PC version of FT demo uses older animation/direction calculationsTravis Howell
2004-07-03Fix veggie head bug in fbear. Patch attahed to bugreport #984258 isEugene Sandulenko
2004-06-29Rename varTravis Howell
2004-06-29Fix actorOps case 218/9 in HE gamesTravis Howell
2004-06-27Another palette change needed for HE 7.0 games.Travis Howell
2004-06-23HE 7.0 fixesEugene Sandulenko
2004-04-02simplify code by integrating a call to translateText() into addMessageToStack...Max Horn
2004-03-19Revamped COMI/DIG speech decoding (this my cause regressions, watch out). Goa...Max Horn
2004-03-16Patch #917503: Remove stray semicolonsMax Horn
2004-03-15disambiguate the two talkingActor() methods (one was a getter, one a setter -...Max Horn
2004-03-15clearMsgQueue now just is a synonym for stopTalk -> remove itMax Horn
2004-03-15After the refactoring it's clearly that _messagePtr can be removed. Hooray, y...Max Horn
2004-03-15refactor use of _messagePtr -> instead of using it as an implicit parameter f...Max Horn
2004-03-15...and mor. Next big thing should be to document the overlay stuff, but that'...Max Horn
2004-02-24Remove warnings, they were dummy warnings in originals.Travis Howell
2004-02-21OoopsTravis Howell
2004-02-21Add a few more actor inits. for later games.Travis Howell
2004-02-18FT/DIG/COMI should always default to 100 for actor.forceclip.Travis Howell
2004-02-17save talkVolumeMax Horn
2004-02-16Add akos drawing offsetsTravis Howell
2004-02-09added talkVolume, and changed talkPan call methodPaweł Kołodziejski
2004-02-06Used wrong check, might have caused regressions.Travis Howell
2004-01-26Not neededTravis Howell
2004-01-26OoopsTravis Howell
2004-01-22actor ignoreTurns is complete for scumm6Travis Howell
2004-01-22Remove a few old warnings.Travis Howell
2004-01-17Small difference in HE games, fixes radio still moving after speech ends.Travis Howell
2004-01-16Only needed for V1 Maniac.Travis Howell
2004-01-16Fix for bug #862263 - Maniac actors never stop talking. I know this could pro...James Brown
2004-01-16Hack for infinite loop in walkbox code - hacks around Maniac bug #862245 (fix...James Brown
2004-01-16Add correct actor palette color changing for HE games.Travis Howell
2004-01-15This should be zeroed too.Travis Howell
2004-01-15Only stop walkScript if it is been used.Travis Howell
2004-01-15Use simpler checksTravis Howell
2004-01-14Add back missing line.Travis Howell
2004-01-14... and so we are back at precisely my original code, wasn't it fun? :-)Max Horn